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|
# frozen_string_literal: true
require 'ruby2d'
require_relative 'lib/camera/camera'
require_relative 'house'
require_relative 'room'
Window.set(icon: './assets/blobcoolthink.png',
width: 1280,
height: 720,
background: 'blue')
@player = Sprite.new('./assets/sprites/mainblob-128.png',
x: 1920 / 1.1,
y: 1080 / 1.1,
width: 50,
height: 50,
clip_width: 128,
loop: true,
time: 1,
z: 99,
animations: {
walk: 0...60,
stand: 60...61
})
@shadow = Image.new(
'assets/blobshadow.png',
width: 52,
height: 10,
z: 4
)
Camera << @shadow
@player.play animation: :walk, loop: true
Camera << @player
# UI
Rectangle.new(
width: 350,
height: 135,
color: 'navy',
z: 100
)
@ui_pos_cam = Text.new(
'pos: 0,0',
x: 10,
y: 10,
color: 'teal',
z: 101
)
@ui_pos_ply = Text.new(
'pos: 0,0',
x: 10,
y: 40,
color: 'teal',
z: 101
)
@ui_zoom = Text.new(
'zoom: 0',
x: 10,
y: 70,
color: 'lime',
z: 101
)
@ui_rotation = Text.new(
'rotation: 0',
x: 10,
y: 100,
color: 'lime',
z: 101
)
Rectangle.new(
x: (Window.width - 120),
width: 120,
height: 45,
color: 'navy',
z: 100
)
@ui_fps = Text.new(
'fps: 60.00',
x: (Window.width - 110),
y: 10,
color: 'teal',
z: 101
)
# How fast the player can move
@speed = 5
# Initializing
@player_movement_x = 0
@player_movement_y = 0
@pressed_space = false
@scene_transition_into = false
@scene_transition_out = false
@indoors = false
@house = nil
@room = nil
on :key do |event|
if event.key == 'w'
@player_movement_y -= @speed unless @scene_transition_into || @scene_transition_out
end
if event.key == 's'
@player_movement_y += @speed unless @scene_transition_into || @scene_transition_out
end
if event.key == 'd'
@player_movement_x += @speed unless @scene_transition_into || @scene_transition_out
end
if event.key == 'a'
@player_movement_x -= @speed unless @scene_transition_into || @scene_transition_out
end
if event.key == 'space'
@pressed_space = true unless @scene_transition_into || @scene_transition_out
end
if event.key == 'q'
Camera.angle += 1 unless @scene_transition_into || @scene_transition_out
end
if event.key == 'e'
Camera.angle -= 1 unless @scene_transition_into || @scene_transition_out
end
if event.key == 'r'
unless @scene_transition_into || @scene_transition_out || Camera.angle.zero?
if Camera.angle <= 180
if Camera.angle > 10
Camera.angle -= 10
else
Camera.angle -=1
end
elsif
if Camera.angle < 350
Camera.angle += 10
else
Camera.angle += 1
end
end
end
end
end
update do
if (@player.x > 2371 && @player_movement_x.positive?) || (@player.x.negative? && @player_movement_x.negative?)
@player_movement_x = 0
end
if (@player.y > 1608 && @player_movement_y.positive?) || (@player.y.negative? && @player_movement_y.negative?)
@player_movement_y = 0
end
if !@player_movement_y.zero? == !@player_movement_x.zero?
@player_movement_x /= 1.4141
@player_movement_y /= 1.4141
end
@player.x += @player_movement_x
@player.y += @player_movement_y
if @player_movement_x.negative?
@player.play animation: :walk, loop: true
elsif @player_movement_x.positive? || !@player_movement_y.zero?
@player.play animation: :walk, loop: true, flip: :vertical
else
@player.play animation: :stand
end
if !@scene_transition_into && !@scene_transition_out
Camera.zoom += ((-[Math.sqrt(((@player.x + (@player.width / 2) - Camera.x)**2) + ((@player.y + (@player.width / 2) - Camera.y)**2)), 350].min * 0.004) + 2 - Camera.zoom) * 0.25
Camera.x += (@player.x + (@player.width / 2) - Camera.x) * 0.025
Camera.y += (@player.y + (@player.height / 2)- Camera.y) * 0.025
elsif @scene_transition_into
if Camera.zoom < 250
Camera.zoom *= 1.05
Camera.angle += 5
else
@scene_transition_into = false
@scene_transition_out = true
if @room.nil?
@house.remove
@house = nil
@indoors = true
else
@room.remove
@room = nil
@indoors = false
end
Camera.remove @background
@background.remove
@background = nil
end
Camera.x += (@player.x + (@player.width / 2) - Camera.x) * 0.25
Camera.y += (@player.y + (@player.height / 2) - Camera.y) * 0.25
elsif @scene_transition_out
if !((Camera.zoom <= (@zoom_transition * 1.001)) && (Camera.angle == @angle_transition))
Camera.zoom /= 1.05
Camera.angle -= 5
else
@scene_transition_out = false
end
end
if @house.nil? && !@indoors
@house = House.new(750, 300)
@background = Image.new(
'assets/background.png',
x: 100, y: 100,
z: -1
)
Camera << @background
elsif @room.nil? && @indoors
@room = Room.new(750,300)
@background = Rectangle.new(
color: 'black',
x: 0,
y: 0,
width: 1920,
height: 1080,
z: -1
)
end
@shadow.x = @player.x - 2
@shadow.y = @player.y + 42
Camera.remove @house_text
@house_text&.remove
if @indoors
@house_text = @room.visted_by?(@player)
else
@house_text = @house.visted_by?(@player)
end
unless @house_text.nil?
Camera << @house_text
@house_text.center = true
end
if !@house_text.nil? && @pressed_space && !@scene_transition_into && !@scene_transition_out
@scene_transition_into = true
@angle_transition = Camera.angle
@zoom_transition = Camera.zoom
end
@ui_pos_cam.text = "Camera Position: #{Camera.x.round(1)}, #{Camera.y.round(1)}"
@ui_pos_ply.text = "Player Position: #{@player.x.round(1)}, #{@player.y.round(1)}"
@ui_zoom.text = "Zoom: #{Camera.zoom.round(3)}"
@ui_fps.text = "FPS: #{Window.fps.round(2)}"
@ui_rotation.text = "Angle: #{Camera.angle}"
@player_movement_x = 0
@player_movement_y = 0
@pressed_space = false
Camera.redraw
end
show
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