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authorMichael Appell <[email protected]>2016-08-28 17:56:30 -0400
committerMichael Appell <[email protected]>2016-08-28 17:56:30 -0400
commit4206c7d84977e40d092610fe35e2d937d693bd1c (patch)
tree756096607a467f8dfbf88b596dd0e0147f2c9339 /ext
parent858e025ba48d2b7a15d30aa20f820128ceb0d8f0 (diff)
downloadruby2d-4206c7d84977e40d092610fe35e2d937d693bd1c.tar.gz
ruby2d-4206c7d84977e40d092610fe35e2d937d693bd1c.zip
Made Text objects changeable dynamically
Modified text.rb so that the text= method modifies the instance variable Modified ruby2d.c so that before rendering Text objects, it sets their value to whatever their @text variable is Modified textcard.rb to demonstrate that Text objects can be dynamically changed
Diffstat (limited to 'ext')
-rw-r--r--ext/ruby2d/ruby2d.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/ext/ruby2d/ruby2d.c b/ext/ruby2d/ruby2d.c
index 300198d..71b7225 100644
--- a/ext/ruby2d/ruby2d.c
+++ b/ext/ruby2d/ruby2d.c
@@ -243,6 +243,7 @@ static void render() {
data->txt->x = NUM2DBL(rb_iv_get(el, "@x"));
data->txt->y = NUM2DBL(rb_iv_get(el, "@y"));
+ S2D_SetText(data->txt, RSTRING_PTR(rb_iv_get(el, "@text")));
S2D_DrawText(data->txt);
}
break;