diff options
Diffstat (limited to 'lib/camera/wrappers')
| -rw-r--r-- | lib/camera/wrappers/image_wrapper.rb | 73 | ||||
| -rw-r--r-- | lib/camera/wrappers/square_wrapper.rb | 73 | ||||
| -rw-r--r-- | lib/camera/wrappers/triangle_wrapper.rb | 90 |
3 files changed, 236 insertions, 0 deletions
diff --git a/lib/camera/wrappers/image_wrapper.rb b/lib/camera/wrappers/image_wrapper.rb new file mode 100644 index 0000000..3f603d4 --- /dev/null +++ b/lib/camera/wrappers/image_wrapper.rb @@ -0,0 +1,73 @@ +# frozen_string_literal: true + +module Camera + # Wraps existing variables as well as adding new methods + # so that it can be handled by the Camera Module + module ImageWrapped + # Recalculates real coordiantes + # Use after changing variables + def update + angle = Camera.angle * (Math::PI / 180) + half_width = Window.width * 0.5 + half_height = Window.height * 0.5 + offset_x = x + (width / 2) + offset_y = y + (height / 2) + @x = (((offset_x - Camera.x) * Math.cos(angle)) - ((offset_y - Camera.y) * Math.sin(angle))) \ + * Camera.zoom + half_width - (width * Camera.zoom / 2) + @y = (((offset_x - Camera.x) * Math.sin(angle)) + ((offset_y - Camera.y) * Math.cos(angle))) \ + * Camera.zoom + half_height - (height * Camera.zoom / 2) + @rotate = rotate + Camera.angle + @width = width * Camera.zoom + @height = height * Camera.zoom + end + + #Methods for moving the shape + + # Wrappers for the coordinates so that + # they are handled by the Camera instead + # and for ease of programming + def x + @virtual_x ||= @x + end + + def x=(x) + @virtual_x = x + end + + def y + @virtual_y ||= @y + end + + def y=(y) + @virtual_y = y + end + + def x + @virtual_x ||= @x + end + + def rotate + @virtual_rotate ||= @rotate + end + + def rotate=(rotate) + @virtual_rotate = rotate + end + + def width + @virtual_width ||= @width + end + + def width=(width) + @virtual_width = width + end + + def height + @virtual_height ||= @height + end + + def height=(height) + @virtual_height = height + end + end +end diff --git a/lib/camera/wrappers/square_wrapper.rb b/lib/camera/wrappers/square_wrapper.rb new file mode 100644 index 0000000..6cfd3f7 --- /dev/null +++ b/lib/camera/wrappers/square_wrapper.rb @@ -0,0 +1,73 @@ +# frozen_string_literal: true + +module Camera + # Wraps existing variables as well as adding new methods + # so that it can be handled by the Camera Module + module SquareWrapped + # Recalculates real coordiantes + # Use after changing variables + def update + angle = Camera.angle * (Math::PI / 180) + half_width = Window.width * 0.5 + half_height = Window.height * 0.5 + offset_x = x + (width / 2) + offset_y = y + (height / 2) + @x = (((offset_x - Camera.x) * Math.cos(angle)) - ((offset_y - Camera.y) * Math.sin(angle))) \ + * Camera.zoom + half_width - (width * Camera.zoom / 2) + @y = (((offset_x - Camera.x) * Math.sin(angle)) + ((offset_y - Camera.y) * Math.cos(angle))) \ + * Camera.zoom + half_height - (height * Camera.zoom / 2) + @rotate = rotate + Camera.angle + @width = width * Camera.zoom + @height = height * Camera.zoom + end + + #Methods for moving the shape + + # Wrappers for the coordinates so that + # they are handled by the Camera instead + # and for ease of programming + def x + @virtual_x ||= @x + end + + def x=(x) + @virtual_x = x + end + + def y + @virtual_y ||= @y + end + + def y=(y) + @virtual_y = y + end + + def x + @virtual_x ||= @x + end + + def rotate + @virtual_rotate ||= @rotate + end + + def rotate=(rotate) + @virtual_rotate = rotate + end + + def width + @virtual_width ||= @width + end + + def width=(width) + @virtual_width = width + end + + def height + @virtual_height ||= @height + end + + def height=(height) + @virtual_height = height + end + end +end diff --git a/lib/camera/wrappers/triangle_wrapper.rb b/lib/camera/wrappers/triangle_wrapper.rb new file mode 100644 index 0000000..46d8f35 --- /dev/null +++ b/lib/camera/wrappers/triangle_wrapper.rb @@ -0,0 +1,90 @@ +# frozen_string_literal: true + +module Camera +# Wraps existing variables as well as adding new methods +# so that it can be handled by the Camera Module + module TriangleWrapped + # Recalculates real coordiantes + # Use after changing variables + def update + angle = Camera.angle * (Math::PI / 180) + half_width = Window.width * 0.5 + half_height = Window.height * 0.5 + @x1 = (((x + x1 - Camera.x) * Math.cos(angle)) - ((y + y1 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width + @y1 = (((x + x1 - Camera.x) * Math.sin(angle)) + ((y + y1 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height + @x2 = (((x + x2 - Camera.x) * Math.cos(angle)) - ((y + y2 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width + @y2 = (((x + x2 - Camera.x) * Math.sin(angle)) + ((y + y2 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height + @x3 = (((x + x3 - Camera.x) * Math.cos(angle)) - ((y + y3 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width + @y3 = (((x + x3 - Camera.x) * Math.sin(angle)) + ((y + y3 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height + end + + #Methods for moving the shape + def x + @x ||= x1 + end + + def x=(x) + @x = x + end + + def y + @y ||= y1 + end + + def y=(y) + @y = y + end + + # Wrappers for the coordinates so that + # they are handled by the Camera instead + # and for ease of programming + def x1 + @virtual_x1 ||= @x1 + end + + def x1=(x1) + @virtual_x1 = x1 + end + + def y1 + @virtual_y1 ||= @y1 + end + + def y1=(y1) + @virtual_y1 = y1 + end + + def x2 + @virtual_x2 ||= @x2 + end + + def x2=(x2) + @virtual_x2 = x2 + end + + def y2 + @virtual_y2 ||= @y2 + end + + def y2=(y2) + @virtual_y2 = y2 + end + + def x3 + @virtual_x3 ||= @x3 + end + + def x3=(x3) + @virtual_x3 = x3 + end + + def y3 + @virtual_y3 ||= @y3 + end + + def y3=(y3) + @virtual_y3 = y3 + end + end +end + |
