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| -rw-r--r-- | README.md | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -14,7 +14,7 @@ git clone --recursive https://github.com/ruby2d/ruby2d.git Along with cloning this repo, the command above will grab the contents of the [`test_media`](https://github.com/simple2d/test_media) repo and place it in the `test/media` directory, and [assets](https://github.com/ruby2d/assets) used by the gem. Simply run `git submodule update --remote` anytime to get the latest changes from `test_media` (i.e. when there's a new commit available). If you've already cloned this repo without the `--recursive` flag, make sure to run `git submodule init` before updating the submodule. -Next, install [Bundler](http://bundler.io) and run `bundle install` to get the required development gems. Install the native graphics library [Simple 2D]((https://github.com/simple2d/simple2d)) by following the instructions in its README. Finally, run `rake` to build and install the gem locally. +Next, install [Bundler](http://bundler.io) and run `bundle install` to get the required development gems. Install the native graphics library [Simple 2D](https://github.com/simple2d/simple2d) by following the instructions in its README. Finally, run `rake` to build and install the gem locally. ## Tests @@ -26,4 +26,4 @@ Ruby 2D uses a combination of automated tests via [RSpec](http://rspec.info) and 2. Run tests on all supported platforms 3. Update the version number in [`version.rb`](lib/ruby2d/version.rb), commit changes 4. Create a [new release](https://github.com/ruby2d/ruby2d/releases) in GitHub, with tag in the form `v#.#.#` -5. Push to [rubygems.org](rubygems.org) with `gem push ruby2d-#.#.#.gem` +5. Push to [rubygems.org](https://rubygems.org) with `gem push ruby2d-#.#.#.gem` |
