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-rw-r--r--lib/ruby2d/camera/sprite.rb43
1 files changed, 27 insertions, 16 deletions
diff --git a/lib/ruby2d/camera/sprite.rb b/lib/ruby2d/camera/sprite.rb
index 4ad5bca..0d239a1 100644
--- a/lib/ruby2d/camera/sprite.rb
+++ b/lib/ruby2d/camera/sprite.rb
@@ -7,41 +7,52 @@ module Ruby2D
# Recalculates real coordiantes
# Use after changing variables
def _draw
+ return if @hide
angle = Camera.angle * (Math::PI / 180)
half_width = Window.width * 0.5
half_height = Window.height * 0.5
- offset_x = x + (width / 2)
- offset_y = y + (height / 2)
- temp_x = @flip_x = (((offset_x - Camera.x) * Math.cos(angle)) - ((offset_y - Camera.y) * Math.sin(angle))) \
+ offset_x = @x + (width / 2)
+ offset_y = @y + (height / 2)
+ temp_x = (((offset_x - Camera.x) * Math.cos(angle)) - ((offset_y - Camera.y) * Math.sin(angle))) \
* Camera.zoom + half_width - (width * Camera.zoom / 2)
- temp_y = @flip_y = (((offset_x - Camera.x) * Math.sin(angle)) + ((offset_y - Camera.y) * Math.cos(angle))) \
+ temp_y = (((offset_x - Camera.x) * Math.sin(angle)) + ((offset_y - Camera.y) * Math.cos(angle))) \
* Camera.zoom + half_height - (height * Camera.zoom / 2)
temp_rotate = rotate + Camera.angle
- temp_width = @flip_width = width * Camera.zoom
- temp_height = @flip_height = height * Camera.zoom
+ temp_width = width * Camera.zoom
+ temp_height = height * Camera.zoom
case @flip
when :both
- @flip_x = @x + @height
- @flip_width = -@width
- @flip_y = @y + @width
- @flip_height = -@height
+ temp_x = temp_x + temp_height
+ temp_y = temp_y + temp_width
+ temp_width = -temp_width
+ temp_height = -temp_height
+ puts 'both'
when :horizontal
- @flip_y = @y + @width
- @flip_height = -@height
+ temp_y = temp_y + temp_width
+ temp_height = -temp_height
when :vertical
- @flip_x = @x + @height
- @flip_width = -@width
+ temp_width = -temp_width
+ temp_x = temp_x + temp_height
end
- self.draw(x: temp_x, y: temp_x,
+ self.draw(x: temp_x, y: temp_y,
width: temp_width,
height: temp_height,
rotate: temp_rotate)
+ self.update
end
def initialize(path, opts= {})
super(path, opts)
Ruby2D::Camera << self
- self.remove
+ Window.remove(self)
+ end
+
+ def remove
+ @hide = true
+ end
+
+ def add
+ @hide = false
end
end
end