diff options
| -rw-r--r-- | house.rb | 32 | ||||
| -rw-r--r-- | lib/ruby2d/camera.rb | 3 | ||||
| -rw-r--r-- | lib/ruby2d/camera/circle.rb | 10 | ||||
| -rw-r--r-- | lib/ruby2d/camera/image.rb | 14 | ||||
| -rw-r--r-- | lib/ruby2d/camera/line.rb | 10 | ||||
| -rw-r--r-- | lib/ruby2d/camera/quad.rb | 16 | ||||
| -rw-r--r-- | lib/ruby2d/camera/rectangle.rb | 46 | ||||
| -rw-r--r-- | lib/ruby2d/camera/sprite.rb | 43 | ||||
| -rw-r--r-- | lib/ruby2d/camera/square.rb | 36 | ||||
| -rw-r--r-- | lib/ruby2d/camera/text.rb | 27 | ||||
| -rw-r--r-- | lib/ruby2d/camera/triangle.rb | 11 | ||||
| -rw-r--r-- | room.rb | 32 | ||||
| -rw-r--r-- | run.rb | 25 |
13 files changed, 205 insertions, 100 deletions
@@ -6,64 +6,64 @@ class House @objects = [] @x = x @y = y - @objects.push Image.new('assets/blobshadow.png', + @objects.push Camera::Image.new('assets/blobshadow.png', width: 320, height: 250, x: x - 10, y: y + 130, z: 0) - @objects.push Image.new('assets/bricktexture.png', + @objects.push Camera::Image.new('assets/bricktexture.png', x: x, y: y, width: 300, height: 300) - @objects.push Square.new(x: 125 + x, + @objects.push Camera::Square.new(x: 125 + x, y: 230 + y, size: 50, color: 'black') - @objects.push Circle.new(x: 125 + x, + @objects.push Camera::Circle.new(x: 125 + x, y: 205 + y, radius: 25, color: 'black') - @objects.push Triangle.new(x1: -5 + x, + @objects.push Camera::Triangle.new(x1: -5 + x, y1: 16 + y, x2: 310 + x, y2: 14 + y, x3: 150 + x, y3: -75 + y, color: 'red') - @objects.push Square.new(x: 160 + x, + @objects.push Camera::Square.new(x: 160 + x, y: 20 + y, size: 100, color: 'brown', z: 1) - @objects.push Square.new(x: 170 + x, + @objects.push Camera::Square.new(x: 170 + x, y: 25 + y, size: 80, opacity: 0.5, color: 'blue', z: 2) - @objects.push Rectangle.new(x: 160 + x, + @objects.push Camera::Rectangle.new(x: 160 + x, y: 105 + y, width: 100, height: 20, color: 'brown', z: 3) - @objects.push Line.new(x1: 210 + x, + @objects.push Camera::Line.new(x1: 210 + x, y1: 105 + y, x2: 210 + x, y2: 25 + y, width: 4, color: 'brown', z: 3) - @objects.push Line.new(x1: 250 + x, + @objects.push Camera::Line.new(x1: 250 + x, y1: 65 + y, x2: 170 + x, y2: 65 + y, width: 4, color: 'brown', z: 3) - @objects.push Sprite.new('./assets/sprites/alienpls-56.png', + @objects.push Camera::Sprite.new('./assets/sprites/alienpls-56.png', x: 175 + x, y: 65 + y, width: 56, @@ -73,14 +73,14 @@ class House time: 35, z: 1) @objects.last.play - @objects.each do |item| - Camera << item - end + #@objects.each do |item| + # Camera << item + #end end def remove @objects.each do |item| - Camera.remove item + #Camera.remove item item.remove end end @@ -89,7 +89,7 @@ class House x = @x + 80 y = @y + 160 if character.x >= x && character.x <= (x + (character.width * 2)) && character.y > y && character.y <= (y + (character.height * 2)) - Text.new('Press Space To Enter House', + Camera::Text.new('Press Space To Enter House', x: x + 70, y: y + 30, color: 'white', diff --git a/lib/ruby2d/camera.rb b/lib/ruby2d/camera.rb index 8a628ee..d29609d 100644 --- a/lib/ruby2d/camera.rb +++ b/lib/ruby2d/camera.rb @@ -38,6 +38,9 @@ module Ruby2D # tracked by the Camera def self.<<(item) objects.push(item) unless objects.include?(item) + objects.sort_by! do |n| + n.z + end end def self.remove(item) diff --git a/lib/ruby2d/camera/circle.rb b/lib/ruby2d/camera/circle.rb index ea841f5..c6e1eb0 100644 --- a/lib/ruby2d/camera/circle.rb +++ b/lib/ruby2d/camera/circle.rb @@ -8,6 +8,7 @@ module Ruby2D # Recalculates real coordiantes # Use after changing variables def _draw + return if @hide angle = Camera.angle * (Math::PI / 180) half_width = Window.width * 0.5 half_height = Window.height * 0.5 @@ -23,7 +24,14 @@ module Ruby2D def initialize(opts= {}) super(opts) Ruby2D::Camera << self - self.remove + Window.remove(self) + end + def remove + @hide = true + end + + def add + @hide = false end end end diff --git a/lib/ruby2d/camera/image.rb b/lib/ruby2d/camera/image.rb index 19f9084..fe777b3 100644 --- a/lib/ruby2d/camera/image.rb +++ b/lib/ruby2d/camera/image.rb @@ -7,6 +7,7 @@ module Camera # Recalculates real coordiantes # Use after changing variables def _draw + return if @hide temp_angle = Camera.angle * (Math::PI / 180) half_width = Window.width * 0.5 half_height = Window.height * 0.5 @@ -26,10 +27,17 @@ module Camera color: [self.color.r, self.color.g, self.color.b, self.color.a]) end - def initialize(opts= {}) - super(opts) + def initialize(path, opts= {}) + super(path, opts) Ruby2D::Camera << self - self.remove + Window.remove(self) end + def remove + @hide = true + end + + def add + @hide = false + end end end diff --git a/lib/ruby2d/camera/line.rb b/lib/ruby2d/camera/line.rb index e7e7c0f..9113b92 100644 --- a/lib/ruby2d/camera/line.rb +++ b/lib/ruby2d/camera/line.rb @@ -8,6 +8,7 @@ module Ruby2D # Recalculates real coordiantes # Use after changing variables def _draw + return if @hide angle = Camera.angle * (Math::PI / 180) half_width = Window.width * 0.5 half_height = Window.height * 0.5 @@ -31,7 +32,14 @@ module Ruby2D def initialize(opts= {}) super(opts) Ruby2D::Camera << self - self.remove + Window.remove(self) + end + def remove + @hide = true + end + + def add + @hide = false end #Methods for moving the shape diff --git a/lib/ruby2d/camera/quad.rb b/lib/ruby2d/camera/quad.rb index 5dc52e1..92d858a 100644 --- a/lib/ruby2d/camera/quad.rb +++ b/lib/ruby2d/camera/quad.rb @@ -7,7 +7,8 @@ module Ruby2D class Quad < Ruby2D::Quad # Recalculates real coordiantes # Use after changing variables - def redraw + def _draw + return if @hide angle = Camera.angle * (Math::PI / 180) half_width = Window.width * 0.5 half_height = Window.height * 0.5 @@ -21,8 +22,8 @@ module Ruby2D temp_y4 = (((x + x4 - Camera.x) * Math.sin(angle)) + ((y + y4 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height Ruby2D::Quad.draw(x1: temp_x1, y1: temp_y1, x2: temp_x2, y2: temp_y2, - x3: temp_x3, x3: temp_x3, - x4: temp_x4, x4: temp_x4, + x3: temp_x3, y3: temp_y3, + x4: temp_x4, y4: temp_y4, color: [ [self.c1.r, self.c1.g, self.c1.b, self.c1.a], [self.c2.r, self.c2.g, self.c2.b, self.c2.a], @@ -36,7 +37,14 @@ module Ruby2D def initialize(opts= {}) super(opts) Ruby2D::Camera << self - self.remove + Window.remove(self) + end + def remove + @hide = true + end + + def add + @hide = false end diff --git a/lib/ruby2d/camera/rectangle.rb b/lib/ruby2d/camera/rectangle.rb index cbedefc..2a3667d 100644 --- a/lib/ruby2d/camera/rectangle.rb +++ b/lib/ruby2d/camera/rectangle.rb @@ -4,19 +4,11 @@ module Ruby2D module Camera # Wraps existing variables as well as adding new methods # so that it can be handled by the Camera Module - module Rectange < Ruby2D::Rectangle - # Rectangles are part of the exception where - # their x and y variables need to be reset - # when wrapped - #def self.extended(obj) - # obj.instance_exec do - # @x = 0 - # @y = 0 - # end - #end + class Rectangle < Ruby2D::Rectangle # Recalculates real coordiantes # Use after changing variables - def redraw + def _draw + return if @hide angle = Camera.angle * (Math::PI / 180) half_width = Window.width * 0.5 half_height = Window.height * 0.5 @@ -28,12 +20,39 @@ module Ruby2D temp_y3 = (((x + x3 - Camera.x) * Math.sin(angle)) + ((y + y3 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height temp_x4 = (((x + x4 - Camera.x) * Math.cos(angle)) - ((y + y4 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width temp_y4 = (((x + x4 - Camera.x) * Math.sin(angle)) + ((y + y4 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height + Ruby2D::Quad.draw(x1: temp_x1, y1: temp_y1, + x2: temp_x2, y2: temp_y2, + x3: temp_x3, y3: temp_y3, + x4: temp_x4, y4: temp_y4, + color: [ + [self.c1.r, self.c1.g, self.c1.b, self.c1.a], + [self.c2.r, self.c2.g, self.c2.b, self.c2.a], + [self.c3.r, self.c3.g, self.c3.b, self.c3.a], + [self.c4.r, self.c4.g, self.c4.b, self.c4.a] + ], + z: self.z + ) end def initialize(opts= {}) - super(otps) + super(opts) Ruby2D::Camera << self - self.remove + Window.remove(self) + @x1 -= @x + @x2 -= @x + @x3 -= @x + @x4 -= @x + @y1 -= @y + @y2 -= @y + @y3 -= @y + @y4 -= @y + end + def remove + @hide = true + end + + def add + @hide = false end #Methods for moving the shape def x @@ -51,7 +70,6 @@ module Ruby2D def y=(y) @y = y end - end end end diff --git a/lib/ruby2d/camera/sprite.rb b/lib/ruby2d/camera/sprite.rb index 4ad5bca..0d239a1 100644 --- a/lib/ruby2d/camera/sprite.rb +++ b/lib/ruby2d/camera/sprite.rb @@ -7,41 +7,52 @@ module Ruby2D # Recalculates real coordiantes # Use after changing variables def _draw + return if @hide angle = Camera.angle * (Math::PI / 180) half_width = Window.width * 0.5 half_height = Window.height * 0.5 - offset_x = x + (width / 2) - offset_y = y + (height / 2) - temp_x = @flip_x = (((offset_x - Camera.x) * Math.cos(angle)) - ((offset_y - Camera.y) * Math.sin(angle))) \ + offset_x = @x + (width / 2) + offset_y = @y + (height / 2) + temp_x = (((offset_x - Camera.x) * Math.cos(angle)) - ((offset_y - Camera.y) * Math.sin(angle))) \ * Camera.zoom + half_width - (width * Camera.zoom / 2) - temp_y = @flip_y = (((offset_x - Camera.x) * Math.sin(angle)) + ((offset_y - Camera.y) * Math.cos(angle))) \ + temp_y = (((offset_x - Camera.x) * Math.sin(angle)) + ((offset_y - Camera.y) * Math.cos(angle))) \ * Camera.zoom + half_height - (height * Camera.zoom / 2) temp_rotate = rotate + Camera.angle - temp_width = @flip_width = width * Camera.zoom - temp_height = @flip_height = height * Camera.zoom + temp_width = width * Camera.zoom + temp_height = height * Camera.zoom case @flip when :both - @flip_x = @x + @height - @flip_width = -@width - @flip_y = @y + @width - @flip_height = -@height + temp_x = temp_x + temp_height + temp_y = temp_y + temp_width + temp_width = -temp_width + temp_height = -temp_height + puts 'both' when :horizontal - @flip_y = @y + @width - @flip_height = -@height + temp_y = temp_y + temp_width + temp_height = -temp_height when :vertical - @flip_x = @x + @height - @flip_width = -@width + temp_width = -temp_width + temp_x = temp_x + temp_height end - self.draw(x: temp_x, y: temp_x, + self.draw(x: temp_x, y: temp_y, width: temp_width, height: temp_height, rotate: temp_rotate) + self.update end def initialize(path, opts= {}) super(path, opts) Ruby2D::Camera << self - self.remove + Window.remove(self) + end + + def remove + @hide = true + end + + def add + @hide = false end end end diff --git a/lib/ruby2d/camera/square.rb b/lib/ruby2d/camera/square.rb index d013e56..584af03 100644 --- a/lib/ruby2d/camera/square.rb +++ b/lib/ruby2d/camera/square.rb @@ -1,6 +1,6 @@ # frozen_string_literal: true -class Ruby2D +module Ruby2D module Camera # Wraps existing variables as well as adding new methods # so that it can be handled by the Camera Module @@ -8,17 +8,18 @@ class Ruby2D # Recalculates real coordiantes # Use after changing variables def _draw + return if @hide angle = Camera.angle * (Math::PI / 180) half_width = Window.width * 0.5 half_height = Window.height * 0.5 - @x1 = (((x + x1 - Camera.x) * Math.cos(angle)) - ((y + y1 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width - @y1 = (((x + x1 - Camera.x) * Math.sin(angle)) + ((y + y1 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height - @x2 = (((x + x2 - Camera.x) * Math.cos(angle)) - ((y + y2 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width - @y2 = (((x + x2 - Camera.x) * Math.sin(angle)) + ((y + y2 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height - @x3 = (((x + x3 - Camera.x) * Math.cos(angle)) - ((y + y3 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width - @y3 = (((x + x3 - Camera.x) * Math.sin(angle)) + ((y + y3 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height - @x4 = (((x + x4 - Camera.x) * Math.cos(angle)) - ((y + y4 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width - @y4 = (((x + x4 - Camera.x) * Math.sin(angle)) + ((y + y4 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height + temp_x1 = (((x + x1 - Camera.x) * Math.cos(angle)) - ((y + y1 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width + temp_y1 = (((x + x1 - Camera.x) * Math.sin(angle)) + ((y + y1 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height + temp_x2 = (((x + x2 - Camera.x) * Math.cos(angle)) - ((y + y2 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width + temp_y2 = (((x + x2 - Camera.x) * Math.sin(angle)) + ((y + y2 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height + temp_x3 = (((x + x3 - Camera.x) * Math.cos(angle)) - ((y + y3 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width + temp_y3 = (((x + x3 - Camera.x) * Math.sin(angle)) + ((y + y3 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height + temp_x4 = (((x + x4 - Camera.x) * Math.cos(angle)) - ((y + y4 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width + temp_y4 = (((x + x4 - Camera.x) * Math.sin(angle)) + ((y + y4 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height Ruby2D::Quad.draw(x1: temp_x1, y1: temp_y1, x2: temp_x2, y2: temp_y2, x3: temp_x3, y3: temp_y3, @@ -36,9 +37,24 @@ class Ruby2D def initialize(opts= {}) super(opts) Ruby2D::Camera << self - self.remove + Window.remove(self) + @x1 -= @x + @x2 -= @x + @x3 -= @x + @x4 -= @x + @y1 -= @y + @y2 -= @y + @y3 -= @y + @y4 -= @y end + def remove + @hide = true + end + + def add + @hide = false + end #Methods for moving the shape def x @x ||= 0 diff --git a/lib/ruby2d/camera/text.rb b/lib/ruby2d/camera/text.rb index 21c9e1b..6966a86 100644 --- a/lib/ruby2d/camera/text.rb +++ b/lib/ruby2d/camera/text.rb @@ -10,11 +10,10 @@ module Ruby2D # to be corrected again(see image_wrapper.rb for reference, that has # math that allows for resizing) class Text < Ruby2D::Text - @center = false - # Recalculates real coordiantes # Use after changing variables def _draw + return if @hide angle = Camera.angle * (Math::PI / 180) half_width = Window.width * 0.5 half_height = Window.height * 0.5 @@ -31,18 +30,34 @@ module Ruby2D * Camera.zoom + half_height - (height / 2) temp_rotate = rotate + Camera.angle # Workaround for resizing text + # TODO: resizing doesnt work at all even with workaround temp_size = size# * Camera.zoom self.size *= Camera.zoom self.draw(x: temp_x, y: temp_y, rotate: temp_rotate, - color: self.color) + color: [self.color.r, self.color.g, self.color.b, self.color.a]) self.size = temp_size end - def initialize(opts = {}) - super(opts) + def initialize(text, opts= {}) + super(text, opts) Ruby2D::Camera << self - self.remove + Window.remove(self) + end + def remove + @hide = true + end + + def add + @hide = false + end + + def center + @center + end + + def center=(center) + @center = center end end end diff --git a/lib/ruby2d/camera/triangle.rb b/lib/ruby2d/camera/triangle.rb index 356222b..4065b62 100644 --- a/lib/ruby2d/camera/triangle.rb +++ b/lib/ruby2d/camera/triangle.rb @@ -6,6 +6,7 @@ module Ruby2D # Recalculates real coordiantes # Use after changing variables def _draw + return if @hide angle = Ruby2D::Camera.angle * (Math::PI / 180) half_width = Window.width * 0.5 half_height = Window.height * 0.5 @@ -29,7 +30,15 @@ module Ruby2D def initialize(opts= {}) super(opts) Ruby2D::Camera << self - self.remove + Window.remove(self) + self.add + end + def remove + @hide = true + end + + def add + @hide = false end #Methods for moving the shape @@ -7,18 +7,18 @@ class Room @x = x @y = y roomy = 155 - @objects.push Square.new(x: 125 + x, + @objects.push Camera::Square.new(x: 125 + x, y: 230 + y, size: 50, color: 'blue', z: 3) - @objects.push Circle.new(x: 125 + x, + @objects.push Camera::Circle.new(x: 125 + x, y: 205 + y, radius: 25, sectors: 64, color: 'blue', z: 3) - @objects.push Quad.new(x1: 50 + x, + @objects.push Camera::Quad.new(x1: 50 + x, y1: 130 + y + roomy, x2: 125 + x, y2: 180 + y + roomy, @@ -28,7 +28,7 @@ class Room y4: 130 + y + roomy, color: 'aqua', z: 1) - @objects.push Quad.new(x1: 50 + x, + @objects.push Camera::Quad.new(x1: 50 + x, y1: 45 + y + roomy, x2: 50 + x, y2: 125 + y + roomy, @@ -38,7 +38,7 @@ class Room y4: 45 + y + roomy, color: 'orange', z: 1) - @objects.push Quad.new(x1: 255 + x, + @objects.push Camera::Quad.new(x1: 255 + x, y1: 45 + y + roomy, x2: 255 + x, y2: 125 + y + roomy, @@ -48,7 +48,7 @@ class Room y4: 95 + y + roomy, color: 'olive', z: 1) - @objects.push Sprite.new('./assets/sprites/blobdance-128.png', + @objects.push Camera::Sprite.new('./assets/sprites/blobdance-128.png', x: 250 + x, y: 135 + y + roomy, width: 40, @@ -58,7 +58,7 @@ class Room time: 24, z: 5) @objects.last.play - @objects.push Image.new( + @objects.push Camera::Image.new( 'assets/blobshadow.png', x: 250 + x - 2 - 5, y: 135 + y + roomy + 42 - 15, @@ -66,7 +66,7 @@ class Room height: 10, z: 4 ) - @objects.push Sprite.new('./assets/sprites/dance2-112.png', + @objects.push Camera::Sprite.new('./assets/sprites/dance2-112.png', x: 95 + x, y: 115 + y + roomy, width: 40, @@ -76,7 +76,7 @@ class Room time: 13, z: 5) @objects.last.play - @objects.push Image.new( + @objects.push Camera::Image.new( 'assets/blobshadow.png', x: 95 + x - 2 - 5, y: 115 + y + roomy + 42 - 10, @@ -84,7 +84,7 @@ class Room height: 10, z: 4 ) - @objects.push Sprite.new('./assets/sprites/dancer-128.png', + @objects.push Camera::Sprite.new('./assets/sprites/dancer-128.png', x: 175 + x, y: 120 + y + roomy, width: 45, @@ -94,7 +94,7 @@ class Room time: 60, z: 5) @objects.last.play - @objects.push Image.new( + @objects.push Camera::Image.new( 'assets/blobshadow.png', x: 175 + x - 2 - 5, y: 120 + y + roomy + 42 - 5, @@ -102,14 +102,14 @@ class Room height: 10, z: 4 ) - @objects.each do |item| - Camera << item - end + #@objects.each do |item| + # Camera << item + #end end def remove @objects.each do |item| - Camera.remove item + #Camera.remove item item.remove end end @@ -118,7 +118,7 @@ class Room x = @x + 80 y = @y + 160 if character.x >= x && character.x <= (x + (character.width * 2)) && character.y > y && character.y <= (y + (character.height * 2)) - Text.new('Press Space To Exit House', + Camera::Text.new('Press Space To Exit House', x: x + 70, y: y + 30, color: 'white', @@ -1,7 +1,8 @@ # frozen_string_literal: true require 'ruby2d' -require_relative 'lib/camera/camera' +#require_relative 'lib/camera/camera' +require 'ruby2d/camera' require_relative 'house' require_relative 'room' @@ -11,7 +12,7 @@ Window.set(icon: './assets/blobcoolthink.png', background: 'blue') -@player = Sprite.new('./assets/sprites/mainblob-128.png', +@player = Camera::Sprite.new('./assets/sprites/mainblob-128.png', x: 1920 / 1.1, y: 1080 / 1.1, width: 50, @@ -24,15 +25,15 @@ Window.set(icon: './assets/blobcoolthink.png', walk: 0...60, stand: 60...61 }) -@shadow = Image.new( +@shadow = Camera::Image.new( 'assets/blobshadow.png', width: 52, height: 10, z: 4 ) -Camera << @shadow +#Camera << @shadow @player.play animation: :walk, loop: true -Camera << @player +#Camera << @player # UI Rectangle.new( @@ -181,7 +182,7 @@ update do @room = nil @indoors = false end - Camera.remove @background + #Camera.remove @background @background.remove @background = nil end @@ -198,15 +199,15 @@ update do if @house.nil? && !@indoors @house = House.new(750, 300) - @background = Image.new( + @background = Camera::Image.new( 'assets/background.png', x: 100, y: 100, z: -1 ) - Camera << @background + #Camera << @background elsif @room.nil? && @indoors @room = Room.new(750,300) - @background = Rectangle.new( + @background = Camera::Rectangle.new( color: 'black', x: 0, y: 0, @@ -218,7 +219,7 @@ update do @shadow.x = @player.x - 2 @shadow.y = @player.y + 42 - Camera.remove @house_text + #Camera.remove @house_text @house_text&.remove if @indoors @house_text = @room.visted_by?(@player) @@ -226,7 +227,7 @@ update do @house_text = @house.visted_by?(@player) end unless @house_text.nil? - Camera << @house_text + #Camera << @house_text @house_text.center = true end if !@house_text.nil? && @pressed_space && !@scene_transition_into && !@scene_transition_out @@ -243,6 +244,6 @@ update do @player_movement_y = 0 @pressed_space = false - Camera.redraw + #Camera.redraw end show |
