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+# Ruby2D Camera Demo
+
+I wanted to make a proof of concept to see how feasible it is to implement a camera system in Ruby2D. Turns out it is very feasible :D
+
+How it works:
+
+A single `Camera` class exists which keeps track of most objects that exists. Whenever you want the camera to move it simply move the entire game world.
+If you want to use this little demo in your own projects feel free to do so! All you need is the camera.rb file and then just `require` or `require_relative` it into your project.
+See the code as an example for how it is used.
+
+Credit is appreciated but not required :)