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| author | tradam <git.tradam.fyi> | 2021-10-04 03:41:14 -0400 |
|---|---|---|
| committer | tradam <git.tradam.fyi> | 2021-10-04 03:41:14 -0400 |
| commit | c795c2a1a2f61056f1e3f5302b167703798e3ac4 (patch) | |
| tree | 9d6b4a6a98359fcaba83a753cde7bf9801d972fd /lib/ruby2d/camera/triangle.rb | |
| parent | c326eb2b27921f584ac46c484dab9be2cddb90f7 (diff) | |
| download | ruby2d-camera-1.2.0-beta.1.tar.gz ruby2d-camera-1.2.0-beta.1.zip | |
Added rotations for circle, triangle, and quaddev1.2.0-beta.1
Diffstat (limited to 'lib/ruby2d/camera/triangle.rb')
| -rw-r--r-- | lib/ruby2d/camera/triangle.rb | 35 |
1 files changed, 26 insertions, 9 deletions
diff --git a/lib/ruby2d/camera/triangle.rb b/lib/ruby2d/camera/triangle.rb index 56e2aef..7e2a03d 100644 --- a/lib/ruby2d/camera/triangle.rb +++ b/lib/ruby2d/camera/triangle.rb @@ -9,17 +9,26 @@ module Ruby2D return if @hide angle = Ruby2D::Camera.angle * (Math::PI / 180) + self_angle = self.angle * (Math::PI / 180) half_width = Window.width * 0.5 half_height = Window.height * 0.5 - temp_x1 = (((x + @x1 - Ruby2D::Camera.x) * Math.cos(angle)) - ((y + @y1 - Ruby2D::Camera.y) * Math.sin(angle))) * Ruby2D::Camera.zoom + half_width - temp_y1 = (((x + @x1 - Ruby2D::Camera.x) * Math.sin(angle)) + ((y + @y1 - Ruby2D::Camera.y) * Math.cos(angle))) * Ruby2D::Camera.zoom + half_height - temp_x2 = (((x + @x2 - Ruby2D::Camera.x) * Math.cos(angle)) - ((y + @y2 - Ruby2D::Camera.y) * Math.sin(angle))) * Ruby2D::Camera.zoom + half_width - temp_y2 = (((x + @x2 - Ruby2D::Camera.x) * Math.sin(angle)) + ((y + @y2 - Ruby2D::Camera.y) * Math.cos(angle))) * Ruby2D::Camera.zoom + half_height - temp_x3 = (((x + @x3 - Ruby2D::Camera.x) * Math.cos(angle)) - ((y + @y3 - Ruby2D::Camera.y) * Math.sin(angle))) * Ruby2D::Camera.zoom + half_width - temp_y3 = (((x + @x3 - Ruby2D::Camera.x) * Math.sin(angle)) + ((y + @y3 - Ruby2D::Camera.y) * Math.cos(angle))) * Ruby2D::Camera.zoom + half_height - Ruby2D::Triangle.draw(x1: temp_x1, y1: temp_y1, - x2: temp_x2, y2: temp_y2, - x3: temp_x3, y3: temp_y3, + # rotate the shape + temp1_x1 = (x1 * Math.cos(self_angle)) - (y1 * Math.sin(self_angle)) + temp1_y1 = (y1 * Math.cos(self_angle)) + (x1 * Math.sin(self_angle)) + temp1_x2 = (x2 * Math.cos(self_angle)) - (y2 * Math.sin(self_angle)) + temp1_y2 = (y2 * Math.cos(self_angle)) + (x2 * Math.sin(self_angle)) + temp1_x3 = (x3 * Math.cos(self_angle)) - (y3 * Math.sin(self_angle)) + temp1_y3 = (y3 * Math.cos(self_angle)) + (x3 * Math.sin(self_angle)) + # apply camera operations + temp2_x1 = (((x + temp1_x1 - Camera.x) * Math.cos(angle)) - ((y + temp1_y1 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width + temp2_y1 = (((x + temp1_x1 - Camera.x) * Math.sin(angle)) + ((y + temp1_y1 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height + temp2_x2 = (((x + temp1_x2 - Camera.x) * Math.cos(angle)) - ((y + temp1_y2 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width + temp2_y2 = (((x + temp1_x2 - Camera.x) * Math.sin(angle)) + ((y + temp1_y2 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height + temp2_x3 = (((x + temp1_x3 - Camera.x) * Math.cos(angle)) - ((y + temp1_y3 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width + temp2_y3 = (((x + temp1_x3 - Camera.x) * Math.sin(angle)) + ((y + temp1_y3 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height + Ruby2D::Triangle.draw(x1: temp2_x1, y1: temp2_y1, + x2: temp2_x2, y2: temp2_y2, + x3: temp2_x3, y3: temp2_y3, color: [ [c1.r, c1.g, c1.b, c1.a], [c2.r, c2.g, c2.b, c2.a], @@ -43,6 +52,14 @@ module Ruby2D @hide = false end + def angle + @angle ||= 0 + end + + def angle=(angle) + @angle = (angle % 360) + end + # Methods for moving the shape attr_writer :x, :y |
