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# frozen_string_literal: true
# Is a house
class House
def initialize(x, y)
@objects = []
@x = x
@y = y
@objects.push Camera::Image.new('assets/blobshadow.png',
width: 320,
height: 250,
x: x - 10,
y: y + 130,
z: 0)
@objects.push Camera::Image.new('assets/bricktexture.png',
x: x,
y: y,
width: 300,
height: 300)
@objects.push Camera::Square.new(x: 125 + x,
y: 230 + y,
size: 50,
color: 'black')
@objects.push Camera::Circle.new(x: 125 + x,
y: 205 + y,
radius: 25,
color: 'black')
@objects.push Camera::Triangle.new(x1: -5 + x,
y1: 16 + y,
x2: 310 + x,
y2: 14 + y,
x3: 150 + x,
y3: -75 + y,
color: 'red')
@objects.push Camera::Square.new(x: 160 + x,
y: 20 + y,
size: 100,
color: 'brown',
z: 1)
@objects.push Camera::Square.new(x: 170 + x,
y: 25 + y,
size: 80,
opacity: 0.5,
color: 'blue',
z: 2)
@objects.push Camera::Rectangle.new(x: 160 + x,
y: 105 + y,
width: 100,
height: 20,
color: 'brown',
z: 3)
@objects.push Camera::Line.new(x1: 210 + x,
y1: 105 + y,
x2: 210 + x,
y2: 25 + y,
width: 4,
color: 'brown',
z: 3)
@objects.push Camera::Line.new(x1: 250 + x,
y1: 65 + y,
x2: 170 + x,
y2: 65 + y,
width: 4,
color: 'brown',
z: 3)
@objects.push Camera::Sprite.new('./assets/sprites/alienpls-56.png',
x: 175 + x,
y: 65 + y,
width: 56,
height: 56,
clip_width: 56,
loop: true,
time: 35,
z: 1)
@objects.last.play
# @objects.each do |item|
# Camera << item
# end
end
def remove
@objects.each do |item|
# Camera.remove item
item.remove
end
end
def visted_by?(character)
x = @x + 80
y = @y + 160
if character.x >= x && character.x <= (x + (character.width * 2)) && character.y > y && character.y <= (y + (character.height * 2))
Camera::Text.new('Press Space To Enter House',
x: x + 70,
y: y + 30,
color: 'white',
z: 98,
size: 25.0)
end
end
end
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