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authorTom Black <[email protected]>2021-02-08 23:45:14 -0600
committerTom Black <[email protected]>2021-02-08 23:49:38 -0600
commite80f7a44658db4226bac976a2b1af99babbe9e89 (patch)
tree9406b05a30b74b871adc9be817ebcea279069631 /README.md
parent925208af8c444939813d89e105ffb31594d78206 (diff)
downloadruby2d-e80f7a44658db4226bac976a2b1af99babbe9e89.tar.gz
ruby2d-e80f7a44658db4226bac976a2b1af99babbe9e89.zip
Merge Simple 2D into gem
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@@ -23,10 +23,9 @@ Update these submodules at any time using `git submodule update --remote` or the
Next, install dependencies:
- With [Bundler](http://bundler.io), run `bundle install` to get the required development gems.
-- Install the native graphics library [Simple 2D](https://github.com/simple2d/simple2d) by following the instructions in its README.
- Install [MRuby](http://mruby.org) in order to build Ruby 2D apps natively. On macOS using [Homebrew](https://brew.sh), run `brew install mruby`. On Ubuntu, use `sudo apt install mruby libmruby-dev`
-Finally, run `rake` to build and install the gem locally. Use `rake dev` to build referencing user-installed libraries (e.g. Simple 2D and SDL).
+Finally, run `rake` to build and install the gem locally. Use `rake dev` to build referencing user-installed libraries (e.g. SDL).
## Tests
@@ -73,7 +72,6 @@ In order to achieve such simplicity, a lot has to happen under the hood. Whether
1. Update the [assets](https://github.com/ruby2d/assets) repo, follow the instructions in the README
2. Run `rake update` to update the submodules
-3. Update the Simple 2D minimum version required in [`extconf.rb`](ext/ruby2d/extconf.rb)
## Preparing a release