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require 'ruby2d'
if RUBY_ENGINE == 'opal'
media = "../test/media"
font = "sans-serif"
else
media = "media"
font = "#{media}/bitstream_vera/vera.ttf"
end
set diagnostics: true
set width: 700, height: 500, title: "Ruby 2D — Test Card"
# Read window attributes
puts "=== Window Attributes ===
Title: #{get :title}
Background: #{get :background}
Width: #{get :width}
Height: #{get :height}
Window: #{get :window}\n\n"
# Primary colors
Rectangle.new(0, 0, 50, 100, [1, 0, 0, 1])
Rectangle.new(50, 0, 50, 100, [0, 1, 0, 1])
Rectangle.new(100, 0, 50, 100, [0, 0, 1, 1])
# Color strings
Square.new( 150, 0, 50, 'teal')
Square.new( 200, 0, 50, 'gray')
Square.new( 250, 0, 50, 'silver')
Square.new( 300, 0, 50, 'white')
Rectangle.new(350, 0, 50, 50, 'navy')
Rectangle.new(400, 0, 50, 50, 'blue')
Rectangle.new(450, 0, 50, 50, 'aqua')
Rectangle.new(500, 0, 50, 50, 'teal')
Rectangle.new(550, 0, 50, 50, 'olive')
Rectangle.new(150, 50, 50, 50, 'green')
Rectangle.new(200, 50, 50, 50, 'lime')
Rectangle.new(250, 50, 50, 50, 'yellow')
Rectangle.new(300, 50, 50, 50, 'orange')
Rectangle.new(350, 50, 50, 50, 'red')
Rectangle.new(400, 50, 50, 50, 'maroon')
Rectangle.new(450, 50, 50, 50, 'fuchsia')
Rectangle.new(500, 50, 50, 50, 'purple')
Rectangle.new(550, 50, 50, 50, 'brown')
# Mix of named colors and numbers
Rectangle.new(600, 0, 50, 50,
[
'red',
'green',
'blue',
'yellow'
])
Rectangle.new(650, 0, 50, 50,
[
[1.0, 0, 0, 1],
'green',
[0.0, 0, 1, 1.0],
'yellow'
])
Rectangle.new(600, 50, 50, 50, 'random')
Rectangle.new(650, 50, 50, 50, 'random')
# White to black gradient
Rectangle.new(0, 100, 700, 25,
[
[1.0, 1.0, 1.0, 1.0],
[0.0, 0.0, 0.0, 0.0],
[0.0, 0.0, 0.0, 0.0],
[1.0, 1.0, 1.0, 1.0]
])
# Color gradient
Rectangle.new(0, 125, 700, 50,
[
[1.0, 0.0, 0.0, 1.0],
[0.0, 1.0, 0.0, 1.0],
[0.0, 0.0, 1.0, 1.0],
[1.0, 1.0, 0.0, 1.0]
])
# Transparancy
Rectangle.new(0, 165, 700, 35,
[
[1.0, 1.0, 1.0, 0.0],
[1.0, 1.0, 1.0, 1.0],
[1.0, 1.0, 1.0, 1.0],
[1.0, 1.0, 1.0, 0.0]
])
# Triangles
Triangle.new(25, 200, 50, 250, 0, 250, [1.0, 0, 0, 1.0])
Triangle.new(75, 200, 100, 250, 50, 250, [ 0, 1.0, 0, 1.0])
Triangle.new(125, 200, 150, 250, 100, 250, [ 0, 0, 1.0, 1.0])
Triangle.new(175, 200, 200, 250, 150, 250,
[
[1.0, 0, 0, 1.0],
[0, 1.0, 0, 1.0],
[0, 0, 1.0, 1.0]
])
Rectangle.new(200, 200, 50, 50, [0.5, 0.5, 0.5, 1.0]) # add background for transparancy
Triangle.new(225, 200, 250, 250, 200, 250,
[
[1.0, 1.0, 1.0, 1.0],
[0.0, 0.0, 0.0, 1.0],
[1.0, 1.0, 1.0, 0.0]
])
# Quadrilaterals
Quad.new(
300, 200,
350, 200,
300, 250,
250, 250,
[
[1.0, 0.0, 0.0, 1.0],
[0.0, 1.0, 0.0, 1.0],
[0.0, 0.0, 1.0, 1.0],
[1.0, 1.0, 0.0, 1.0]
]
)
Quad.new(
250, 200,
300, 200,
350, 250,
300, 250,
[
[1.0, 1.0, 1.0, 0.0],
[1.0, 1.0, 1.0, 0.0],
[1.0, 1.0, 1.0, 1.0],
[1.0, 1.0, 1.0, 0.0]
]
)
# Images
Image.new(590, 180, "#{media}/image.png")
Image.new(590, 290, "#{media}/image.jpg")
Image.new(590, 400, "#{media}/image.bmp")
img_r = Image.new(350, 200, "#{media}/colors.png")
img_r.width, img_r.height = 50, 50
img_r.color = [1.0, 0.3, 0.3, 1.0]
img_g = Image.new(400, 200, "#{media}/colors.png")
img_g.width, img_g.height = 50, 50
img_g.color = [0.3, 1.0, 0.3, 1.0]
img_b = Image.new(450, 200, "#{media}/colors.png")
img_b.width, img_b.height = 50, 50
img_b.color = [0.3, 0.3, 1.0, 1.0]
# Text
txt_r = Text.new( 44, 202, "R", 20, font)
txt_r.color = [1.0, 0.0, 0.0, 1.0]
txt_g = Text.new( 92, 202, "G", 20, font)
txt_g.color = [0.0, 1.0, 0.0, 1.0]
txt_b = Text.new(144, 202, "B", 20, font)
txt_b.color = [0.0, 0.0, 1.0, 1.0]
# Frames per second
fps = Text.new(10, 470, "", 20, font)
# Sprites
s1 = Sprite.new(500, 200, "#{media}/sprite_sheet.png")
s1.add(forwards: [
[ 0, 0, 50, 50, 30],
[ 50, 0, 50, 50, 40],
[100, 0, 50, 50, 50],
[150, 0, 50, 50, 60]
])
# Pointer for mouse
pointer = Square.new(0, 0, 10, [1, 1, 1, 1])
pointer_outline = Square.new(0, 0, 18, [0, 1, 0, 0])
flash = 0
on key: 'escape' do
close
end
on mouse: 'any' do |x, y|
puts "Mouse down at: #{x}, #{y}"
pointer_outline.x = (get :mouse_x) - 9
pointer_outline.y = (get :mouse_y) - 11
flash = 2
end
update do
pointer.x = (get :mouse_x) - 5
pointer.y = (get :mouse_y) - 7
if flash > 0
pointer_outline.color = [0, 1, 0, 1]
flash -= 1
else
pointer_outline.color = [0, 1, 0, 0]
end
s1.animate(:forwards)
if (get :frames) % 20 == 0
fps.text = "FPS: #{(get :fps).round(3)}"
end
end
show
|