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authortradam <git.tradam.fyi>2021-10-04 03:41:14 -0400
committertradam <git.tradam.fyi>2021-10-04 03:41:14 -0400
commitc795c2a1a2f61056f1e3f5302b167703798e3ac4 (patch)
tree9d6b4a6a98359fcaba83a753cde7bf9801d972fd /lib/ruby2d/camera/triangle.rb
parentc326eb2b27921f584ac46c484dab9be2cddb90f7 (diff)
downloadruby2d-camera-dev.tar.gz
ruby2d-camera-dev.zip
Added rotations for circle, triangle, and quaddev1.2.0-beta.1
Diffstat (limited to 'lib/ruby2d/camera/triangle.rb')
-rw-r--r--lib/ruby2d/camera/triangle.rb35
1 files changed, 26 insertions, 9 deletions
diff --git a/lib/ruby2d/camera/triangle.rb b/lib/ruby2d/camera/triangle.rb
index 56e2aef..7e2a03d 100644
--- a/lib/ruby2d/camera/triangle.rb
+++ b/lib/ruby2d/camera/triangle.rb
@@ -9,17 +9,26 @@ module Ruby2D
return if @hide
angle = Ruby2D::Camera.angle * (Math::PI / 180)
+ self_angle = self.angle * (Math::PI / 180)
half_width = Window.width * 0.5
half_height = Window.height * 0.5
- temp_x1 = (((x + @x1 - Ruby2D::Camera.x) * Math.cos(angle)) - ((y + @y1 - Ruby2D::Camera.y) * Math.sin(angle))) * Ruby2D::Camera.zoom + half_width
- temp_y1 = (((x + @x1 - Ruby2D::Camera.x) * Math.sin(angle)) + ((y + @y1 - Ruby2D::Camera.y) * Math.cos(angle))) * Ruby2D::Camera.zoom + half_height
- temp_x2 = (((x + @x2 - Ruby2D::Camera.x) * Math.cos(angle)) - ((y + @y2 - Ruby2D::Camera.y) * Math.sin(angle))) * Ruby2D::Camera.zoom + half_width
- temp_y2 = (((x + @x2 - Ruby2D::Camera.x) * Math.sin(angle)) + ((y + @y2 - Ruby2D::Camera.y) * Math.cos(angle))) * Ruby2D::Camera.zoom + half_height
- temp_x3 = (((x + @x3 - Ruby2D::Camera.x) * Math.cos(angle)) - ((y + @y3 - Ruby2D::Camera.y) * Math.sin(angle))) * Ruby2D::Camera.zoom + half_width
- temp_y3 = (((x + @x3 - Ruby2D::Camera.x) * Math.sin(angle)) + ((y + @y3 - Ruby2D::Camera.y) * Math.cos(angle))) * Ruby2D::Camera.zoom + half_height
- Ruby2D::Triangle.draw(x1: temp_x1, y1: temp_y1,
- x2: temp_x2, y2: temp_y2,
- x3: temp_x3, y3: temp_y3,
+ # rotate the shape
+ temp1_x1 = (x1 * Math.cos(self_angle)) - (y1 * Math.sin(self_angle))
+ temp1_y1 = (y1 * Math.cos(self_angle)) + (x1 * Math.sin(self_angle))
+ temp1_x2 = (x2 * Math.cos(self_angle)) - (y2 * Math.sin(self_angle))
+ temp1_y2 = (y2 * Math.cos(self_angle)) + (x2 * Math.sin(self_angle))
+ temp1_x3 = (x3 * Math.cos(self_angle)) - (y3 * Math.sin(self_angle))
+ temp1_y3 = (y3 * Math.cos(self_angle)) + (x3 * Math.sin(self_angle))
+ # apply camera operations
+ temp2_x1 = (((x + temp1_x1 - Camera.x) * Math.cos(angle)) - ((y + temp1_y1 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
+ temp2_y1 = (((x + temp1_x1 - Camera.x) * Math.sin(angle)) + ((y + temp1_y1 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
+ temp2_x2 = (((x + temp1_x2 - Camera.x) * Math.cos(angle)) - ((y + temp1_y2 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
+ temp2_y2 = (((x + temp1_x2 - Camera.x) * Math.sin(angle)) + ((y + temp1_y2 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
+ temp2_x3 = (((x + temp1_x3 - Camera.x) * Math.cos(angle)) - ((y + temp1_y3 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
+ temp2_y3 = (((x + temp1_x3 - Camera.x) * Math.sin(angle)) + ((y + temp1_y3 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
+ Ruby2D::Triangle.draw(x1: temp2_x1, y1: temp2_y1,
+ x2: temp2_x2, y2: temp2_y2,
+ x3: temp2_x3, y3: temp2_y3,
color: [
[c1.r, c1.g, c1.b, c1.a],
[c2.r, c2.g, c2.b, c2.a],
@@ -43,6 +52,14 @@ module Ruby2D
@hide = false
end
+ def angle
+ @angle ||= 0
+ end
+
+ def angle=(angle)
+ @angle = (angle % 360)
+ end
+
# Methods for moving the shape
attr_writer :x, :y