diff options
| author | Tom Black <[email protected]> | 2021-02-08 23:45:14 -0600 |
|---|---|---|
| committer | Tom Black <[email protected]> | 2021-02-08 23:49:38 -0600 |
| commit | e80f7a44658db4226bac976a2b1af99babbe9e89 (patch) | |
| tree | 9406b05a30b74b871adc9be817ebcea279069631 /README.md | |
| parent | 925208af8c444939813d89e105ffb31594d78206 (diff) | |
| download | ruby2d-e80f7a44658db4226bac976a2b1af99babbe9e89.tar.gz ruby2d-e80f7a44658db4226bac976a2b1af99babbe9e89.zip | |
Merge Simple 2D into gem
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 4 |
1 files changed, 1 insertions, 3 deletions
@@ -23,10 +23,9 @@ Update these submodules at any time using `git submodule update --remote` or the Next, install dependencies: - With [Bundler](http://bundler.io), run `bundle install` to get the required development gems. -- Install the native graphics library [Simple 2D](https://github.com/simple2d/simple2d) by following the instructions in its README. - Install [MRuby](http://mruby.org) in order to build Ruby 2D apps natively. On macOS using [Homebrew](https://brew.sh), run `brew install mruby`. On Ubuntu, use `sudo apt install mruby libmruby-dev` -Finally, run `rake` to build and install the gem locally. Use `rake dev` to build referencing user-installed libraries (e.g. Simple 2D and SDL). +Finally, run `rake` to build and install the gem locally. Use `rake dev` to build referencing user-installed libraries (e.g. SDL). ## Tests @@ -73,7 +72,6 @@ In order to achieve such simplicity, a lot has to happen under the hood. Whether 1. Update the [assets](https://github.com/ruby2d/assets) repo, follow the instructions in the README 2. Run `rake update` to update the submodules -3. Update the Simple 2D minimum version required in [`extconf.rb`](ext/ruby2d/extconf.rb) ## Preparing a release |
