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-rw-r--r--lib/ruby2d/camera/image.rb22
-rw-r--r--lib/ruby2d/camera/line.rb49
2 files changed, 63 insertions, 8 deletions
diff --git a/lib/ruby2d/camera/image.rb b/lib/ruby2d/camera/image.rb
index ec229b1..19f9084 100644
--- a/lib/ruby2d/camera/image.rb
+++ b/lib/ruby2d/camera/image.rb
@@ -7,23 +7,29 @@ module Camera
# Recalculates real coordiantes
# Use after changing variables
def _draw
- angle = Camera.angle * (Math::PI / 180)
+ temp_angle = Camera.angle * (Math::PI / 180)
half_width = Window.width * 0.5
half_height = Window.height * 0.5
- offset_x = x + (width / 2)
- offset_y = y + (height / 2)
- temp_x = (((offset_x - Camera.x) * Math.cos(angle)) - ((offset_y - Camera.y) * Math.sin(angle))) \
+ offset_x = @x + (@width / 2)
+ offset_y = @y + (@height / 2)
+ temp_x = (((offset_x - Camera.x) * Math.cos(temp_angle)) - ((offset_y - Camera.y) * Math.sin(temp_angle))) \
* Camera.zoom + half_width - (width * Camera.zoom / 2)
- temp_y = (((offset_x - Camera.x) * Math.sin(angle)) + ((offset_y - Camera.y) * Math.cos(angle))) \
+ temp_y = (((offset_x - Camera.x) * Math.sin(temp_angle)) + ((offset_y - Camera.y) * Math.cos(temp_angle))) \
* Camera.zoom + half_height - (height * Camera.zoom / 2)
- temp_rotate = rotate + Camera.angle
- temp_width = width * Camera.zoom
- temp_height = height * Camera.zoom
+ temp_rotate = self.rotate + Camera.angle
+ temp_width = self.width * Camera.zoom
+ temp_height = self.height * Camera.zoom
self.draw(x: temp_x, y: temp_y,
width: temp_width,
height: temp_height,
rotate: temp_rotate,
color: [self.color.r, self.color.g, self.color.b, self.color.a])
end
+
+ def initialize(opts= {})
+ super(opts)
+ Ruby2D::Camera << self
+ self.remove
+ end
end
end
diff --git a/lib/ruby2d/camera/line.rb b/lib/ruby2d/camera/line.rb
new file mode 100644
index 0000000..faa7aad
--- /dev/null
+++ b/lib/ruby2d/camera/line.rb
@@ -0,0 +1,49 @@
+# frozen_string_literal: true
+
+module Ruby2D
+ module Camera
+ # Wraps existing variables as well as adding new methods
+ # so that it can be handled by the Camera Module
+ module Line < Ruby2D::Line
+ # Recalculates real coordiantes
+ # Use after changing variables
+ def redraw
+ angle = Camera.angle * (Math::PI / 180)
+ half_width = Window.width * 0.5
+ half_height = Window.height * 0.5
+ temp_x1 = (((x + @x1 - Camera.x) * Math.cos(angle)) - ((y + @y1 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
+ temp_y1 = (((x + @x1 - Camera.x) * Math.sin(angle)) + ((y + @y1 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
+ temp_x2 = (((x + @x2 - Camera.x) * Math.cos(angle)) - ((y + @y2 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
+ temp_y2 = (((x + @x2 - Camera.x) * Math.sin(angle)) + ((y + @y2 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
+ temp_width = width * Camera.zoom
+ self.draw(x1: temp_x1, y1: temp_y1,
+ x2: temp_x2, y2: temp_y2,
+ width: temp_width,
+ color: [
+ [self.c1.r, self.c1.g, self.c1.b, self.c1.a],
+ [self.c2.r, self.c2.g, self.c2.b, self.c2.a],
+ [self.c3.r, self.c3.g, self.c3.b, self.c3.a],
+ [self.c4.r, self.c4.g, self.c4.b, self.c4.a]
+ ],
+ z: self.z)
+ end
+
+ #Methods for moving the shape
+ def x
+ @x ||= 0
+ end
+
+ def x=(x)
+ @x = x
+ end
+
+ def y
+ @y ||= 0
+ end
+
+ def y=(y)
+ @y = y
+ end
+ end
+ end
+end