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|
# Generated by gen_rbs.rb — DO NOT EDIT.
# Regenerate: ruby mrbgems/raylib/tools/gen_rbs.rb
module Rl
def self.init_window: (Integer width, Integer height, String title) -> nil
def self.close_window: () -> nil
def self.window_should_close: () -> bool
def self.window_ready?: () -> bool
def self.window_fullscreen?: () -> bool
def self.window_hidden?: () -> bool
def self.window_minimized?: () -> bool
def self.window_maximized?: () -> bool
def self.window_focused?: () -> bool
def self.window_resized?: () -> bool
def self.window_state?: (Integer flag) -> bool
def self.set_window_state: (Integer flags) -> nil
def self.clear_window_state: (Integer flags) -> nil
def self.toggle_fullscreen: () -> nil
def self.toggle_borderless_windowed: () -> nil
def self.maximize_window: () -> nil
def self.minimize_window: () -> nil
def self.restore_window: () -> nil
def self.set_window_icon: (Rl::Image image) -> nil
def self.set_window_icons: (Rl::Image images, Integer count) -> nil
def self.set_window_title: (String title) -> nil
def self.set_window_position: (Integer x, Integer y) -> nil
def self.set_window_monitor: (Integer monitor) -> nil
def self.set_window_min_size: (Integer width, Integer height) -> nil
def self.set_window_max_size: (Integer width, Integer height) -> nil
def self.set_window_size: (Integer width, Integer height) -> nil
def self.set_window_opacity: (Float | Integer opacity) -> nil
def self.set_window_focused: () -> nil
def self.get_screen_width: () -> Integer
def self.get_screen_height: () -> Integer
def self.get_render_width: () -> Integer
def self.get_render_height: () -> Integer
def self.get_monitor_count: () -> Integer
def self.get_current_monitor: () -> Integer
def self.get_monitor_position: (Integer monitor) -> Rl::Vector2
def self.get_monitor_width: (Integer monitor) -> Integer
def self.get_monitor_height: (Integer monitor) -> Integer
def self.get_monitor_physical_width: (Integer monitor) -> Integer
def self.get_monitor_physical_height: (Integer monitor) -> Integer
def self.get_monitor_refresh_rate: (Integer monitor) -> Integer
def self.get_window_position: () -> Rl::Vector2
def self.get_window_scale_dpi: () -> Rl::Vector2
def self.get_monitor_name: (Integer monitor) -> String
def self.set_clipboard_text: (String text) -> nil
def self.get_clipboard_text: () -> String
def self.enable_event_waiting: () -> nil
def self.disable_event_waiting: () -> nil
def self.show_cursor: () -> nil
def self.hide_cursor: () -> nil
def self.cursor_hidden?: () -> bool
def self.enable_cursor: () -> nil
def self.disable_cursor: () -> nil
def self.cursor_on_screen?: () -> bool
def self.clear_background: (Rl::Color color) -> nil
def self.begin_drawing: () -> nil
def self.end_drawing: () -> nil
def self.begin_mode2d: (Rl::Camera2D camera) -> nil
def self.end_mode2d: () -> nil
def self.begin_mode3d: (Rl::Camera3D camera) -> nil
def self.end_mode3d: () -> nil
def self.begin_texture_mode: (Rl::RenderTexture target) -> nil
def self.end_texture_mode: () -> nil
def self.begin_shader_mode: (Rl::Shader shader) -> nil
def self.end_shader_mode: () -> nil
def self.begin_blend_mode: (Integer mode) -> nil
def self.end_blend_mode: () -> nil
def self.begin_scissor_mode: (Integer x, Integer y, Integer width, Integer height) -> nil
def self.end_scissor_mode: () -> nil
def self.begin_vr_stereo_mode: (Rl::VrStereoConfig config) -> nil
def self.end_vr_stereo_mode: () -> nil
def self.load_vr_stereo_config: (Rl::VrDeviceInfo device) -> Rl::VrStereoConfig
def self.unload_vr_stereo_config: (Rl::VrStereoConfig config) -> nil
def self.load_shader: (String vs_file_name, String fs_file_name) -> Rl::Shader
def self.load_shader_from_memory: (String vs_code, String fs_code) -> Rl::Shader
def self.shader_valid?: (Rl::Shader shader) -> bool
def self.get_shader_location: (Rl::Shader shader, String uniform_name) -> Integer
def self.get_shader_location_attrib: (Rl::Shader shader, String attrib_name) -> Integer
def self.set_shader_value: (Rl::Shader shader, Integer loc_index, untyped value, Integer uniform_type) -> nil
def self.set_shader_value_v: (Rl::Shader shader, Integer loc_index, untyped value, Integer uniform_type, Integer count) -> nil
def self.set_shader_value_matrix: (Rl::Shader shader, Integer loc_index, Rl::Matrix mat) -> nil
def self.set_shader_value_texture: (Rl::Shader shader, Integer loc_index, Rl::Texture texture) -> nil
def self.unload_shader: (Rl::Shader shader) -> nil
def self.get_screen_to_world_ray: (Rl::Vector2 position, Rl::Camera3D camera) -> Rl::Ray
def self.get_screen_to_world_ray_ex: (Rl::Vector2 position, Rl::Camera3D camera, Integer width, Integer height) -> Rl::Ray
def self.get_world_to_screen: (Rl::Vector3 position, Rl::Camera3D camera) -> Rl::Vector2
def self.get_world_to_screen_ex: (Rl::Vector3 position, Rl::Camera3D camera, Integer width, Integer height) -> Rl::Vector2
def self.get_world_to_screen2d: (Rl::Vector2 position, Rl::Camera2D camera) -> Rl::Vector2
def self.get_screen_to_world2d: (Rl::Vector2 position, Rl::Camera2D camera) -> Rl::Vector2
def self.get_camera_matrix: (Rl::Camera3D camera) -> Rl::Matrix
def self.get_camera_matrix2d: (Rl::Camera2D camera) -> Rl::Matrix
def self.set_target_fps: (Integer fps) -> nil
def self.get_frame_time: () -> Float
def self.get_time: () -> Float
def self.get_fps: () -> Integer
def self.swap_screen_buffer: () -> nil
def self.poll_input_events: () -> nil
def self.wait_time: (Float | Integer seconds) -> nil
def self.set_random_seed: (Integer seed) -> nil
def self.get_random_value: (Integer min, Integer max) -> Integer
def self.take_screenshot: (String file_name) -> nil
def self.set_config_flags: (Integer flags) -> nil
def self.open_url: (String url) -> nil
def self.set_trace_log_level: (Integer log_level) -> nil
def self.load_file_text: (String file_name) -> String
def self.save_file_text: (String file_name, String text) -> bool
def self.file_rename: (String file_name, String file_rename) -> Integer
def self.file_remove: (String file_name) -> Integer
def self.file_copy: (String src_path, String dst_path) -> Integer
def self.file_move: (String src_path, String dst_path) -> Integer
def self.file_text_replace: (String file_name, String search, String replacement) -> Integer
def self.file_text_find_index: (String file_name, String search) -> Integer
def self.file_exists: (String file_name) -> bool
def self.directory_exists: (String dir_path) -> bool
def self.file_extension?: (String file_name, String ext) -> bool
def self.get_file_length: (String file_name) -> Integer
def self.get_file_mod_time: (String file_name) -> Integer
def self.get_file_extension: (String file_name) -> String
def self.get_file_name: (String file_path) -> String
def self.get_file_name_without_ext: (String file_path) -> String
def self.get_directory_path: (String file_path) -> String
def self.get_prev_directory_path: (String dir_path) -> String
def self.get_working_directory: () -> String
def self.get_application_directory: () -> String
def self.make_directory: (String dir_path) -> Integer
def self.change_directory: (String dir_path) -> bool
def self.path_file?: (String path) -> bool
def self.file_name_valid?: (String file_name) -> bool
def self.load_directory_files: (String dir_path) -> Rl::FilePathList
def self.load_directory_files_ex: (String base_path, String filter, bool scan_subdirs) -> Rl::FilePathList
def self.unload_directory_files: (Rl::FilePathList files) -> nil
def self.file_dropped?: () -> bool
def self.load_dropped_files: () -> Rl::FilePathList
def self.unload_dropped_files: (Rl::FilePathList files) -> nil
def self.get_directory_file_count: (String dir_path) -> Integer
def self.get_directory_file_count_ex: (String base_path, String filter, bool scan_subdirs) -> Integer
def self.load_automation_event_list: (String file_name) -> Rl::AutomationEventList
def self.unload_automation_event_list: (Rl::AutomationEventList list) -> nil
def self.export_automation_event_list: (Rl::AutomationEventList list, String file_name) -> bool
def self.set_automation_event_list: (Rl::AutomationEventList list) -> nil
def self.set_automation_event_base_frame: (Integer frame) -> nil
def self.start_automation_event_recording: () -> nil
def self.stop_automation_event_recording: () -> nil
def self.play_automation_event: (Rl::AutomationEvent event) -> nil
def self.key_pressed_repeat?: (Integer key) -> bool
def self.get_key_pressed: () -> Integer
def self.get_char_pressed: () -> Integer
def self.get_key_name: (Integer key) -> String
def self.set_exit_key: (Integer key) -> nil
def self.gamepad_available?: (Integer gamepad) -> bool
def self.get_gamepad_name: (Integer gamepad) -> String
def self.gamepad_button_pressed?: (Integer gamepad, Integer button) -> bool
def self.gamepad_button_down?: (Integer gamepad, Integer button) -> bool
def self.gamepad_button_released?: (Integer gamepad, Integer button) -> bool
def self.gamepad_button_up?: (Integer gamepad, Integer button) -> bool
def self.get_gamepad_button_pressed: () -> Integer
def self.get_gamepad_axis_count: (Integer gamepad) -> Integer
def self.get_gamepad_axis_movement: (Integer gamepad, Integer axis) -> Float
def self.set_gamepad_mappings: (String mappings) -> Integer
def self.set_gamepad_vibration: (Integer gamepad, Float | Integer left_motor, Float | Integer right_motor, Float | Integer duration) -> nil
def self.mouse_button_pressed?: (Integer button) -> bool
def self.mouse_button_down?: (Integer button) -> bool
def self.mouse_button_released?: (Integer button) -> bool
def self.mouse_button_up?: (Integer button) -> bool
def self.get_mouse_x: () -> Integer
def self.get_mouse_y: () -> Integer
def self.get_mouse_position: () -> Rl::Vector2
def self.get_mouse_delta: () -> Rl::Vector2
def self.set_mouse_position: (Integer x, Integer y) -> nil
def self.set_mouse_offset: (Integer offset_x, Integer offset_y) -> nil
def self.set_mouse_scale: (Float | Integer scale_x, Float | Integer scale_y) -> nil
def self.get_mouse_wheel_move: () -> Float
def self.get_mouse_wheel_move_v: () -> Rl::Vector2
def self.set_mouse_cursor: (Integer cursor) -> nil
def self.get_touch_x: () -> Integer
def self.get_touch_y: () -> Integer
def self.get_touch_position: (Integer index) -> Rl::Vector2
def self.get_touch_point_id: (Integer index) -> Integer
def self.get_touch_point_count: () -> Integer
def self.set_gestures_enabled: (Integer flags) -> nil
def self.gesture_detected?: (Integer gesture) -> bool
def self.get_gesture_detected: () -> Integer
def self.get_gesture_hold_duration: () -> Float
def self.get_gesture_drag_vector: () -> Rl::Vector2
def self.get_gesture_drag_angle: () -> Float
def self.get_gesture_pinch_vector: () -> Rl::Vector2
def self.get_gesture_pinch_angle: () -> Float
def self.update_camera: (Rl::Camera3D camera, Integer mode) -> nil
def self.update_camera_pro: (Rl::Camera3D camera, Rl::Vector3 movement, Rl::Vector3 rotation, Float | Integer zoom) -> nil
def self.set_shapes_texture: (Rl::Texture texture, Rl::Rectangle source) -> nil
def self.get_shapes_texture: () -> Rl::Texture
def self.get_shapes_texture_rectangle: () -> Rl::Rectangle
def self.draw_pixel: (Integer pos_x, Integer pos_y, Rl::Color color) -> nil
def self.draw_pixel_v: (Rl::Vector2 position, Rl::Color color) -> nil
def self.draw_line: (Integer start_pos_x, Integer start_pos_y, Integer end_pos_x, Integer end_pos_y, Rl::Color color) -> nil
def self.draw_line_v: (Rl::Vector2 start_pos, Rl::Vector2 end_pos, Rl::Color color) -> nil
def self.draw_line_ex: (Rl::Vector2 start_pos, Rl::Vector2 end_pos, Float | Integer thick, Rl::Color color) -> nil
def self.draw_line_strip: (Rl::Vector2 points, Integer point_count, Rl::Color color) -> nil
def self.draw_line_bezier: (Rl::Vector2 start_pos, Rl::Vector2 end_pos, Float | Integer thick, Rl::Color color) -> nil
def self.draw_line_dashed: (Rl::Vector2 start_pos, Rl::Vector2 end_pos, Integer dash_size, Integer space_size, Rl::Color color) -> nil
def self.draw_circle: (Integer center_x, Integer center_y, Float | Integer radius, Rl::Color color) -> nil
def self.draw_circle_v: (Rl::Vector2 center, Float | Integer radius, Rl::Color color) -> nil
def self.draw_circle_gradient: (Rl::Vector2 center, Float | Integer radius, Rl::Color inner, Rl::Color outer) -> nil
def self.draw_circle_sector: (Rl::Vector2 center, Float | Integer radius, Float | Integer start_angle, Float | Integer end_angle, Integer segments, Rl::Color color) -> nil
def self.draw_circle_sector_lines: (Rl::Vector2 center, Float | Integer radius, Float | Integer start_angle, Float | Integer end_angle, Integer segments, Rl::Color color) -> nil
def self.draw_circle_lines: (Integer center_x, Integer center_y, Float | Integer radius, Rl::Color color) -> nil
def self.draw_circle_lines_v: (Rl::Vector2 center, Float | Integer radius, Rl::Color color) -> nil
def self.draw_ellipse: (Integer center_x, Integer center_y, Float | Integer radius_h, Float | Integer radius_v, Rl::Color color) -> nil
def self.draw_ellipse_v: (Rl::Vector2 center, Float | Integer radius_h, Float | Integer radius_v, Rl::Color color) -> nil
def self.draw_ellipse_lines: (Integer center_x, Integer center_y, Float | Integer radius_h, Float | Integer radius_v, Rl::Color color) -> nil
def self.draw_ellipse_lines_v: (Rl::Vector2 center, Float | Integer radius_h, Float | Integer radius_v, Rl::Color color) -> nil
def self.draw_ring: (Rl::Vector2 center, Float | Integer inner_radius, Float | Integer outer_radius, Float | Integer start_angle, Float | Integer end_angle, Integer segments, Rl::Color color) -> nil
def self.draw_ring_lines: (Rl::Vector2 center, Float | Integer inner_radius, Float | Integer outer_radius, Float | Integer start_angle, Float | Integer end_angle, Integer segments, Rl::Color color) -> nil
def self.draw_rectangle: (Integer pos_x, Integer pos_y, Integer width, Integer height, Rl::Color color) -> nil
def self.draw_rectangle_v: (Rl::Vector2 position, Rl::Vector2 size, Rl::Color color) -> nil
def self.draw_rectangle_rec: (Rl::Rectangle rec, Rl::Color color) -> nil
def self.draw_rectangle_pro: (Rl::Rectangle rec, Rl::Vector2 origin, Float | Integer rotation, Rl::Color color) -> nil
def self.draw_rectangle_gradient_v: (Integer pos_x, Integer pos_y, Integer width, Integer height, Rl::Color top, Rl::Color bottom) -> nil
def self.draw_rectangle_gradient_h: (Integer pos_x, Integer pos_y, Integer width, Integer height, Rl::Color left, Rl::Color right) -> nil
def self.draw_rectangle_gradient_ex: (Rl::Rectangle rec, Rl::Color top_left, Rl::Color bottom_left, Rl::Color bottom_right, Rl::Color top_right) -> nil
def self.draw_rectangle_lines: (Integer pos_x, Integer pos_y, Integer width, Integer height, Rl::Color color) -> nil
def self.draw_rectangle_lines_ex: (Rl::Rectangle rec, Float | Integer line_thick, Rl::Color color) -> nil
def self.draw_rectangle_rounded: (Rl::Rectangle rec, Float | Integer roundness, Integer segments, Rl::Color color) -> nil
def self.draw_rectangle_rounded_lines: (Rl::Rectangle rec, Float | Integer roundness, Integer segments, Rl::Color color) -> nil
def self.draw_rectangle_rounded_lines_ex: (Rl::Rectangle rec, Float | Integer roundness, Integer segments, Float | Integer line_thick, Rl::Color color) -> nil
def self.draw_triangle: (Rl::Vector2 v1, Rl::Vector2 v2, Rl::Vector2 v3, Rl::Color color) -> nil
def self.draw_triangle_lines: (Rl::Vector2 v1, Rl::Vector2 v2, Rl::Vector2 v3, Rl::Color color) -> nil
def self.draw_triangle_fan: (Rl::Vector2 points, Integer point_count, Rl::Color color) -> nil
def self.draw_triangle_strip: (Rl::Vector2 points, Integer point_count, Rl::Color color) -> nil
def self.draw_poly: (Rl::Vector2 center, Integer sides, Float | Integer radius, Float | Integer rotation, Rl::Color color) -> nil
def self.draw_poly_lines: (Rl::Vector2 center, Integer sides, Float | Integer radius, Float | Integer rotation, Rl::Color color) -> nil
def self.draw_poly_lines_ex: (Rl::Vector2 center, Integer sides, Float | Integer radius, Float | Integer rotation, Float | Integer line_thick, Rl::Color color) -> nil
def self.draw_spline_linear: (Rl::Vector2 points, Integer point_count, Float | Integer thick, Rl::Color color) -> nil
def self.draw_spline_basis: (Rl::Vector2 points, Integer point_count, Float | Integer thick, Rl::Color color) -> nil
def self.draw_spline_catmull_rom: (Rl::Vector2 points, Integer point_count, Float | Integer thick, Rl::Color color) -> nil
def self.draw_spline_bezier_quadratic: (Rl::Vector2 points, Integer point_count, Float | Integer thick, Rl::Color color) -> nil
def self.draw_spline_bezier_cubic: (Rl::Vector2 points, Integer point_count, Float | Integer thick, Rl::Color color) -> nil
def self.draw_spline_segment_linear: (Rl::Vector2 p1, Rl::Vector2 p2, Float | Integer thick, Rl::Color color) -> nil
def self.draw_spline_segment_basis: (Rl::Vector2 p1, Rl::Vector2 p2, Rl::Vector2 p3, Rl::Vector2 p4, Float | Integer thick, Rl::Color color) -> nil
def self.draw_spline_segment_catmull_rom: (Rl::Vector2 p1, Rl::Vector2 p2, Rl::Vector2 p3, Rl::Vector2 p4, Float | Integer thick, Rl::Color color) -> nil
def self.draw_spline_segment_bezier_quadratic: (Rl::Vector2 p1, Rl::Vector2 c2, Rl::Vector2 p3, Float | Integer thick, Rl::Color color) -> nil
def self.draw_spline_segment_bezier_cubic: (Rl::Vector2 p1, Rl::Vector2 c2, Rl::Vector2 c3, Rl::Vector2 p4, Float | Integer thick, Rl::Color color) -> nil
def self.get_spline_point_linear: (Rl::Vector2 start_pos, Rl::Vector2 end_pos, Float | Integer t) -> Rl::Vector2
def self.get_spline_point_basis: (Rl::Vector2 p1, Rl::Vector2 p2, Rl::Vector2 p3, Rl::Vector2 p4, Float | Integer t) -> Rl::Vector2
def self.get_spline_point_catmull_rom: (Rl::Vector2 p1, Rl::Vector2 p2, Rl::Vector2 p3, Rl::Vector2 p4, Float | Integer t) -> Rl::Vector2
def self.get_spline_point_bezier_quad: (Rl::Vector2 p1, Rl::Vector2 c2, Rl::Vector2 p3, Float | Integer t) -> Rl::Vector2
def self.get_spline_point_bezier_cubic: (Rl::Vector2 p1, Rl::Vector2 c2, Rl::Vector2 c3, Rl::Vector2 p4, Float | Integer t) -> Rl::Vector2
def self.check_collision_recs: (Rl::Rectangle rec1, Rl::Rectangle rec2) -> bool
def self.check_collision_circles: (Rl::Vector2 center1, Float | Integer radius1, Rl::Vector2 center2, Float | Integer radius2) -> bool
def self.check_collision_circle_rec: (Rl::Vector2 center, Float | Integer radius, Rl::Rectangle rec) -> bool
def self.check_collision_circle_line: (Rl::Vector2 center, Float | Integer radius, Rl::Vector2 p1, Rl::Vector2 p2) -> bool
def self.check_collision_point_rec: (Rl::Vector2 point, Rl::Rectangle rec) -> bool
def self.check_collision_point_circle: (Rl::Vector2 point, Rl::Vector2 center, Float | Integer radius) -> bool
def self.check_collision_point_triangle: (Rl::Vector2 point, Rl::Vector2 p1, Rl::Vector2 p2, Rl::Vector2 p3) -> bool
def self.check_collision_point_line: (Rl::Vector2 point, Rl::Vector2 p1, Rl::Vector2 p2, Integer threshold) -> bool
def self.check_collision_point_poly: (Rl::Vector2 point, Rl::Vector2 points, Integer point_count) -> bool
def self.check_collision_lines: (Rl::Vector2 start_pos1, Rl::Vector2 end_pos1, Rl::Vector2 start_pos2, Rl::Vector2 end_pos2, Rl::Vector2 collision_point) -> bool
def self.get_collision_rec: (Rl::Rectangle rec1, Rl::Rectangle rec2) -> Rl::Rectangle
def self.load_image: (String file_name) -> Rl::Image
def self.load_image_raw: (String file_name, Integer width, Integer height, Integer format, Integer header_size) -> Rl::Image
def self.load_image_from_texture: (Rl::Texture texture) -> Rl::Image
def self.load_image_from_screen: () -> Rl::Image
def self.image_valid?: (Rl::Image image) -> bool
def self.unload_image: (Rl::Image image) -> nil
def self.export_image: (Rl::Image image, String file_name) -> bool
def self.export_image_as_code: (Rl::Image image, String file_name) -> bool
def self.gen_image_color: (Integer width, Integer height, Rl::Color color) -> Rl::Image
def self.gen_image_gradient_linear: (Integer width, Integer height, Integer direction, Rl::Color start, Rl::Color end) -> Rl::Image
def self.gen_image_gradient_radial: (Integer width, Integer height, Float | Integer density, Rl::Color inner, Rl::Color outer) -> Rl::Image
def self.gen_image_gradient_square: (Integer width, Integer height, Float | Integer density, Rl::Color inner, Rl::Color outer) -> Rl::Image
def self.gen_image_checked: (Integer width, Integer height, Integer checks_x, Integer checks_y, Rl::Color col1, Rl::Color col2) -> Rl::Image
def self.gen_image_white_noise: (Integer width, Integer height, Float | Integer factor) -> Rl::Image
def self.gen_image_perlin_noise: (Integer width, Integer height, Integer offset_x, Integer offset_y, Float | Integer scale) -> Rl::Image
def self.gen_image_cellular: (Integer width, Integer height, Integer tile_size) -> Rl::Image
def self.gen_image_text: (Integer width, Integer height, String text) -> Rl::Image
def self.image_copy: (Rl::Image image) -> Rl::Image
def self.image_from_image: (Rl::Image image, Rl::Rectangle rec) -> Rl::Image
def self.image_from_channel: (Rl::Image image, Integer selected_channel) -> Rl::Image
def self.image_text: (String text, Integer font_size, Rl::Color color) -> Rl::Image
def self.image_text_ex: (Rl::Font font, String text, Float | Integer font_size, Float | Integer spacing, Rl::Color tint) -> Rl::Image
def self.image_format: (Rl::Image image, Integer new_format) -> nil
def self.image_to_pot: (Rl::Image image, Rl::Color fill) -> nil
def self.image_crop: (Rl::Image image, Rl::Rectangle crop) -> nil
def self.image_alpha_crop: (Rl::Image image, Float | Integer threshold) -> nil
def self.image_alpha_clear: (Rl::Image image, Rl::Color color, Float | Integer threshold) -> nil
def self.image_alpha_mask: (Rl::Image image, Rl::Image alpha_mask) -> nil
def self.image_alpha_premultiply: (Rl::Image image) -> nil
def self.image_blur_gaussian: (Rl::Image image, Integer blur_size) -> nil
def self.image_resize: (Rl::Image image, Integer new_width, Integer new_height) -> nil
def self.image_resize_nn: (Rl::Image image, Integer new_width, Integer new_height) -> nil
def self.image_resize_canvas: (Rl::Image image, Integer new_width, Integer new_height, Integer offset_x, Integer offset_y, Rl::Color fill) -> nil
def self.image_mipmaps: (Rl::Image image) -> nil
def self.image_dither: (Rl::Image image, Integer r_bpp, Integer g_bpp, Integer b_bpp, Integer a_bpp) -> nil
def self.image_flip_vertical: (Rl::Image image) -> nil
def self.image_flip_horizontal: (Rl::Image image) -> nil
def self.image_rotate: (Rl::Image image, Integer degrees) -> nil
def self.image_rotate_cw: (Rl::Image image) -> nil
def self.image_rotate_ccw: (Rl::Image image) -> nil
def self.image_color_tint: (Rl::Image image, Rl::Color color) -> nil
def self.image_color_invert: (Rl::Image image) -> nil
def self.image_color_grayscale: (Rl::Image image) -> nil
def self.image_color_contrast: (Rl::Image image, Float | Integer contrast) -> nil
def self.image_color_brightness: (Rl::Image image, Integer brightness) -> nil
def self.image_color_replace: (Rl::Image image, Rl::Color color, Rl::Color replace) -> nil
def self.unload_image_colors: (Rl::Color colors) -> nil
def self.unload_image_palette: (Rl::Color colors) -> nil
def self.get_image_alpha_border: (Rl::Image image, Float | Integer threshold) -> Rl::Rectangle
def self.get_image_color: (Rl::Image image, Integer x, Integer y) -> Rl::Color
def self.image_clear_background: (Rl::Image dst, Rl::Color color) -> nil
def self.image_draw_pixel: (Rl::Image dst, Integer pos_x, Integer pos_y, Rl::Color color) -> nil
def self.image_draw_pixel_v: (Rl::Image dst, Rl::Vector2 position, Rl::Color color) -> nil
def self.image_draw_line: (Rl::Image dst, Integer start_pos_x, Integer start_pos_y, Integer end_pos_x, Integer end_pos_y, Rl::Color color) -> nil
def self.image_draw_line_v: (Rl::Image dst, Rl::Vector2 start, Rl::Vector2 end, Rl::Color color) -> nil
def self.image_draw_line_ex: (Rl::Image dst, Rl::Vector2 start, Rl::Vector2 end, Integer thick, Rl::Color color) -> nil
def self.image_draw_circle: (Rl::Image dst, Integer center_x, Integer center_y, Integer radius, Rl::Color color) -> nil
def self.image_draw_circle_v: (Rl::Image dst, Rl::Vector2 center, Integer radius, Rl::Color color) -> nil
def self.image_draw_circle_lines: (Rl::Image dst, Integer center_x, Integer center_y, Integer radius, Rl::Color color) -> nil
def self.image_draw_circle_lines_v: (Rl::Image dst, Rl::Vector2 center, Integer radius, Rl::Color color) -> nil
def self.image_draw_rectangle: (Rl::Image dst, Integer pos_x, Integer pos_y, Integer width, Integer height, Rl::Color color) -> nil
def self.image_draw_rectangle_v: (Rl::Image dst, Rl::Vector2 position, Rl::Vector2 size, Rl::Color color) -> nil
def self.image_draw_rectangle_rec: (Rl::Image dst, Rl::Rectangle rec, Rl::Color color) -> nil
def self.image_draw_rectangle_lines: (Rl::Image dst, Rl::Rectangle rec, Integer thick, Rl::Color color) -> nil
def self.image_draw_triangle: (Rl::Image dst, Rl::Vector2 v1, Rl::Vector2 v2, Rl::Vector2 v3, Rl::Color color) -> nil
def self.image_draw_triangle_ex: (Rl::Image dst, Rl::Vector2 v1, Rl::Vector2 v2, Rl::Vector2 v3, Rl::Color c1, Rl::Color c2, Rl::Color c3) -> nil
def self.image_draw_triangle_lines: (Rl::Image dst, Rl::Vector2 v1, Rl::Vector2 v2, Rl::Vector2 v3, Rl::Color color) -> nil
def self.image_draw_triangle_fan: (Rl::Image dst, Rl::Vector2 points, Integer point_count, Rl::Color color) -> nil
def self.image_draw_triangle_strip: (Rl::Image dst, Rl::Vector2 points, Integer point_count, Rl::Color color) -> nil
def self.image_draw: (Rl::Image dst, Rl::Image src, Rl::Rectangle src_rec, Rl::Rectangle dst_rec, Rl::Color tint) -> nil
def self.image_draw_text: (Rl::Image dst, String text, Integer pos_x, Integer pos_y, Integer font_size, Rl::Color color) -> nil
def self.image_draw_text_ex: (Rl::Image dst, Rl::Font font, String text, Rl::Vector2 position, Float | Integer font_size, Float | Integer spacing, Rl::Color tint) -> nil
def self.load_texture: (String file_name) -> Rl::Texture
def self.load_texture_from_image: (Rl::Image image) -> Rl::Texture
def self.load_texture_cubemap: (Rl::Image image, Integer layout) -> Rl::Texture
def self.load_render_texture: (Integer width, Integer height) -> Rl::RenderTexture
def self.texture_valid?: (Rl::Texture texture) -> bool
def self.unload_texture: (Rl::Texture texture) -> nil
def self.render_texture_valid?: (Rl::RenderTexture target) -> bool
def self.unload_render_texture: (Rl::RenderTexture target) -> nil
def self.gen_texture_mipmaps: (Rl::Texture texture) -> nil
def self.set_texture_filter: (Rl::Texture texture, Integer filter) -> nil
def self.set_texture_wrap: (Rl::Texture texture, Integer wrap) -> nil
def self.draw_texture: (Rl::Texture texture, Integer pos_x, Integer pos_y, Rl::Color tint) -> nil
def self.draw_texture_v: (Rl::Texture texture, Rl::Vector2 position, Rl::Color tint) -> nil
def self.draw_texture_ex: (Rl::Texture texture, Rl::Vector2 position, Float | Integer rotation, Float | Integer scale, Rl::Color tint) -> nil
def self.draw_texture_rec: (Rl::Texture texture, Rl::Rectangle source, Rl::Vector2 position, Rl::Color tint) -> nil
def self.draw_texture_n_patch: (Rl::Texture texture, Rl::NPatchInfo n_patch_info, Rl::Rectangle dest, Rl::Vector2 origin, Float | Integer rotation, Rl::Color tint) -> nil
def self.color_is_equal: (Rl::Color col1, Rl::Color col2) -> bool
def self.fade: (Rl::Color color, Float | Integer alpha) -> Rl::Color
def self.color_to_int: (Rl::Color color) -> Integer
def self.color_normalize: (Rl::Color color) -> Rl::Vector4
def self.color_from_normalized: (Rl::Vector4 normalized) -> Rl::Color
def self.color_to_hsv: (Rl::Color color) -> Rl::Vector3
def self.color_from_hsv: (Float | Integer hue, Float | Integer saturation, Float | Integer value) -> Rl::Color
def self.color_tint: (Rl::Color color, Rl::Color tint) -> Rl::Color
def self.color_brightness: (Rl::Color color, Float | Integer factor) -> Rl::Color
def self.color_contrast: (Rl::Color color, Float | Integer contrast) -> Rl::Color
def self.color_alpha: (Rl::Color color, Float | Integer alpha) -> Rl::Color
def self.color_alpha_blend: (Rl::Color dst, Rl::Color src, Rl::Color tint) -> Rl::Color
def self.color_lerp: (Rl::Color color1, Rl::Color color2, Float | Integer factor) -> Rl::Color
def self.get_color: (Integer hex_value) -> Rl::Color
def self.get_pixel_data_size: (Integer width, Integer height, Integer format) -> Integer
def self.get_font_default: () -> Rl::Font
def self.load_font: (String file_name) -> Rl::Font
def self.load_font_from_image: (Rl::Image image, Rl::Color key, Integer first_char) -> Rl::Font
def self.font_valid?: (Rl::Font font) -> bool
def self.unload_font_data: (Rl::GlyphInfo glyphs, Integer glyph_count) -> nil
def self.unload_font: (Rl::Font font) -> nil
def self.export_font_as_code: (Rl::Font font, String file_name) -> bool
def self.draw_fps: (Integer pos_x, Integer pos_y) -> nil
def self.draw_text_ex: (Rl::Font font, String text, Rl::Vector2 position, Float | Integer font_size, Float | Integer spacing, Rl::Color tint) -> nil
def self.draw_text_pro: (Rl::Font font, String text, Rl::Vector2 position, Rl::Vector2 origin, Float | Integer rotation, Float | Integer font_size, Float | Integer spacing, Rl::Color tint) -> nil
def self.draw_text_codepoint: (Rl::Font font, Integer codepoint, Rl::Vector2 position, Float | Integer font_size, Rl::Color tint) -> nil
def self.set_text_line_spacing: (Integer spacing) -> nil
def self.measure_text: (String text, Integer font_size) -> Integer
def self.measure_text_ex: (Rl::Font font, String text, Float | Integer font_size, Float | Integer spacing) -> Rl::Vector2
def self.get_glyph_index: (Rl::Font font, Integer codepoint) -> Integer
def self.get_glyph_info: (Rl::Font font, Integer codepoint) -> Rl::GlyphInfo
def self.get_glyph_atlas_rec: (Rl::Font font, Integer codepoint) -> Rl::Rectangle
def self.get_codepoint_count: (String text) -> Integer
def self.text_is_equal: (String text1, String text2) -> bool
def self.text_length: (String text) -> Integer
def self.text_subtext: (String text, Integer position, Integer length) -> String
def self.text_remove_spaces: (String text) -> String
def self.get_text_between: (String text, String begin, String end) -> String
def self.text_replace: (String text, String search, String replacement) -> String
def self.text_replace_alloc: (String text, String search, String replacement) -> String
def self.text_replace_between: (String text, String begin, String end, String replacement) -> String
def self.text_replace_between_alloc: (String text, String begin, String end, String replacement) -> String
def self.text_insert: (String text, String insert, Integer position) -> String
def self.text_insert_alloc: (String text, String insert, Integer position) -> String
def self.text_find_index: (String text, String search) -> Integer
def self.text_to_upper: (String text) -> String
def self.text_to_lower: (String text) -> String
def self.text_to_pascal: (String text) -> String
def self.text_to_snake: (String text) -> String
def self.text_to_camel: (String text) -> String
def self.text_to_integer: (String text) -> Integer
def self.text_to_float: (String text) -> Float
def self.draw_line3d: (Rl::Vector3 start_pos, Rl::Vector3 end_pos, Rl::Color color) -> nil
def self.draw_point3d: (Rl::Vector3 position, Rl::Color color) -> nil
def self.draw_circle3d: (Rl::Vector3 center, Float | Integer radius, Rl::Vector3 rotation_axis, Float | Integer rotation_angle, Rl::Color color) -> nil
def self.draw_triangle3d: (Rl::Vector3 v1, Rl::Vector3 v2, Rl::Vector3 v3, Rl::Color color) -> nil
def self.draw_triangle_strip3d: (Rl::Vector3 points, Integer point_count, Rl::Color color) -> nil
def self.draw_cube: (Rl::Vector3 position, Float | Integer width, Float | Integer height, Float | Integer length, Rl::Color color) -> nil
def self.draw_cube_v: (Rl::Vector3 position, Rl::Vector3 size, Rl::Color color) -> nil
def self.draw_cube_wires: (Rl::Vector3 position, Float | Integer width, Float | Integer height, Float | Integer length, Rl::Color color) -> nil
def self.draw_cube_wires_v: (Rl::Vector3 position, Rl::Vector3 size, Rl::Color color) -> nil
def self.draw_sphere: (Rl::Vector3 center_pos, Float | Integer radius, Rl::Color color) -> nil
def self.draw_sphere_ex: (Rl::Vector3 center_pos, Float | Integer radius, Integer rings, Integer slices, Rl::Color color) -> nil
def self.draw_sphere_wires: (Rl::Vector3 center_pos, Float | Integer radius, Integer rings, Integer slices, Rl::Color color) -> nil
def self.draw_cylinder: (Rl::Vector3 position, Float | Integer radius_top, Float | Integer radius_bottom, Float | Integer height, Integer slices, Rl::Color color) -> nil
def self.draw_cylinder_ex: (Rl::Vector3 start_pos, Rl::Vector3 end_pos, Float | Integer start_radius, Float | Integer end_radius, Integer sides, Rl::Color color) -> nil
def self.draw_cylinder_wires: (Rl::Vector3 position, Float | Integer radius_top, Float | Integer radius_bottom, Float | Integer height, Integer slices, Rl::Color color) -> nil
def self.draw_cylinder_wires_ex: (Rl::Vector3 start_pos, Rl::Vector3 end_pos, Float | Integer start_radius, Float | Integer end_radius, Integer sides, Rl::Color color) -> nil
def self.draw_capsule: (Rl::Vector3 start_pos, Rl::Vector3 end_pos, Float | Integer radius, Integer slices, Integer rings, Rl::Color color) -> nil
def self.draw_capsule_wires: (Rl::Vector3 start_pos, Rl::Vector3 end_pos, Float | Integer radius, Integer slices, Integer rings, Rl::Color color) -> nil
def self.draw_plane: (Rl::Vector3 center_pos, Rl::Vector2 size, Rl::Color color) -> nil
def self.draw_ray: (Rl::Ray ray, Rl::Color color) -> nil
def self.draw_grid: (Integer slices, Float | Integer spacing) -> nil
def self.load_model: (String file_name) -> Rl::Model
def self.load_model_from_mesh: (Rl::Mesh mesh) -> Rl::Model
def self.model_valid?: (Rl::Model model) -> bool
def self.unload_model: (Rl::Model model) -> nil
def self.get_model_bounding_box: (Rl::Model model) -> Rl::BoundingBox
def self.draw_model: (Rl::Model model, Rl::Vector3 position, Float | Integer scale, Rl::Color tint) -> nil
def self.draw_model_ex: (Rl::Model model, Rl::Vector3 position, Rl::Vector3 rotation_axis, Float | Integer rotation_angle, Rl::Vector3 scale, Rl::Color tint) -> nil
def self.draw_model_wires: (Rl::Model model, Rl::Vector3 position, Float | Integer scale, Rl::Color tint) -> nil
def self.draw_model_wires_ex: (Rl::Model model, Rl::Vector3 position, Rl::Vector3 rotation_axis, Float | Integer rotation_angle, Rl::Vector3 scale, Rl::Color tint) -> nil
def self.draw_bounding_box: (Rl::BoundingBox box, Rl::Color color) -> nil
def self.draw_billboard: (Rl::Camera3D camera, Rl::Texture texture, Rl::Vector3 position, Float | Integer scale, Rl::Color tint) -> nil
def self.draw_billboard_rec: (Rl::Camera3D camera, Rl::Texture texture, Rl::Rectangle source, Rl::Vector3 position, Rl::Vector2 size, Rl::Color tint) -> nil
def self.draw_billboard_pro: (Rl::Camera3D camera, Rl::Texture texture, Rl::Rectangle source, Rl::Vector3 position, Rl::Vector3 up, Rl::Vector2 size, Rl::Vector2 origin, Float | Integer rotation, Rl::Color tint) -> nil
def self.upload_mesh: (Rl::Mesh mesh, bool dynamic) -> nil
def self.unload_mesh: (Rl::Mesh mesh) -> nil
def self.draw_mesh: (Rl::Mesh mesh, Rl::Material material, Rl::Matrix transform) -> nil
def self.draw_mesh_instanced: (Rl::Mesh mesh, Rl::Material material, Rl::Matrix transforms, Integer instances) -> nil
def self.get_mesh_bounding_box: (Rl::Mesh mesh) -> Rl::BoundingBox
def self.gen_mesh_tangents: (Rl::Mesh mesh) -> nil
def self.export_mesh: (Rl::Mesh mesh, String file_name) -> bool
def self.export_mesh_as_code: (Rl::Mesh mesh, String file_name) -> bool
def self.gen_mesh_poly: (Integer sides, Float | Integer radius) -> Rl::Mesh
def self.gen_mesh_plane: (Float | Integer width, Float | Integer length, Integer res_x, Integer res_z) -> Rl::Mesh
def self.gen_mesh_cube: (Float | Integer width, Float | Integer height, Float | Integer length) -> Rl::Mesh
def self.gen_mesh_sphere: (Float | Integer radius, Integer rings, Integer slices) -> Rl::Mesh
def self.gen_mesh_hemi_sphere: (Float | Integer radius, Integer rings, Integer slices) -> Rl::Mesh
def self.gen_mesh_cylinder: (Float | Integer radius, Float | Integer height, Integer slices) -> Rl::Mesh
def self.gen_mesh_cone: (Float | Integer radius, Float | Integer height, Integer slices) -> Rl::Mesh
def self.gen_mesh_torus: (Float | Integer radius, Float | Integer size, Integer rad_seg, Integer sides) -> Rl::Mesh
def self.gen_mesh_knot: (Float | Integer radius, Float | Integer size, Integer rad_seg, Integer sides) -> Rl::Mesh
def self.gen_mesh_heightmap: (Rl::Image heightmap, Rl::Vector3 size) -> Rl::Mesh
def self.gen_mesh_cubicmap: (Rl::Image cubicmap, Rl::Vector3 cube_size) -> Rl::Mesh
def self.load_material_default: () -> Rl::Material
def self.material_valid?: (Rl::Material material) -> bool
def self.unload_material: (Rl::Material material) -> nil
def self.set_material_texture: (Rl::Material material, Integer map_type, Rl::Texture texture) -> nil
def self.set_model_mesh_material: (Rl::Model model, Integer mesh_id, Integer material_id) -> nil
def self.update_model_animation: (Rl::Model model, Rl::ModelAnimation anim, Float | Integer frame) -> nil
def self.update_model_animation_ex: (Rl::Model model, Rl::ModelAnimation anim_a, Float | Integer frame_a, Rl::ModelAnimation anim_b, Float | Integer frame_b, Float | Integer blend) -> nil
def self.unload_model_animations: (Rl::ModelAnimation animations, Integer anim_count) -> nil
def self.model_animation_valid?: (Rl::Model model, Rl::ModelAnimation anim) -> bool
def self.check_collision_spheres: (Rl::Vector3 center1, Float | Integer radius1, Rl::Vector3 center2, Float | Integer radius2) -> bool
def self.check_collision_boxes: (Rl::BoundingBox box1, Rl::BoundingBox box2) -> bool
def self.check_collision_box_sphere: (Rl::BoundingBox box, Rl::Vector3 center, Float | Integer radius) -> bool
def self.get_ray_collision_sphere: (Rl::Ray ray, Rl::Vector3 center, Float | Integer radius) -> Rl::RayCollision
def self.get_ray_collision_box: (Rl::Ray ray, Rl::BoundingBox box) -> Rl::RayCollision
def self.get_ray_collision_mesh: (Rl::Ray ray, Rl::Mesh mesh, Rl::Matrix transform) -> Rl::RayCollision
def self.get_ray_collision_triangle: (Rl::Ray ray, Rl::Vector3 p1, Rl::Vector3 p2, Rl::Vector3 p3) -> Rl::RayCollision
def self.get_ray_collision_quad: (Rl::Ray ray, Rl::Vector3 p1, Rl::Vector3 p2, Rl::Vector3 p3, Rl::Vector3 p4) -> Rl::RayCollision
def self.init_audio_device: () -> nil
def self.close_audio_device: () -> nil
def self.audio_device_ready?: () -> bool
def self.set_master_volume: (Float | Integer volume) -> nil
def self.get_master_volume: () -> Float
def self.load_wave: (String file_name) -> Rl::Wave
def self.wave_valid?: (Rl::Wave wave) -> bool
def self.load_sound: (String file_name) -> Rl::Sound
def self.load_sound_from_wave: (Rl::Wave wave) -> Rl::Sound
def self.load_sound_alias: (Rl::Sound source) -> Rl::Sound
def self.sound_valid?: (Rl::Sound sound) -> bool
def self.unload_wave: (Rl::Wave wave) -> nil
def self.unload_sound: (Rl::Sound sound) -> nil
def self.unload_sound_alias: (Rl::Sound alias) -> nil
def self.export_wave: (Rl::Wave wave, String file_name) -> bool
def self.export_wave_as_code: (Rl::Wave wave, String file_name) -> bool
def self.play_sound: (Rl::Sound sound) -> nil
def self.stop_sound: (Rl::Sound sound) -> nil
def self.pause_sound: (Rl::Sound sound) -> nil
def self.resume_sound: (Rl::Sound sound) -> nil
def self.sound_playing?: (Rl::Sound sound) -> bool
def self.set_sound_volume: (Rl::Sound sound, Float | Integer volume) -> nil
def self.set_sound_pitch: (Rl::Sound sound, Float | Integer pitch) -> nil
def self.set_sound_pan: (Rl::Sound sound, Float | Integer pan) -> nil
def self.wave_copy: (Rl::Wave wave) -> Rl::Wave
def self.wave_crop: (Rl::Wave wave, Integer init_frame, Integer final_frame) -> nil
def self.wave_format: (Rl::Wave wave, Integer sample_rate, Integer sample_size, Integer channels) -> nil
def self.load_music_stream: (String file_name) -> Rl::Music
def self.music_valid?: (Rl::Music music) -> bool
def self.unload_music_stream: (Rl::Music music) -> nil
def self.play_music_stream: (Rl::Music music) -> nil
def self.music_stream_playing?: (Rl::Music music) -> bool
def self.update_music_stream: (Rl::Music music) -> nil
def self.stop_music_stream: (Rl::Music music) -> nil
def self.pause_music_stream: (Rl::Music music) -> nil
def self.resume_music_stream: (Rl::Music music) -> nil
def self.seek_music_stream: (Rl::Music music, Float | Integer position) -> nil
def self.set_music_volume: (Rl::Music music, Float | Integer volume) -> nil
def self.set_music_pitch: (Rl::Music music, Float | Integer pitch) -> nil
def self.set_music_pan: (Rl::Music music, Float | Integer pan) -> nil
def self.get_music_time_length: (Rl::Music music) -> Float
def self.get_music_time_played: (Rl::Music music) -> Float
def self.load_audio_stream: (Integer sample_rate, Integer sample_size, Integer channels) -> Rl::AudioStream
def self.audio_stream_valid?: (Rl::AudioStream stream) -> bool
def self.unload_audio_stream: (Rl::AudioStream stream) -> nil
def self.audio_stream_processed?: (Rl::AudioStream stream) -> bool
def self.play_audio_stream: (Rl::AudioStream stream) -> nil
def self.pause_audio_stream: (Rl::AudioStream stream) -> nil
def self.resume_audio_stream: (Rl::AudioStream stream) -> nil
def self.audio_stream_playing?: (Rl::AudioStream stream) -> bool
def self.stop_audio_stream: (Rl::AudioStream stream) -> nil
def self.set_audio_stream_volume: (Rl::AudioStream stream, Float | Integer volume) -> nil
def self.set_audio_stream_pitch: (Rl::AudioStream stream, Float | Integer pitch) -> nil
def self.set_audio_stream_pan: (Rl::AudioStream stream, Float | Integer pan) -> nil
def self.set_audio_stream_buffer_size_default: (Integer size) -> nil
def self.clamp: (Float | Integer value, Float | Integer min, Float | Integer max) -> Float
def self.lerp: (Float | Integer start, Float | Integer end, Float | Integer amount) -> Float
def self.normalize: (Float | Integer value, Float | Integer start, Float | Integer end) -> Float
def self.remap: (Float | Integer value, Float | Integer input_start, Float | Integer input_end, Float | Integer output_start, Float | Integer output_end) -> Float
def self.wrap: (Float | Integer value, Float | Integer min, Float | Integer max) -> Float
def self.float_equals: (Float | Integer x, Float | Integer y) -> Integer
def self.vector2_zero: () -> Rl::Vector2
def self.vector2_one: () -> Rl::Vector2
def self.vector2_add: (Rl::Vector2 v1, Rl::Vector2 v2) -> Rl::Vector2
def self.vector2_add_value: (Rl::Vector2 v, Float | Integer add) -> Rl::Vector2
def self.vector2_subtract: (Rl::Vector2 v1, Rl::Vector2 v2) -> Rl::Vector2
def self.vector2_subtract_value: (Rl::Vector2 v, Float | Integer sub) -> Rl::Vector2
def self.vector2_length: (Rl::Vector2 v) -> Float
def self.vector2_length_sqr: (Rl::Vector2 v) -> Float
def self.vector2_dot_product: (Rl::Vector2 v1, Rl::Vector2 v2) -> Float
def self.vector2_cross_product: (Rl::Vector2 v1, Rl::Vector2 v2) -> Float
def self.vector2_distance: (Rl::Vector2 v1, Rl::Vector2 v2) -> Float
def self.vector2_distance_sqr: (Rl::Vector2 v1, Rl::Vector2 v2) -> Float
def self.vector2_angle: (Rl::Vector2 v1, Rl::Vector2 v2) -> Float
def self.vector2_line_angle: (Rl::Vector2 start, Rl::Vector2 end) -> Float
def self.vector2_scale: (Rl::Vector2 v, Float | Integer scale) -> Rl::Vector2
def self.vector2_multiply: (Rl::Vector2 v1, Rl::Vector2 v2) -> Rl::Vector2
def self.vector2_negate: (Rl::Vector2 v) -> Rl::Vector2
def self.vector2_divide: (Rl::Vector2 v1, Rl::Vector2 v2) -> Rl::Vector2
def self.vector2_normalize: (Rl::Vector2 v) -> Rl::Vector2
def self.vector2_transform: (Rl::Vector2 v, Rl::Matrix mat) -> Rl::Vector2
def self.vector2_lerp: (Rl::Vector2 v1, Rl::Vector2 v2, Float | Integer amount) -> Rl::Vector2
def self.vector2_reflect: (Rl::Vector2 v, Rl::Vector2 normal) -> Rl::Vector2
def self.vector2_min: (Rl::Vector2 v1, Rl::Vector2 v2) -> Rl::Vector2
def self.vector2_max: (Rl::Vector2 v1, Rl::Vector2 v2) -> Rl::Vector2
def self.vector2_rotate: (Rl::Vector2 v, Float | Integer angle) -> Rl::Vector2
def self.vector2_move_towards: (Rl::Vector2 v, Rl::Vector2 target, Float | Integer max_distance) -> Rl::Vector2
def self.vector2_invert: (Rl::Vector2 v) -> Rl::Vector2
def self.vector2_clamp: (Rl::Vector2 v, Rl::Vector2 min, Rl::Vector2 max) -> Rl::Vector2
def self.vector2_clamp_value: (Rl::Vector2 v, Float | Integer min, Float | Integer max) -> Rl::Vector2
def self.vector2_equals: (Rl::Vector2 p, Rl::Vector2 q) -> Integer
def self.vector2_refract: (Rl::Vector2 v, Rl::Vector2 n, Float | Integer r) -> Rl::Vector2
def self.vector3_zero: () -> Rl::Vector3
def self.vector3_one: () -> Rl::Vector3
def self.vector3_add: (Rl::Vector3 v1, Rl::Vector3 v2) -> Rl::Vector3
def self.vector3_add_value: (Rl::Vector3 v, Float | Integer add) -> Rl::Vector3
def self.vector3_subtract: (Rl::Vector3 v1, Rl::Vector3 v2) -> Rl::Vector3
def self.vector3_subtract_value: (Rl::Vector3 v, Float | Integer sub) -> Rl::Vector3
def self.vector3_scale: (Rl::Vector3 v, Float | Integer scalar) -> Rl::Vector3
def self.vector3_multiply: (Rl::Vector3 v1, Rl::Vector3 v2) -> Rl::Vector3
def self.vector3_cross_product: (Rl::Vector3 v1, Rl::Vector3 v2) -> Rl::Vector3
def self.vector3_perpendicular: (Rl::Vector3 v) -> Rl::Vector3
def self.vector3_length: (Rl::Vector3 v) -> Float
def self.vector3_length_sqr: (Rl::Vector3 v) -> Float
def self.vector3_dot_product: (Rl::Vector3 v1, Rl::Vector3 v2) -> Float
def self.vector3_distance: (Rl::Vector3 v1, Rl::Vector3 v2) -> Float
def self.vector3_distance_sqr: (Rl::Vector3 v1, Rl::Vector3 v2) -> Float
def self.vector3_angle: (Rl::Vector3 v1, Rl::Vector3 v2) -> Float
def self.vector3_negate: (Rl::Vector3 v) -> Rl::Vector3
def self.vector3_divide: (Rl::Vector3 v1, Rl::Vector3 v2) -> Rl::Vector3
def self.vector3_normalize: (Rl::Vector3 v) -> Rl::Vector3
def self.vector3_project: (Rl::Vector3 v1, Rl::Vector3 v2) -> Rl::Vector3
def self.vector3_reject: (Rl::Vector3 v1, Rl::Vector3 v2) -> Rl::Vector3
def self.vector3_ortho_normalize: (Rl::Vector3 v1, Rl::Vector3 v2) -> nil
def self.vector3_transform: (Rl::Vector3 v, Rl::Matrix mat) -> Rl::Vector3
def self.vector3_rotate_by_quaternion: (Rl::Vector3 v, Rl::Vector4 q) -> Rl::Vector3
def self.vector3_rotate_by_axis_angle: (Rl::Vector3 v, Rl::Vector3 axis, Float | Integer angle) -> Rl::Vector3
def self.vector3_move_towards: (Rl::Vector3 v, Rl::Vector3 target, Float | Integer max_distance) -> Rl::Vector3
def self.vector3_lerp: (Rl::Vector3 v1, Rl::Vector3 v2, Float | Integer amount) -> Rl::Vector3
def self.vector3_cubic_hermite: (Rl::Vector3 v1, Rl::Vector3 tangent1, Rl::Vector3 v2, Rl::Vector3 tangent2, Float | Integer amount) -> Rl::Vector3
def self.vector3_reflect: (Rl::Vector3 v, Rl::Vector3 normal) -> Rl::Vector3
def self.vector3_min: (Rl::Vector3 v1, Rl::Vector3 v2) -> Rl::Vector3
def self.vector3_max: (Rl::Vector3 v1, Rl::Vector3 v2) -> Rl::Vector3
def self.vector3_barycenter: (Rl::Vector3 p, Rl::Vector3 a, Rl::Vector3 b, Rl::Vector3 c) -> Rl::Vector3
def self.vector3_unproject: (Rl::Vector3 source, Rl::Matrix projection, Rl::Matrix view) -> Rl::Vector3
def self.vector3_invert: (Rl::Vector3 v) -> Rl::Vector3
def self.vector3_clamp: (Rl::Vector3 v, Rl::Vector3 min, Rl::Vector3 max) -> Rl::Vector3
def self.vector3_clamp_value: (Rl::Vector3 v, Float | Integer min, Float | Integer max) -> Rl::Vector3
def self.vector3_equals: (Rl::Vector3 p, Rl::Vector3 q) -> Integer
def self.vector3_refract: (Rl::Vector3 v, Rl::Vector3 n, Float | Integer r) -> Rl::Vector3
def self.vector4_zero: () -> Rl::Vector4
def self.vector4_one: () -> Rl::Vector4
def self.vector4_add: (Rl::Vector4 v1, Rl::Vector4 v2) -> Rl::Vector4
def self.vector4_add_value: (Rl::Vector4 v, Float | Integer add) -> Rl::Vector4
def self.vector4_subtract: (Rl::Vector4 v1, Rl::Vector4 v2) -> Rl::Vector4
def self.vector4_subtract_value: (Rl::Vector4 v, Float | Integer add) -> Rl::Vector4
def self.vector4_length: (Rl::Vector4 v) -> Float
def self.vector4_length_sqr: (Rl::Vector4 v) -> Float
def self.vector4_dot_product: (Rl::Vector4 v1, Rl::Vector4 v2) -> Float
def self.vector4_distance: (Rl::Vector4 v1, Rl::Vector4 v2) -> Float
def self.vector4_distance_sqr: (Rl::Vector4 v1, Rl::Vector4 v2) -> Float
def self.vector4_scale: (Rl::Vector4 v, Float | Integer scale) -> Rl::Vector4
def self.vector4_multiply: (Rl::Vector4 v1, Rl::Vector4 v2) -> Rl::Vector4
def self.vector4_negate: (Rl::Vector4 v) -> Rl::Vector4
def self.vector4_divide: (Rl::Vector4 v1, Rl::Vector4 v2) -> Rl::Vector4
def self.vector4_normalize: (Rl::Vector4 v) -> Rl::Vector4
def self.vector4_min: (Rl::Vector4 v1, Rl::Vector4 v2) -> Rl::Vector4
def self.vector4_max: (Rl::Vector4 v1, Rl::Vector4 v2) -> Rl::Vector4
def self.vector4_lerp: (Rl::Vector4 v1, Rl::Vector4 v2, Float | Integer amount) -> Rl::Vector4
def self.vector4_move_towards: (Rl::Vector4 v, Rl::Vector4 target, Float | Integer max_distance) -> Rl::Vector4
def self.vector4_invert: (Rl::Vector4 v) -> Rl::Vector4
def self.vector4_equals: (Rl::Vector4 p, Rl::Vector4 q) -> Integer
def self.matrix_determinant: (Rl::Matrix mat) -> Float
def self.matrix_trace: (Rl::Matrix mat) -> Float
def self.matrix_transpose: (Rl::Matrix mat) -> Rl::Matrix
def self.matrix_invert: (Rl::Matrix mat) -> Rl::Matrix
def self.matrix_identity: () -> Rl::Matrix
def self.matrix_add: (Rl::Matrix left, Rl::Matrix right) -> Rl::Matrix
def self.matrix_subtract: (Rl::Matrix left, Rl::Matrix right) -> Rl::Matrix
def self.matrix_multiply: (Rl::Matrix left, Rl::Matrix right) -> Rl::Matrix
def self.matrix_multiply_value: (Rl::Matrix left, Float | Integer value) -> Rl::Matrix
def self.matrix_translate: (Float | Integer x, Float | Integer y, Float | Integer z) -> Rl::Matrix
def self.matrix_rotate: (Rl::Vector3 axis, Float | Integer angle) -> Rl::Matrix
def self.matrix_rotate_x: (Float | Integer angle) -> Rl::Matrix
def self.matrix_rotate_y: (Float | Integer angle) -> Rl::Matrix
def self.matrix_rotate_z: (Float | Integer angle) -> Rl::Matrix
def self.matrix_rotate_xyz: (Rl::Vector3 angle) -> Rl::Matrix
def self.matrix_rotate_zyx: (Rl::Vector3 angle) -> Rl::Matrix
def self.matrix_scale: (Float | Integer x, Float | Integer y, Float | Integer z) -> Rl::Matrix
def self.matrix_frustum: (Float | Integer left, Float | Integer right, Float | Integer bottom, Float | Integer top, Float | Integer near_plane, Float | Integer far_plane) -> Rl::Matrix
def self.matrix_perspective: (Float | Integer fov_y, Float | Integer aspect, Float | Integer near_plane, Float | Integer far_plane) -> Rl::Matrix
def self.matrix_ortho: (Float | Integer left, Float | Integer right, Float | Integer bottom, Float | Integer top, Float | Integer near_plane, Float | Integer far_plane) -> Rl::Matrix
def self.matrix_look_at: (Rl::Vector3 eye, Rl::Vector3 target, Rl::Vector3 up) -> Rl::Matrix
def self.quaternion_add: (Rl::Vector4 q1, Rl::Vector4 q2) -> Rl::Vector4
def self.quaternion_add_value: (Rl::Vector4 q, Float | Integer add) -> Rl::Vector4
def self.quaternion_subtract: (Rl::Vector4 q1, Rl::Vector4 q2) -> Rl::Vector4
def self.quaternion_subtract_value: (Rl::Vector4 q, Float | Integer sub) -> Rl::Vector4
def self.quaternion_identity: () -> Rl::Vector4
def self.quaternion_length: (Rl::Vector4 q) -> Float
def self.quaternion_normalize: (Rl::Vector4 q) -> Rl::Vector4
def self.quaternion_invert: (Rl::Vector4 q) -> Rl::Vector4
def self.quaternion_multiply: (Rl::Vector4 q1, Rl::Vector4 q2) -> Rl::Vector4
def self.quaternion_scale: (Rl::Vector4 q, Float | Integer mul) -> Rl::Vector4
def self.quaternion_divide: (Rl::Vector4 q1, Rl::Vector4 q2) -> Rl::Vector4
def self.quaternion_lerp: (Rl::Vector4 q1, Rl::Vector4 q2, Float | Integer amount) -> Rl::Vector4
def self.quaternion_nlerp: (Rl::Vector4 q1, Rl::Vector4 q2, Float | Integer amount) -> Rl::Vector4
def self.quaternion_slerp: (Rl::Vector4 q1, Rl::Vector4 q2, Float | Integer amount) -> Rl::Vector4
def self.quaternion_cubic_hermite_spline: (Rl::Vector4 q1, Rl::Vector4 out_tangent1, Rl::Vector4 q2, Rl::Vector4 in_tangent2, Float | Integer t) -> Rl::Vector4
def self.quaternion_from_vector3_to_vector3: (Rl::Vector3 from, Rl::Vector3 to) -> Rl::Vector4
def self.quaternion_from_matrix: (Rl::Matrix mat) -> Rl::Vector4
def self.quaternion_to_matrix: (Rl::Vector4 q) -> Rl::Matrix
def self.quaternion_from_axis_angle: (Rl::Vector3 axis, Float | Integer angle) -> Rl::Vector4
def self.quaternion_from_euler: (Float | Integer pitch, Float | Integer yaw, Float | Integer roll) -> Rl::Vector4
def self.quaternion_to_euler: (Rl::Vector4 q) -> Rl::Vector3
def self.quaternion_transform: (Rl::Vector4 q, Rl::Matrix mat) -> Rl::Vector4
def self.quaternion_equals: (Rl::Vector4 p, Rl::Vector4 q) -> Integer
def self.matrix_compose: (Rl::Vector3 translation, Rl::Vector4 rotation, Rl::Vector3 scale) -> Rl::Matrix
def self.matrix_decompose: (Rl::Matrix mat, Rl::Vector3 translation, Rl::Vector4 rotation, Rl::Vector3 scale) -> nil
# --- Ruby sugar (mrblib/raylib.rb) ---
def self.while_window_open: () { -> void } -> void
def self.window_should_close?: () -> bool
def self.draw: (?clear_color: Rl::Color) { -> void } -> void
def self.mode_2d: (Rl::Camera2D camera) { -> void } -> void
def self.mode_3d: (Rl::Camera3D camera) { -> void } -> void
def self.texture_mode: (Rl::RenderTexture target) { -> void } -> void
def self.blend_mode: (Integer mode) { -> void } -> void
def self.shader_mode: (Rl::Shader shader) { -> void } -> void
def self.scissor_mode: (Integer x, Integer y, Integer width, Integer height) { -> void } -> void
def self.draw_text: (text: String, x: Integer, y: Integer, font_size: Integer, color: Rl::Color) -> nil
def self.draw_texture_pro: (texture: Rl::Texture, source: Rl::Rectangle, dest: Rl::Rectangle, ?origin: Rl::Vector2, ?rotation: Float, ?tint: Rl::Color) -> nil
def self.target_fps=: (Integer) -> Integer
def self.master_volume=: (Float) -> Float
def self.frame_time: () -> Float
def self.time: () -> Float
def self.fps: () -> Integer
def self.screen_width: () -> Integer
def self.screen_height: () -> Integer
def self.mouse_x: () -> Integer
def self.mouse_y: () -> Integer
def self.mouse_position: () -> Rl::Vector2
def self.mouse_wheel: () -> Float
def self.platform: () -> Symbol
def self.web?: () -> bool
def self.desktop?: () -> bool
def self.key_down?: (untyped key) -> bool
def self.key_pressed?: (untyped key) -> bool
def self.key_released?: (untyped key) -> bool
def self.key_up?: (untyped key) -> bool
# --- Constants ---
FLAG_VSYNC_HINT: Integer
FLAG_FULLSCREEN_MODE: Integer
FLAG_WINDOW_RESIZABLE: Integer
FLAG_WINDOW_UNDECORATED: Integer
FLAG_WINDOW_HIDDEN: Integer
FLAG_WINDOW_MINIMIZED: Integer
FLAG_WINDOW_MAXIMIZED: Integer
FLAG_WINDOW_UNFOCUSED: Integer
FLAG_WINDOW_TOPMOST: Integer
FLAG_WINDOW_ALWAYS_RUN: Integer
FLAG_WINDOW_TRANSPARENT: Integer
FLAG_WINDOW_HIGHDPI: Integer
FLAG_WINDOW_MOUSE_PASSTHROUGH: Integer
FLAG_BORDERLESS_WINDOWED_MODE: Integer
FLAG_MSAA_4X_HINT: Integer
FLAG_INTERLACED_HINT: Integer
LOG_ALL: Integer
LOG_TRACE: Integer
LOG_DEBUG: Integer
LOG_INFO: Integer
LOG_WARNING: Integer
LOG_ERROR: Integer
LOG_FATAL: Integer
LOG_NONE: Integer
KEY_NULL: Integer
KEY_APOSTROPHE: Integer
KEY_COMMA: Integer
KEY_MINUS: Integer
KEY_PERIOD: Integer
KEY_SLASH: Integer
KEY_ZERO: Integer
KEY_ONE: Integer
KEY_TWO: Integer
KEY_THREE: Integer
KEY_FOUR: Integer
KEY_FIVE: Integer
KEY_SIX: Integer
KEY_SEVEN: Integer
KEY_EIGHT: Integer
KEY_NINE: Integer
KEY_SEMICOLON: Integer
KEY_EQUAL: Integer
KEY_A: Integer
KEY_B: Integer
KEY_C: Integer
KEY_D: Integer
KEY_E: Integer
KEY_F: Integer
KEY_G: Integer
KEY_H: Integer
KEY_I: Integer
KEY_J: Integer
KEY_K: Integer
KEY_L: Integer
KEY_M: Integer
KEY_N: Integer
KEY_O: Integer
KEY_P: Integer
KEY_Q: Integer
KEY_R: Integer
KEY_S: Integer
KEY_T: Integer
KEY_U: Integer
KEY_V: Integer
KEY_W: Integer
KEY_X: Integer
KEY_Y: Integer
KEY_Z: Integer
KEY_LEFT_BRACKET: Integer
KEY_BACKSLASH: Integer
KEY_RIGHT_BRACKET: Integer
KEY_GRAVE: Integer
KEY_SPACE: Integer
KEY_ESCAPE: Integer
KEY_ENTER: Integer
KEY_TAB: Integer
KEY_BACKSPACE: Integer
KEY_INSERT: Integer
KEY_DELETE: Integer
KEY_RIGHT: Integer
KEY_LEFT: Integer
KEY_DOWN: Integer
KEY_UP: Integer
KEY_PAGE_UP: Integer
KEY_PAGE_DOWN: Integer
KEY_HOME: Integer
KEY_END: Integer
KEY_CAPS_LOCK: Integer
KEY_SCROLL_LOCK: Integer
KEY_NUM_LOCK: Integer
KEY_PRINT_SCREEN: Integer
KEY_PAUSE: Integer
KEY_F1: Integer
KEY_F2: Integer
KEY_F3: Integer
KEY_F4: Integer
KEY_F5: Integer
KEY_F6: Integer
KEY_F7: Integer
KEY_F8: Integer
KEY_F9: Integer
KEY_F10: Integer
KEY_F11: Integer
KEY_F12: Integer
KEY_LEFT_SHIFT: Integer
KEY_LEFT_CONTROL: Integer
KEY_LEFT_ALT: Integer
KEY_LEFT_SUPER: Integer
KEY_RIGHT_SHIFT: Integer
KEY_RIGHT_CONTROL: Integer
KEY_RIGHT_ALT: Integer
KEY_RIGHT_SUPER: Integer
KEY_KB_MENU: Integer
KEY_KP_0: Integer
KEY_KP_1: Integer
KEY_KP_2: Integer
KEY_KP_3: Integer
KEY_KP_4: Integer
KEY_KP_5: Integer
KEY_KP_6: Integer
KEY_KP_7: Integer
KEY_KP_8: Integer
KEY_KP_9: Integer
KEY_KP_DECIMAL: Integer
KEY_KP_DIVIDE: Integer
KEY_KP_MULTIPLY: Integer
KEY_KP_SUBTRACT: Integer
KEY_KP_ADD: Integer
KEY_KP_ENTER: Integer
KEY_KP_EQUAL: Integer
KEY_BACK: Integer
KEY_MENU: Integer
KEY_VOLUME_UP: Integer
KEY_VOLUME_DOWN: Integer
MOUSE_BUTTON_LEFT: Integer
MOUSE_BUTTON_RIGHT: Integer
MOUSE_BUTTON_MIDDLE: Integer
MOUSE_BUTTON_SIDE: Integer
MOUSE_BUTTON_EXTRA: Integer
MOUSE_BUTTON_FORWARD: Integer
MOUSE_BUTTON_BACK: Integer
MOUSE_CURSOR_DEFAULT: Integer
MOUSE_CURSOR_ARROW: Integer
MOUSE_CURSOR_IBEAM: Integer
MOUSE_CURSOR_CROSSHAIR: Integer
MOUSE_CURSOR_POINTING_HAND: Integer
MOUSE_CURSOR_RESIZE_EW: Integer
MOUSE_CURSOR_RESIZE_NS: Integer
MOUSE_CURSOR_RESIZE_NWSE: Integer
MOUSE_CURSOR_RESIZE_NESW: Integer
MOUSE_CURSOR_RESIZE_ALL: Integer
MOUSE_CURSOR_NOT_ALLOWED: Integer
GAMEPAD_BUTTON_UNKNOWN: Integer
GAMEPAD_BUTTON_LEFT_FACE_UP: Integer
GAMEPAD_BUTTON_LEFT_FACE_RIGHT: Integer
GAMEPAD_BUTTON_LEFT_FACE_DOWN: Integer
GAMEPAD_BUTTON_LEFT_FACE_LEFT: Integer
GAMEPAD_BUTTON_RIGHT_FACE_UP: Integer
GAMEPAD_BUTTON_RIGHT_FACE_RIGHT: Integer
GAMEPAD_BUTTON_RIGHT_FACE_DOWN: Integer
GAMEPAD_BUTTON_RIGHT_FACE_LEFT: Integer
GAMEPAD_BUTTON_LEFT_TRIGGER_1: Integer
GAMEPAD_BUTTON_LEFT_TRIGGER_2: Integer
GAMEPAD_BUTTON_RIGHT_TRIGGER_1: Integer
GAMEPAD_BUTTON_RIGHT_TRIGGER_2: Integer
GAMEPAD_BUTTON_MIDDLE_LEFT: Integer
GAMEPAD_BUTTON_MIDDLE: Integer
GAMEPAD_BUTTON_MIDDLE_RIGHT: Integer
GAMEPAD_BUTTON_LEFT_THUMB: Integer
GAMEPAD_BUTTON_RIGHT_THUMB: Integer
GAMEPAD_AXIS_LEFT_X: Integer
GAMEPAD_AXIS_LEFT_Y: Integer
GAMEPAD_AXIS_RIGHT_X: Integer
GAMEPAD_AXIS_RIGHT_Y: Integer
GAMEPAD_AXIS_LEFT_TRIGGER: Integer
GAMEPAD_AXIS_RIGHT_TRIGGER: Integer
MATERIAL_MAP_ALBEDO: Integer
MATERIAL_MAP_METALNESS: Integer
MATERIAL_MAP_NORMAL: Integer
MATERIAL_MAP_ROUGHNESS: Integer
MATERIAL_MAP_OCCLUSION: Integer
MATERIAL_MAP_EMISSION: Integer
MATERIAL_MAP_HEIGHT: Integer
MATERIAL_MAP_CUBEMAP: Integer
MATERIAL_MAP_IRRADIANCE: Integer
MATERIAL_MAP_PREFILTER: Integer
MATERIAL_MAP_BRDF: Integer
SHADER_LOC_VERTEX_POSITION: Integer
SHADER_LOC_VERTEX_TEXCOORD01: Integer
SHADER_LOC_VERTEX_TEXCOORD02: Integer
SHADER_LOC_VERTEX_NORMAL: Integer
SHADER_LOC_VERTEX_TANGENT: Integer
SHADER_LOC_VERTEX_COLOR: Integer
SHADER_LOC_MATRIX_MVP: Integer
SHADER_LOC_MATRIX_VIEW: Integer
SHADER_LOC_MATRIX_PROJECTION: Integer
SHADER_LOC_MATRIX_MODEL: Integer
SHADER_LOC_MATRIX_NORMAL: Integer
SHADER_LOC_VECTOR_VIEW: Integer
SHADER_LOC_COLOR_DIFFUSE: Integer
SHADER_LOC_COLOR_SPECULAR: Integer
SHADER_LOC_COLOR_AMBIENT: Integer
SHADER_LOC_MAP_ALBEDO: Integer
SHADER_LOC_MAP_METALNESS: Integer
SHADER_LOC_MAP_NORMAL: Integer
SHADER_LOC_MAP_ROUGHNESS: Integer
SHADER_LOC_MAP_OCCLUSION: Integer
SHADER_LOC_MAP_EMISSION: Integer
SHADER_LOC_MAP_HEIGHT: Integer
SHADER_LOC_MAP_CUBEMAP: Integer
SHADER_LOC_MAP_IRRADIANCE: Integer
SHADER_LOC_MAP_PREFILTER: Integer
SHADER_LOC_MAP_BRDF: Integer
SHADER_LOC_VERTEX_BONEIDS: Integer
SHADER_LOC_VERTEX_BONEWEIGHTS: Integer
SHADER_LOC_MATRIX_BONETRANSFORMS: Integer
SHADER_LOC_VERTEX_INSTANCETRANSFORM: Integer
SHADER_UNIFORM_FLOAT: Integer
SHADER_UNIFORM_VEC2: Integer
SHADER_UNIFORM_VEC3: Integer
SHADER_UNIFORM_VEC4: Integer
SHADER_UNIFORM_INT: Integer
SHADER_UNIFORM_IVEC2: Integer
SHADER_UNIFORM_IVEC3: Integer
SHADER_UNIFORM_IVEC4: Integer
SHADER_UNIFORM_UINT: Integer
SHADER_UNIFORM_UIVEC2: Integer
SHADER_UNIFORM_UIVEC3: Integer
SHADER_UNIFORM_UIVEC4: Integer
SHADER_UNIFORM_SAMPLER2D: Integer
SHADER_ATTRIB_FLOAT: Integer
SHADER_ATTRIB_VEC2: Integer
SHADER_ATTRIB_VEC3: Integer
SHADER_ATTRIB_VEC4: Integer
PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: Integer
PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: Integer
PIXELFORMAT_UNCOMPRESSED_R5G6B5: Integer
PIXELFORMAT_UNCOMPRESSED_R8G8B8: Integer
PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: Integer
PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: Integer
PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: Integer
PIXELFORMAT_UNCOMPRESSED_R32: Integer
PIXELFORMAT_UNCOMPRESSED_R32G32B32: Integer
PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: Integer
PIXELFORMAT_UNCOMPRESSED_R16: Integer
PIXELFORMAT_UNCOMPRESSED_R16G16B16: Integer
PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: Integer
PIXELFORMAT_COMPRESSED_DXT1_RGB: Integer
PIXELFORMAT_COMPRESSED_DXT1_RGBA: Integer
PIXELFORMAT_COMPRESSED_DXT3_RGBA: Integer
PIXELFORMAT_COMPRESSED_DXT5_RGBA: Integer
PIXELFORMAT_COMPRESSED_ETC1_RGB: Integer
PIXELFORMAT_COMPRESSED_ETC2_RGB: Integer
PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA: Integer
PIXELFORMAT_COMPRESSED_PVRT_RGB: Integer
PIXELFORMAT_COMPRESSED_PVRT_RGBA: Integer
PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: Integer
PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: Integer
TEXTURE_FILTER_POINT: Integer
TEXTURE_FILTER_BILINEAR: Integer
TEXTURE_FILTER_TRILINEAR: Integer
TEXTURE_FILTER_ANISOTROPIC_4X: Integer
TEXTURE_FILTER_ANISOTROPIC_8X: Integer
TEXTURE_FILTER_ANISOTROPIC_16X: Integer
TEXTURE_WRAP_REPEAT: Integer
TEXTURE_WRAP_CLAMP: Integer
TEXTURE_WRAP_MIRROR_REPEAT: Integer
TEXTURE_WRAP_MIRROR_CLAMP: Integer
CUBEMAP_LAYOUT_AUTO_DETECT: Integer
CUBEMAP_LAYOUT_LINE_VERTICAL: Integer
CUBEMAP_LAYOUT_LINE_HORIZONTAL: Integer
CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR: Integer
CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE: Integer
FONT_DEFAULT: Integer
FONT_BITMAP: Integer
FONT_SDF: Integer
BLEND_ALPHA: Integer
BLEND_ADDITIVE: Integer
BLEND_MULTIPLIED: Integer
BLEND_ADD_COLORS: Integer
BLEND_SUBTRACT_COLORS: Integer
BLEND_ALPHA_PREMULTIPLY: Integer
BLEND_CUSTOM: Integer
BLEND_CUSTOM_SEPARATE: Integer
GESTURE_NONE: Integer
GESTURE_TAP: Integer
GESTURE_DOUBLETAP: Integer
GESTURE_HOLD: Integer
GESTURE_DRAG: Integer
GESTURE_SWIPE_RIGHT: Integer
GESTURE_SWIPE_LEFT: Integer
GESTURE_SWIPE_UP: Integer
GESTURE_SWIPE_DOWN: Integer
GESTURE_PINCH_IN: Integer
GESTURE_PINCH_OUT: Integer
CAMERA_CUSTOM: Integer
CAMERA_FREE: Integer
CAMERA_ORBITAL: Integer
CAMERA_FIRST_PERSON: Integer
CAMERA_THIRD_PERSON: Integer
CAMERA_PERSPECTIVE: Integer
CAMERA_ORTHOGRAPHIC: Integer
NPATCH_NINE_PATCH: Integer
NPATCH_THREE_PATCH_VERTICAL: Integer
NPATCH_THREE_PATCH_HORIZONTAL: Integer
LIGHTGRAY: Rl::Color
GRAY: Rl::Color
DARKGRAY: Rl::Color
YELLOW: Rl::Color
GOLD: Rl::Color
ORANGE: Rl::Color
PINK: Rl::Color
RED: Rl::Color
MAROON: Rl::Color
GREEN: Rl::Color
LIME: Rl::Color
DARKGREEN: Rl::Color
SKYBLUE: Rl::Color
BLUE: Rl::Color
DARKBLUE: Rl::Color
PURPLE: Rl::Color
VIOLET: Rl::Color
DARKPURPLE: Rl::Color
BEIGE: Rl::Color
BROWN: Rl::Color
DARKBROWN: Rl::Color
WHITE: Rl::Color
BLACK: Rl::Color
BLANK: Rl::Color
MAGENTA: Rl::Color
RAYWHITE: Rl::Color
RAYLIB_VERSION_MAJOR: Integer
RAYLIB_VERSION_MINOR: Integer
RAYLIB_VERSION_PATCH: Integer
PI: Float
RAYLIB_VERSION: String
Quaternion: untyped # alias for Rl::Vector4
Texture2D: untyped # alias for Rl::Texture
TextureCubemap: untyped # alias for Rl::Texture
RenderTexture2D: untyped # alias for Rl::RenderTexture
Camera: untyped # alias for Rl::Camera3D
ModelAnimPose: untyped # alias for Rl::Transform
end
class Rl::Vector2
attr_accessor x: Float | Integer
attr_accessor y: Float | Integer
def initialize: (?Float | Integer x, ?Float | Integer y) -> void
end
class Rl::Vector3
attr_accessor x: Float | Integer
attr_accessor y: Float | Integer
attr_accessor z: Float | Integer
def initialize: (?Float | Integer x, ?Float | Integer y, ?Float | Integer z) -> void
end
class Rl::Vector4
attr_accessor x: Float | Integer
attr_accessor y: Float | Integer
attr_accessor z: Float | Integer
attr_accessor w: Float | Integer
def initialize: (?Float | Integer x, ?Float | Integer y, ?Float | Integer z, ?Float | Integer w) -> void
end
class Rl::Matrix
attr_accessor m0: Float | Integer
attr_accessor m4: Float | Integer
attr_accessor m8: Float | Integer
attr_accessor m12: Float | Integer
attr_accessor m1: Float | Integer
attr_accessor m5: Float | Integer
attr_accessor m9: Float | Integer
attr_accessor m13: Float | Integer
attr_accessor m2: Float | Integer
attr_accessor m6: Float | Integer
attr_accessor m10: Float | Integer
attr_accessor m14: Float | Integer
attr_accessor m3: Float | Integer
attr_accessor m7: Float | Integer
attr_accessor m11: Float | Integer
attr_accessor m15: Float | Integer
def initialize: (?Float | Integer m0, ?Float | Integer m4, ?Float | Integer m8, ?Float | Integer m12, ?Float | Integer m1, ?Float | Integer m5, ?Float | Integer m9, ?Float | Integer m13, ?Float | Integer m2, ?Float | Integer m6, ?Float | Integer m10, ?Float | Integer m14, ?Float | Integer m3, ?Float | Integer m7, ?Float | Integer m11, ?Float | Integer m15) -> void
end
class Rl::Color
attr_accessor r: Integer
attr_accessor g: Integer
attr_accessor b: Integer
attr_accessor a: Integer
def initialize: (?Integer r, ?Integer g, ?Integer b, ?Integer a) -> void
end
class Rl::Rectangle
attr_accessor x: Float | Integer
attr_accessor y: Float | Integer
attr_accessor width: Float | Integer
attr_accessor height: Float | Integer
def initialize: (?Float | Integer x, ?Float | Integer y, ?Float | Integer width, ?Float | Integer height) -> void
end
class Rl::Image
attr_accessor data: untyped
attr_accessor width: Integer
attr_accessor height: Integer
attr_accessor mipmaps: Integer
attr_accessor format: Integer
def initialize: (?untyped data, ?Integer width, ?Integer height, ?Integer mipmaps, ?Integer format) -> void
end
class Rl::Texture
attr_accessor id: Integer
attr_accessor width: Integer
attr_accessor height: Integer
attr_accessor mipmaps: Integer
attr_accessor format: Integer
def initialize: (?Integer id, ?Integer width, ?Integer height, ?Integer mipmaps, ?Integer format) -> void
end
class Rl::RenderTexture
attr_accessor id: Integer
attr_accessor texture: Rl::Texture
attr_accessor depth: Rl::Texture
def initialize: (?Integer id, ?Rl::Texture texture, ?Rl::Texture depth) -> void
end
class Rl::NPatchInfo
attr_accessor source: Rl::Rectangle
attr_accessor left: Integer
attr_accessor top: Integer
attr_accessor right: Integer
attr_accessor bottom: Integer
attr_accessor layout: Integer
def initialize: (?Rl::Rectangle source, ?Integer left, ?Integer top, ?Integer right, ?Integer bottom, ?Integer layout) -> void
end
class Rl::GlyphInfo
attr_accessor value: Integer
attr_accessor offsetX: Integer
attr_accessor offsetY: Integer
attr_accessor advanceX: Integer
attr_accessor image: Rl::Image
def initialize: (?Integer value, ?Integer offsetX, ?Integer offsetY, ?Integer advanceX, ?Rl::Image image) -> void
end
class Rl::Font
attr_accessor baseSize: Integer
attr_accessor glyphCount: Integer
attr_accessor glyphPadding: Integer
attr_accessor texture: Rl::Texture
attr_accessor recs: Rl::Rectangle
attr_accessor glyphs: Rl::GlyphInfo
def initialize: (?Integer baseSize, ?Integer glyphCount, ?Integer glyphPadding, ?Rl::Texture texture, ?Rl::Rectangle recs, ?Rl::GlyphInfo glyphs) -> void
end
class Rl::Camera3D
attr_accessor position: Rl::Vector3
attr_accessor target: Rl::Vector3
attr_accessor up: Rl::Vector3
attr_accessor fovy: Float | Integer
attr_accessor projection: Integer
def initialize: (?Rl::Vector3 position, ?Rl::Vector3 target, ?Rl::Vector3 up, ?Float | Integer fovy, ?Integer projection) -> void
end
class Rl::Camera2D
attr_accessor offset: Rl::Vector2
attr_accessor target: Rl::Vector2
attr_accessor rotation: Float | Integer
attr_accessor zoom: Float | Integer
def initialize: (?Rl::Vector2 offset, ?Rl::Vector2 target, ?Float | Integer rotation, ?Float | Integer zoom) -> void
end
class Rl::Mesh
attr_accessor vertexCount: Integer
attr_accessor triangleCount: Integer
attr_accessor vertices: untyped
attr_accessor texcoords: untyped
attr_accessor texcoords2: untyped
attr_accessor normals: untyped
attr_accessor tangents: untyped
attr_accessor colors: untyped
attr_accessor indices: untyped
attr_accessor boneCount: Integer
attr_accessor boneIndices: untyped
attr_accessor boneWeights: untyped
attr_accessor animVertices: untyped
attr_accessor animNormals: untyped
attr_accessor vaoId: Integer
attr_accessor vboId: untyped
def initialize: (?Integer vertexCount, ?Integer triangleCount, ?untyped vertices, ?untyped texcoords, ?untyped texcoords2, ?untyped normals, ?untyped tangents, ?untyped colors, ?untyped indices, ?Integer boneCount, ?untyped boneIndices, ?untyped boneWeights, ?untyped animVertices, ?untyped animNormals, ?Integer vaoId, ?untyped vboId) -> void
end
class Rl::Shader
attr_accessor id: Integer
attr_accessor locs: untyped
def initialize: (?Integer id, ?untyped locs) -> void
end
class Rl::MaterialMap
attr_accessor texture: Rl::Texture
attr_accessor color: Rl::Color
attr_accessor value: Float | Integer
def initialize: (?Rl::Texture texture, ?Rl::Color color, ?Float | Integer value) -> void
end
class Rl::Material
attr_accessor shader: Rl::Shader
attr_accessor maps: Rl::MaterialMap
attr_accessor params: Integer
def initialize: (?Rl::Shader shader, ?Rl::MaterialMap maps, ?Integer params) -> void
end
class Rl::Transform
attr_accessor translation: Rl::Vector3
attr_accessor rotation: Rl::Vector4
attr_accessor scale: Rl::Vector3
def initialize: (?Rl::Vector3 translation, ?Rl::Vector4 rotation, ?Rl::Vector3 scale) -> void
end
class Rl::BoneInfo
attr_accessor name: Integer
attr_accessor parent: Integer
def initialize: (?Integer name, ?Integer parent) -> void
end
class Rl::ModelSkeleton
attr_accessor boneCount: Integer
attr_accessor bones: Rl::BoneInfo
attr_accessor bindPose: Integer
def initialize: (?Integer boneCount, ?Rl::BoneInfo bones, ?Integer bindPose) -> void
end
class Rl::Model
attr_accessor transform: Rl::Matrix
attr_accessor meshCount: Integer
attr_accessor materialCount: Integer
attr_accessor meshes: Rl::Mesh
attr_accessor materials: Rl::Material
attr_accessor meshMaterial: untyped
attr_accessor skeleton: Rl::ModelSkeleton
attr_accessor currentPose: Integer
attr_accessor boneMatrices: Rl::Matrix
def initialize: (?Rl::Matrix transform, ?Integer meshCount, ?Integer materialCount, ?Rl::Mesh meshes, ?Rl::Material materials, ?untyped meshMaterial, ?Rl::ModelSkeleton skeleton, ?Integer currentPose, ?Rl::Matrix boneMatrices) -> void
end
class Rl::ModelAnimation
attr_accessor name: Integer
attr_accessor boneCount: Integer
attr_accessor keyframeCount: Integer
attr_accessor keyframePoses: untyped
def initialize: (?Integer name, ?Integer boneCount, ?Integer keyframeCount, ?untyped keyframePoses) -> void
end
class Rl::Ray
attr_accessor position: Rl::Vector3
attr_accessor direction: Rl::Vector3
def initialize: (?Rl::Vector3 position, ?Rl::Vector3 direction) -> void
end
class Rl::RayCollision
attr_accessor hit: bool
attr_accessor distance: Float | Integer
attr_accessor point: Rl::Vector3
attr_accessor normal: Rl::Vector3
def initialize: (?bool hit, ?Float | Integer distance, ?Rl::Vector3 point, ?Rl::Vector3 normal) -> void
end
class Rl::BoundingBox
attr_accessor min: Rl::Vector3
attr_accessor max: Rl::Vector3
def initialize: (?Rl::Vector3 min, ?Rl::Vector3 max) -> void
end
class Rl::Wave
attr_accessor frameCount: Integer
attr_accessor sampleRate: Integer
attr_accessor sampleSize: Integer
attr_accessor channels: Integer
attr_accessor data: untyped
def initialize: (?Integer frameCount, ?Integer sampleRate, ?Integer sampleSize, ?Integer channels, ?untyped data) -> void
end
class Rl::AudioStream
attr_accessor buffer: untyped
attr_accessor processor: untyped
attr_accessor sampleRate: Integer
attr_accessor sampleSize: Integer
attr_accessor channels: Integer
def initialize: (?untyped buffer, ?untyped processor, ?Integer sampleRate, ?Integer sampleSize, ?Integer channels) -> void
end
class Rl::Sound
attr_accessor stream: Rl::AudioStream
attr_accessor frameCount: Integer
def initialize: (?Rl::AudioStream stream, ?Integer frameCount) -> void
end
class Rl::Music
attr_accessor stream: Rl::AudioStream
attr_accessor frameCount: Integer
attr_accessor looping: bool
attr_accessor ctxType: Integer
attr_accessor ctxData: untyped
def initialize: (?Rl::AudioStream stream, ?Integer frameCount, ?bool looping, ?Integer ctxType, ?untyped ctxData) -> void
end
class Rl::VrDeviceInfo
attr_accessor hResolution: Integer
attr_accessor vResolution: Integer
attr_accessor hScreenSize: Float | Integer
attr_accessor vScreenSize: Float | Integer
attr_accessor eyeToScreenDistance: Float | Integer
attr_accessor lensSeparationDistance: Float | Integer
attr_accessor interpupillaryDistance: Float | Integer
attr_accessor lensDistortionValues: Integer
attr_accessor chromaAbCorrection: Integer
def initialize: (?Integer hResolution, ?Integer vResolution, ?Float | Integer hScreenSize, ?Float | Integer vScreenSize, ?Float | Integer eyeToScreenDistance, ?Float | Integer lensSeparationDistance, ?Float | Integer interpupillaryDistance, ?Integer lensDistortionValues, ?Integer chromaAbCorrection) -> void
end
class Rl::VrStereoConfig
attr_accessor projection: Integer
attr_accessor viewOffset: Integer
attr_accessor leftLensCenter: Integer
attr_accessor rightLensCenter: Integer
attr_accessor leftScreenCenter: Integer
attr_accessor rightScreenCenter: Integer
attr_accessor scale: Integer
attr_accessor scaleIn: Integer
def initialize: (?Integer projection, ?Integer viewOffset, ?Integer leftLensCenter, ?Integer rightLensCenter, ?Integer leftScreenCenter, ?Integer rightScreenCenter, ?Integer scale, ?Integer scaleIn) -> void
end
class Rl::FilePathList
attr_accessor count: Integer
attr_accessor paths: untyped
def initialize: (?Integer count, ?untyped paths) -> void
end
class Rl::AutomationEvent
attr_accessor frame: Integer
attr_accessor type: Integer
attr_accessor params: Integer
def initialize: (?Integer frame, ?Integer type, ?Integer params) -> void
end
class Rl::AutomationEventList
attr_accessor capacity: Integer
attr_accessor count: Integer
attr_accessor events: Rl::AutomationEvent
def initialize: (?Integer capacity, ?Integer count, ?Rl::AutomationEvent events) -> void
end
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