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authorrealtradam <[email protected]>2021-08-07 21:40:00 -0400
committerrealtradam <[email protected]>2021-08-07 21:40:00 -0400
commit4a759ba2710de0b7335e6cfcd6db8bc16795c13b (patch)
treed9c4a3d4c086ab5619c211781a79937208f991e5
parentf338746d142fc742a31268ba1129fd83d750d07f (diff)
downloadruby2d-camera-4a759ba2710de0b7335e6cfcd6db8bc16795c13b.tar.gz
ruby2d-camera-4a759ba2710de0b7335e6cfcd6db8bc16795c13b.zip
added sprites
-rw-r--r--lib/ruby2d/camera/sprite.rb48
1 files changed, 48 insertions, 0 deletions
diff --git a/lib/ruby2d/camera/sprite.rb b/lib/ruby2d/camera/sprite.rb
new file mode 100644
index 0000000..4ad5bca
--- /dev/null
+++ b/lib/ruby2d/camera/sprite.rb
@@ -0,0 +1,48 @@
+# frozen_string_literal: true
+module Ruby2D
+ module Camera
+ # Wraps existing variables as well as adding new methods
+ # so that it can be handled by the Camera Module
+ class Sprite < Ruby2D::Sprite
+ # Recalculates real coordiantes
+ # Use after changing variables
+ def _draw
+ angle = Camera.angle * (Math::PI / 180)
+ half_width = Window.width * 0.5
+ half_height = Window.height * 0.5
+ offset_x = x + (width / 2)
+ offset_y = y + (height / 2)
+ temp_x = @flip_x = (((offset_x - Camera.x) * Math.cos(angle)) - ((offset_y - Camera.y) * Math.sin(angle))) \
+ * Camera.zoom + half_width - (width * Camera.zoom / 2)
+ temp_y = @flip_y = (((offset_x - Camera.x) * Math.sin(angle)) + ((offset_y - Camera.y) * Math.cos(angle))) \
+ * Camera.zoom + half_height - (height * Camera.zoom / 2)
+ temp_rotate = rotate + Camera.angle
+ temp_width = @flip_width = width * Camera.zoom
+ temp_height = @flip_height = height * Camera.zoom
+ case @flip
+ when :both
+ @flip_x = @x + @height
+ @flip_width = -@width
+ @flip_y = @y + @width
+ @flip_height = -@height
+ when :horizontal
+ @flip_y = @y + @width
+ @flip_height = -@height
+ when :vertical
+ @flip_x = @x + @height
+ @flip_width = -@width
+ end
+ self.draw(x: temp_x, y: temp_x,
+ width: temp_width,
+ height: temp_height,
+ rotate: temp_rotate)
+ end
+
+ def initialize(path, opts= {})
+ super(path, opts)
+ Ruby2D::Camera << self
+ self.remove
+ end
+ end
+ end
+end