diff options
| author | Adam Malczewski <[email protected]> | 2026-06-29 13:36:35 +0900 |
|---|---|---|
| committer | Adam Malczewski <[email protected]> | 2026-06-29 13:36:35 +0900 |
| commit | 5a54b683fa077b8a557ce3bd5745f3007579db07 (patch) | |
| tree | 71c9af9c22e478c6824862724966dd3a4afff8e1 /src/layout_editor.c | |
| parent | 7f0444bc308fef0b78b2fd4fa8aa269da619324c (diff) | |
| download | study-player-dev.tar.gz study-player-dev.zip | |
docs: P8 vocabulary governance + WSL run tribal knowledgedev
- AGENTS.md §4 'Naming & vocabulary': wire to GLOSSARY.md (P8 — never coin a
synonym for an existing concept; propose new terms, don't coin silently).
- AGENTS.md §8 'Tribal knowledge (notes/)': establish notes/<topic>.md as the
non-inferable-knowledge store with the P6 test.
- Rename study_segment_seek_target -> study_portion_seek_target ('segment' was
a glossary-proscribed synonym for 'speaking portion'); fix 'Section nav' /
'jump to start' comments to canonical terms (portion nav / seek).
- notes/wsl-arch-razer-run.md: how to run the desktop app under WSLg on the
Arch/Razer dev machine (the LIBGL_ALWAYS_INDIRECT segfault trap, required
env vars, GPU driver options).
Diffstat (limited to 'src/layout_editor.c')
| -rw-r--r-- | src/layout_editor.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/layout_editor.c b/src/layout_editor.c index 0a40c59..bffc9c9 100644 --- a/src/layout_editor.c +++ b/src/layout_editor.c @@ -54,7 +54,7 @@ void layout_editor_draw(const char *exePath, UILayout *layout) Later checks overwrite earlier ones if they overlap — priority goes to elements drawn last / on top. */ - /* 6: Section nav buttons (two circles) */ + /* 6: Portion nav buttons (two circles) */ { float secPrevX = layout->secNavX - 65.0f; float secNextX = layout->secNavX + 65.0f; @@ -167,7 +167,7 @@ void layout_editor_draw(const char *exePath, UILayout *layout) layout->smartPlayX = mouse.x - dragOffsetX; layout->smartPlayY = mouse.y - dragOffsetY; break; - case 6: /* Section nav */ + case 6: /* Portion nav */ layout->secNavX = mouse.x - dragOffsetX; layout->secNavY = mouse.y - dragOffsetY; break; @@ -253,7 +253,7 @@ void layout_editor_draw(const char *exePath, UILayout *layout) draw_label("Play", r, f, borderColor); } - /* --- 6: Section nav buttons --- */ + /* --- 6: Portion nav buttons --- */ { Color f = (dragIndex == 6) ? highlightColor : fillColor; float secBtnRadius = 35.0f; |
