blob: 0d239a1e7f3f1db31112f6ad041bc42102806b64 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
|
# frozen_string_literal: true
module Ruby2D
module Camera
# Wraps existing variables as well as adding new methods
# so that it can be handled by the Camera Module
class Sprite < Ruby2D::Sprite
# Recalculates real coordiantes
# Use after changing variables
def _draw
return if @hide
angle = Camera.angle * (Math::PI / 180)
half_width = Window.width * 0.5
half_height = Window.height * 0.5
offset_x = @x + (width / 2)
offset_y = @y + (height / 2)
temp_x = (((offset_x - Camera.x) * Math.cos(angle)) - ((offset_y - Camera.y) * Math.sin(angle))) \
* Camera.zoom + half_width - (width * Camera.zoom / 2)
temp_y = (((offset_x - Camera.x) * Math.sin(angle)) + ((offset_y - Camera.y) * Math.cos(angle))) \
* Camera.zoom + half_height - (height * Camera.zoom / 2)
temp_rotate = rotate + Camera.angle
temp_width = width * Camera.zoom
temp_height = height * Camera.zoom
case @flip
when :both
temp_x = temp_x + temp_height
temp_y = temp_y + temp_width
temp_width = -temp_width
temp_height = -temp_height
puts 'both'
when :horizontal
temp_y = temp_y + temp_width
temp_height = -temp_height
when :vertical
temp_width = -temp_width
temp_x = temp_x + temp_height
end
self.draw(x: temp_x, y: temp_y,
width: temp_width,
height: temp_height,
rotate: temp_rotate)
self.update
end
def initialize(path, opts= {})
super(path, opts)
Ruby2D::Camera << self
Window.remove(self)
end
def remove
@hide = true
end
def add
@hide = false
end
end
end
end
|