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| author | realtradam <[email protected]> | 2021-08-07 19:55:27 -0400 |
|---|---|---|
| committer | realtradam <[email protected]> | 2021-08-07 19:55:27 -0400 |
| commit | 7abcf70a12297e2586af3153d44f32c3e3b39714 (patch) | |
| tree | 0ee01dc156d421fb5981976ff7ea919ae4d62c62 /lib | |
| parent | c431d8cd214fb27e5a56110e7a22b8265fa9aa9b (diff) | |
| download | ruby2d-camera-7abcf70a12297e2586af3153d44f32c3e3b39714.tar.gz ruby2d-camera-7abcf70a12297e2586af3153d44f32c3e3b39714.zip | |
added rectangles
Diffstat (limited to 'lib')
| -rw-r--r-- | lib/ruby2d/camera/rectangle.rb | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/lib/ruby2d/camera/rectangle.rb b/lib/ruby2d/camera/rectangle.rb new file mode 100644 index 0000000..cbedefc --- /dev/null +++ b/lib/ruby2d/camera/rectangle.rb @@ -0,0 +1,57 @@ +# frozen_string_literal: true + +module Ruby2D + module Camera + # Wraps existing variables as well as adding new methods + # so that it can be handled by the Camera Module + module Rectange < Ruby2D::Rectangle + # Rectangles are part of the exception where + # their x and y variables need to be reset + # when wrapped + #def self.extended(obj) + # obj.instance_exec do + # @x = 0 + # @y = 0 + # end + #end + # Recalculates real coordiantes + # Use after changing variables + def redraw + angle = Camera.angle * (Math::PI / 180) + half_width = Window.width * 0.5 + half_height = Window.height * 0.5 + temp_x1 = (((x + x1 - Camera.x) * Math.cos(angle)) - ((y + y1 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width + temp_y1 = (((x + x1 - Camera.x) * Math.sin(angle)) + ((y + y1 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height + temp_x2 = (((x + x2 - Camera.x) * Math.cos(angle)) - ((y + y2 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width + temp_y2 = (((x + x2 - Camera.x) * Math.sin(angle)) + ((y + y2 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height + temp_x3 = (((x + x3 - Camera.x) * Math.cos(angle)) - ((y + y3 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width + temp_y3 = (((x + x3 - Camera.x) * Math.sin(angle)) + ((y + y3 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height + temp_x4 = (((x + x4 - Camera.x) * Math.cos(angle)) - ((y + y4 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width + temp_y4 = (((x + x4 - Camera.x) * Math.sin(angle)) + ((y + y4 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height + end + + def initialize(opts= {}) + super(otps) + Ruby2D::Camera << self + self.remove + end + #Methods for moving the shape + def x + @x ||= 0 + end + + def x=(x) + @x = x + end + + def y + @y ||= 0 + end + + def y=(y) + @y = y + end + + end + end +end |
