blob: ea841f5fa3565c95b91fc344172889ceaca88b50 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
|
# frozen_string_literal: true
module Ruby2D
module Camera
# Wraps existing variables as well as adding new methods
# so that it can be handled by the Camera Module
class Circle < Ruby2D::Circle
# Recalculates real coordiantes
# Use after changing variables
def _draw
angle = Camera.angle * (Math::PI / 180)
half_width = Window.width * 0.5
half_height = Window.height * 0.5
temp_radius = @radius * Camera.zoom
temp_x = (((@x - Ruby2D::Camera.x + radius) * Math.cos(angle)) - ((@y - Ruby2D::Camera.y + radius) * Math.sin(angle))) * Ruby2D::Camera.zoom + half_width
temp_y = (((@x - Ruby2D::Camera.x + radius) * Math.sin(angle)) + ((@y - Ruby2D::Camera.y + radius) * Math.cos(angle))) * Ruby2D::Camera.zoom + half_height
Ruby2D::Circle.draw(x: temp_x, y: temp_y,
radius: temp_radius,
sectors: self.sectors,
color: [self.color.r, self.color.g, self.color.b, self.color.a])
end
def initialize(opts= {})
super(opts)
Ruby2D::Camera << self
self.remove
end
end
end
end
|