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# Generated by gen_rbs.rb — DO NOT EDIT.
# Regenerate: ruby mrbgems/raylib/tools/gen_rbs.rb

module Rl
  def self.init_window: (Integer width, Integer height, String title) -> nil
  def self.close_window: () -> nil
  def self.window_should_close: () -> bool
  def self.window_ready?: () -> bool
  def self.window_fullscreen?: () -> bool
  def self.window_hidden?: () -> bool
  def self.window_minimized?: () -> bool
  def self.window_maximized?: () -> bool
  def self.window_focused?: () -> bool
  def self.window_resized?: () -> bool
  def self.window_state?: (Integer flag) -> bool
  def self.set_window_state: (Integer flags) -> nil
  def self.clear_window_state: (Integer flags) -> nil
  def self.toggle_fullscreen: () -> nil
  def self.toggle_borderless_windowed: () -> nil
  def self.maximize_window: () -> nil
  def self.minimize_window: () -> nil
  def self.restore_window: () -> nil
  def self.set_window_icon: (Rl::Image image) -> nil
  def self.set_window_icons: (Rl::Image images, Integer count) -> nil
  def self.set_window_title: (String title) -> nil
  def self.set_window_position: (Integer x, Integer y) -> nil
  def self.set_window_monitor: (Integer monitor) -> nil
  def self.set_window_min_size: (Integer width, Integer height) -> nil
  def self.set_window_max_size: (Integer width, Integer height) -> nil
  def self.set_window_size: (Integer width, Integer height) -> nil
  def self.set_window_opacity: (Float | Integer opacity) -> nil
  def self.set_window_focused: () -> nil
  def self.get_screen_width: () -> Integer
  def self.get_screen_height: () -> Integer
  def self.get_render_width: () -> Integer
  def self.get_render_height: () -> Integer
  def self.get_monitor_count: () -> Integer
  def self.get_current_monitor: () -> Integer
  def self.get_monitor_position: (Integer monitor) -> Rl::Vector2
  def self.get_monitor_width: (Integer monitor) -> Integer
  def self.get_monitor_height: (Integer monitor) -> Integer
  def self.get_monitor_physical_width: (Integer monitor) -> Integer
  def self.get_monitor_physical_height: (Integer monitor) -> Integer
  def self.get_monitor_refresh_rate: (Integer monitor) -> Integer
  def self.get_window_position: () -> Rl::Vector2
  def self.get_window_scale_dpi: () -> Rl::Vector2
  def self.get_monitor_name: (Integer monitor) -> String
  def self.set_clipboard_text: (String text) -> nil
  def self.get_clipboard_text: () -> String
  def self.enable_event_waiting: () -> nil
  def self.disable_event_waiting: () -> nil
  def self.show_cursor: () -> nil
  def self.hide_cursor: () -> nil
  def self.cursor_hidden?: () -> bool
  def self.enable_cursor: () -> nil
  def self.disable_cursor: () -> nil
  def self.cursor_on_screen?: () -> bool
  def self.clear_background: (Rl::Color color) -> nil
  def self.begin_drawing: () -> nil
  def self.end_drawing: () -> nil
  def self.begin_mode2d: (Rl::Camera2D camera) -> nil
  def self.end_mode2d: () -> nil
  def self.begin_mode3d: (Rl::Camera3D camera) -> nil
  def self.end_mode3d: () -> nil
  def self.begin_texture_mode: (Rl::RenderTexture target) -> nil
  def self.end_texture_mode: () -> nil
  def self.begin_shader_mode: (Rl::Shader shader) -> nil
  def self.end_shader_mode: () -> nil
  def self.begin_blend_mode: (Integer mode) -> nil
  def self.end_blend_mode: () -> nil
  def self.begin_scissor_mode: (Integer x, Integer y, Integer width, Integer height) -> nil
  def self.end_scissor_mode: () -> nil
  def self.begin_vr_stereo_mode: (Rl::VrStereoConfig config) -> nil
  def self.end_vr_stereo_mode: () -> nil
  def self.load_vr_stereo_config: (Rl::VrDeviceInfo device) -> Rl::VrStereoConfig
  def self.unload_vr_stereo_config: (Rl::VrStereoConfig config) -> nil
  def self.load_shader: (String vs_file_name, String fs_file_name) -> Rl::Shader
  def self.load_shader_from_memory: (String vs_code, String fs_code) -> Rl::Shader
  def self.shader_valid?: (Rl::Shader shader) -> bool
  def self.get_shader_location: (Rl::Shader shader, String uniform_name) -> Integer
  def self.get_shader_location_attrib: (Rl::Shader shader, String attrib_name) -> Integer
  def self.set_shader_value: (Rl::Shader shader, Integer loc_index, untyped value, Integer uniform_type) -> nil
  def self.set_shader_value_v: (Rl::Shader shader, Integer loc_index, untyped value, Integer uniform_type, Integer count) -> nil
  def self.set_shader_value_matrix: (Rl::Shader shader, Integer loc_index, Rl::Matrix mat) -> nil
  def self.set_shader_value_texture: (Rl::Shader shader, Integer loc_index, Rl::Texture texture) -> nil
  def self.unload_shader: (Rl::Shader shader) -> nil
  def self.get_screen_to_world_ray: (Rl::Vector2 position, Rl::Camera3D camera) -> Rl::Ray
  def self.get_screen_to_world_ray_ex: (Rl::Vector2 position, Rl::Camera3D camera, Integer width, Integer height) -> Rl::Ray
  def self.get_world_to_screen: (Rl::Vector3 position, Rl::Camera3D camera) -> Rl::Vector2
  def self.get_world_to_screen_ex: (Rl::Vector3 position, Rl::Camera3D camera, Integer width, Integer height) -> Rl::Vector2
  def self.get_world_to_screen2d: (Rl::Vector2 position, Rl::Camera2D camera) -> Rl::Vector2
  def self.get_screen_to_world2d: (Rl::Vector2 position, Rl::Camera2D camera) -> Rl::Vector2
  def self.get_camera_matrix: (Rl::Camera3D camera) -> Rl::Matrix
  def self.get_camera_matrix2d: (Rl::Camera2D camera) -> Rl::Matrix
  def self.set_target_fps: (Integer fps) -> nil
  def self.get_frame_time: () -> Float
  def self.get_time: () -> Float
  def self.get_fps: () -> Integer
  def self.swap_screen_buffer: () -> nil
  def self.poll_input_events: () -> nil
  def self.wait_time: (Float | Integer seconds) -> nil
  def self.set_random_seed: (Integer seed) -> nil
  def self.get_random_value: (Integer min, Integer max) -> Integer
  def self.take_screenshot: (String file_name) -> nil
  def self.set_config_flags: (Integer flags) -> nil
  def self.open_url: (String url) -> nil
  def self.set_trace_log_level: (Integer log_level) -> nil
  def self.load_file_text: (String file_name) -> String
  def self.save_file_text: (String file_name, String text) -> bool
  def self.file_rename: (String file_name, String file_rename) -> Integer
  def self.file_remove: (String file_name) -> Integer
  def self.file_copy: (String src_path, String dst_path) -> Integer
  def self.file_move: (String src_path, String dst_path) -> Integer
  def self.file_text_replace: (String file_name, String search, String replacement) -> Integer
  def self.file_text_find_index: (String file_name, String search) -> Integer
  def self.file_exists: (String file_name) -> bool
  def self.directory_exists: (String dir_path) -> bool
  def self.file_extension?: (String file_name, String ext) -> bool
  def self.get_file_length: (String file_name) -> Integer
  def self.get_file_mod_time: (String file_name) -> Integer
  def self.get_file_extension: (String file_name) -> String
  def self.get_file_name: (String file_path) -> String
  def self.get_file_name_without_ext: (String file_path) -> String
  def self.get_directory_path: (String file_path) -> String
  def self.get_prev_directory_path: (String dir_path) -> String
  def self.get_working_directory: () -> String
  def self.get_application_directory: () -> String
  def self.make_directory: (String dir_path) -> Integer
  def self.change_directory: (String dir_path) -> bool
  def self.path_file?: (String path) -> bool
  def self.file_name_valid?: (String file_name) -> bool
  def self.load_directory_files: (String dir_path) -> Rl::FilePathList
  def self.load_directory_files_ex: (String base_path, String filter, bool scan_subdirs) -> Rl::FilePathList
  def self.unload_directory_files: (Rl::FilePathList files) -> nil
  def self.file_dropped?: () -> bool
  def self.load_dropped_files: () -> Rl::FilePathList
  def self.unload_dropped_files: (Rl::FilePathList files) -> nil
  def self.get_directory_file_count: (String dir_path) -> Integer
  def self.get_directory_file_count_ex: (String base_path, String filter, bool scan_subdirs) -> Integer
  def self.load_automation_event_list: (String file_name) -> Rl::AutomationEventList
  def self.unload_automation_event_list: (Rl::AutomationEventList list) -> nil
  def self.export_automation_event_list: (Rl::AutomationEventList list, String file_name) -> bool
  def self.set_automation_event_list: (Rl::AutomationEventList list) -> nil
  def self.set_automation_event_base_frame: (Integer frame) -> nil
  def self.start_automation_event_recording: () -> nil
  def self.stop_automation_event_recording: () -> nil
  def self.play_automation_event: (Rl::AutomationEvent event) -> nil
  def self.key_pressed_repeat?: (Integer key) -> bool
  def self.get_key_pressed: () -> Integer
  def self.get_char_pressed: () -> Integer
  def self.get_key_name: (Integer key) -> String
  def self.set_exit_key: (Integer key) -> nil
  def self.gamepad_available?: (Integer gamepad) -> bool
  def self.get_gamepad_name: (Integer gamepad) -> String
  def self.gamepad_button_pressed?: (Integer gamepad, Integer button) -> bool
  def self.gamepad_button_down?: (Integer gamepad, Integer button) -> bool
  def self.gamepad_button_released?: (Integer gamepad, Integer button) -> bool
  def self.gamepad_button_up?: (Integer gamepad, Integer button) -> bool
  def self.get_gamepad_button_pressed: () -> Integer
  def self.get_gamepad_axis_count: (Integer gamepad) -> Integer
  def self.get_gamepad_axis_movement: (Integer gamepad, Integer axis) -> Float
  def self.set_gamepad_mappings: (String mappings) -> Integer
  def self.set_gamepad_vibration: (Integer gamepad, Float | Integer left_motor, Float | Integer right_motor, Float | Integer duration) -> nil
  def self.mouse_button_pressed?: (Integer button) -> bool
  def self.mouse_button_down?: (Integer button) -> bool
  def self.mouse_button_released?: (Integer button) -> bool
  def self.mouse_button_up?: (Integer button) -> bool
  def self.get_mouse_x: () -> Integer
  def self.get_mouse_y: () -> Integer
  def self.get_mouse_position: () -> Rl::Vector2
  def self.get_mouse_delta: () -> Rl::Vector2
  def self.set_mouse_position: (Integer x, Integer y) -> nil
  def self.set_mouse_offset: (Integer offset_x, Integer offset_y) -> nil
  def self.set_mouse_scale: (Float | Integer scale_x, Float | Integer scale_y) -> nil
  def self.get_mouse_wheel_move: () -> Float
  def self.get_mouse_wheel_move_v: () -> Rl::Vector2
  def self.set_mouse_cursor: (Integer cursor) -> nil
  def self.get_touch_x: () -> Integer
  def self.get_touch_y: () -> Integer
  def self.get_touch_position: (Integer index) -> Rl::Vector2
  def self.get_touch_point_id: (Integer index) -> Integer
  def self.get_touch_point_count: () -> Integer
  def self.set_gestures_enabled: (Integer flags) -> nil
  def self.gesture_detected?: (Integer gesture) -> bool
  def self.get_gesture_detected: () -> Integer
  def self.get_gesture_hold_duration: () -> Float
  def self.get_gesture_drag_vector: () -> Rl::Vector2
  def self.get_gesture_drag_angle: () -> Float
  def self.get_gesture_pinch_vector: () -> Rl::Vector2
  def self.get_gesture_pinch_angle: () -> Float
  def self.update_camera: (Rl::Camera3D camera, Integer mode) -> nil
  def self.update_camera_pro: (Rl::Camera3D camera, Rl::Vector3 movement, Rl::Vector3 rotation, Float | Integer zoom) -> nil
  def self.set_shapes_texture: (Rl::Texture texture, Rl::Rectangle source) -> nil
  def self.get_shapes_texture: () -> Rl::Texture
  def self.get_shapes_texture_rectangle: () -> Rl::Rectangle
  def self.draw_pixel: (Integer pos_x, Integer pos_y, Rl::Color color) -> nil
  def self.draw_pixel_v: (Rl::Vector2 position, Rl::Color color) -> nil
  def self.draw_line: (Integer start_pos_x, Integer start_pos_y, Integer end_pos_x, Integer end_pos_y, Rl::Color color) -> nil
  def self.draw_line_v: (Rl::Vector2 start_pos, Rl::Vector2 end_pos, Rl::Color color) -> nil
  def self.draw_line_ex: (Rl::Vector2 start_pos, Rl::Vector2 end_pos, Float | Integer thick, Rl::Color color) -> nil
  def self.draw_line_strip: (Rl::Vector2 points, Integer point_count, Rl::Color color) -> nil
  def self.draw_line_bezier: (Rl::Vector2 start_pos, Rl::Vector2 end_pos, Float | Integer thick, Rl::Color color) -> nil
  def self.draw_line_dashed: (Rl::Vector2 start_pos, Rl::Vector2 end_pos, Integer dash_size, Integer space_size, Rl::Color color) -> nil
  def self.draw_circle: (Integer center_x, Integer center_y, Float | Integer radius, Rl::Color color) -> nil
  def self.draw_circle_v: (Rl::Vector2 center, Float | Integer radius, Rl::Color color) -> nil
  def self.draw_circle_gradient: (Rl::Vector2 center, Float | Integer radius, Rl::Color inner, Rl::Color outer) -> nil
  def self.draw_circle_sector: (Rl::Vector2 center, Float | Integer radius, Float | Integer start_angle, Float | Integer end_angle, Integer segments, Rl::Color color) -> nil
  def self.draw_circle_sector_lines: (Rl::Vector2 center, Float | Integer radius, Float | Integer start_angle, Float | Integer end_angle, Integer segments, Rl::Color color) -> nil
  def self.draw_circle_lines: (Integer center_x, Integer center_y, Float | Integer radius, Rl::Color color) -> nil
  def self.draw_circle_lines_v: (Rl::Vector2 center, Float | Integer radius, Rl::Color color) -> nil
  def self.draw_ellipse: (Integer center_x, Integer center_y, Float | Integer radius_h, Float | Integer radius_v, Rl::Color color) -> nil
  def self.draw_ellipse_v: (Rl::Vector2 center, Float | Integer radius_h, Float | Integer radius_v, Rl::Color color) -> nil
  def self.draw_ellipse_lines: (Integer center_x, Integer center_y, Float | Integer radius_h, Float | Integer radius_v, Rl::Color color) -> nil
  def self.draw_ellipse_lines_v: (Rl::Vector2 center, Float | Integer radius_h, Float | Integer radius_v, Rl::Color color) -> nil
  def self.draw_ring: (Rl::Vector2 center, Float | Integer inner_radius, Float | Integer outer_radius, Float | Integer start_angle, Float | Integer end_angle, Integer segments, Rl::Color color) -> nil
  def self.draw_ring_lines: (Rl::Vector2 center, Float | Integer inner_radius, Float | Integer outer_radius, Float | Integer start_angle, Float | Integer end_angle, Integer segments, Rl::Color color) -> nil
  def self.draw_rectangle: (Integer pos_x, Integer pos_y, Integer width, Integer height, Rl::Color color) -> nil
  def self.draw_rectangle_v: (Rl::Vector2 position, Rl::Vector2 size, Rl::Color color) -> nil
  def self.draw_rectangle_rec: (Rl::Rectangle rec, Rl::Color color) -> nil
  def self.draw_rectangle_pro: (Rl::Rectangle rec, Rl::Vector2 origin, Float | Integer rotation, Rl::Color color) -> nil
  def self.draw_rectangle_gradient_v: (Integer pos_x, Integer pos_y, Integer width, Integer height, Rl::Color top, Rl::Color bottom) -> nil
  def self.draw_rectangle_gradient_h: (Integer pos_x, Integer pos_y, Integer width, Integer height, Rl::Color left, Rl::Color right) -> nil
  def self.draw_rectangle_gradient_ex: (Rl::Rectangle rec, Rl::Color top_left, Rl::Color bottom_left, Rl::Color bottom_right, Rl::Color top_right) -> nil
  def self.draw_rectangle_lines: (Integer pos_x, Integer pos_y, Integer width, Integer height, Rl::Color color) -> nil
  def self.draw_rectangle_lines_ex: (Rl::Rectangle rec, Float | Integer line_thick, Rl::Color color) -> nil
  def self.draw_rectangle_rounded: (Rl::Rectangle rec, Float | Integer roundness, Integer segments, Rl::Color color) -> nil
  def self.draw_rectangle_rounded_lines: (Rl::Rectangle rec, Float | Integer roundness, Integer segments, Rl::Color color) -> nil
  def self.draw_rectangle_rounded_lines_ex: (Rl::Rectangle rec, Float | Integer roundness, Integer segments, Float | Integer line_thick, Rl::Color color) -> nil
  def self.draw_triangle: (Rl::Vector2 v1, Rl::Vector2 v2, Rl::Vector2 v3, Rl::Color color) -> nil
  def self.draw_triangle_lines: (Rl::Vector2 v1, Rl::Vector2 v2, Rl::Vector2 v3, Rl::Color color) -> nil
  def self.draw_triangle_fan: (Rl::Vector2 points, Integer point_count, Rl::Color color) -> nil
  def self.draw_triangle_strip: (Rl::Vector2 points, Integer point_count, Rl::Color color) -> nil
  def self.draw_poly: (Rl::Vector2 center, Integer sides, Float | Integer radius, Float | Integer rotation, Rl::Color color) -> nil
  def self.draw_poly_lines: (Rl::Vector2 center, Integer sides, Float | Integer radius, Float | Integer rotation, Rl::Color color) -> nil
  def self.draw_poly_lines_ex: (Rl::Vector2 center, Integer sides, Float | Integer radius, Float | Integer rotation, Float | Integer line_thick, Rl::Color color) -> nil
  def self.draw_spline_linear: (Rl::Vector2 points, Integer point_count, Float | Integer thick, Rl::Color color) -> nil
  def self.draw_spline_basis: (Rl::Vector2 points, Integer point_count, Float | Integer thick, Rl::Color color) -> nil
  def self.draw_spline_catmull_rom: (Rl::Vector2 points, Integer point_count, Float | Integer thick, Rl::Color color) -> nil
  def self.draw_spline_bezier_quadratic: (Rl::Vector2 points, Integer point_count, Float | Integer thick, Rl::Color color) -> nil
  def self.draw_spline_bezier_cubic: (Rl::Vector2 points, Integer point_count, Float | Integer thick, Rl::Color color) -> nil
  def self.draw_spline_segment_linear: (Rl::Vector2 p1, Rl::Vector2 p2, Float | Integer thick, Rl::Color color) -> nil
  def self.draw_spline_segment_basis: (Rl::Vector2 p1, Rl::Vector2 p2, Rl::Vector2 p3, Rl::Vector2 p4, Float | Integer thick, Rl::Color color) -> nil
  def self.draw_spline_segment_catmull_rom: (Rl::Vector2 p1, Rl::Vector2 p2, Rl::Vector2 p3, Rl::Vector2 p4, Float | Integer thick, Rl::Color color) -> nil
  def self.draw_spline_segment_bezier_quadratic: (Rl::Vector2 p1, Rl::Vector2 c2, Rl::Vector2 p3, Float | Integer thick, Rl::Color color) -> nil
  def self.draw_spline_segment_bezier_cubic: (Rl::Vector2 p1, Rl::Vector2 c2, Rl::Vector2 c3, Rl::Vector2 p4, Float | Integer thick, Rl::Color color) -> nil
  def self.get_spline_point_linear: (Rl::Vector2 start_pos, Rl::Vector2 end_pos, Float | Integer t) -> Rl::Vector2
  def self.get_spline_point_basis: (Rl::Vector2 p1, Rl::Vector2 p2, Rl::Vector2 p3, Rl::Vector2 p4, Float | Integer t) -> Rl::Vector2
  def self.get_spline_point_catmull_rom: (Rl::Vector2 p1, Rl::Vector2 p2, Rl::Vector2 p3, Rl::Vector2 p4, Float | Integer t) -> Rl::Vector2
  def self.get_spline_point_bezier_quad: (Rl::Vector2 p1, Rl::Vector2 c2, Rl::Vector2 p3, Float | Integer t) -> Rl::Vector2
  def self.get_spline_point_bezier_cubic: (Rl::Vector2 p1, Rl::Vector2 c2, Rl::Vector2 c3, Rl::Vector2 p4, Float | Integer t) -> Rl::Vector2
  def self.check_collision_recs: (Rl::Rectangle rec1, Rl::Rectangle rec2) -> bool
  def self.check_collision_circles: (Rl::Vector2 center1, Float | Integer radius1, Rl::Vector2 center2, Float | Integer radius2) -> bool
  def self.check_collision_circle_rec: (Rl::Vector2 center, Float | Integer radius, Rl::Rectangle rec) -> bool
  def self.check_collision_circle_line: (Rl::Vector2 center, Float | Integer radius, Rl::Vector2 p1, Rl::Vector2 p2) -> bool
  def self.check_collision_point_rec: (Rl::Vector2 point, Rl::Rectangle rec) -> bool
  def self.check_collision_point_circle: (Rl::Vector2 point, Rl::Vector2 center, Float | Integer radius) -> bool
  def self.check_collision_point_triangle: (Rl::Vector2 point, Rl::Vector2 p1, Rl::Vector2 p2, Rl::Vector2 p3) -> bool
  def self.check_collision_point_line: (Rl::Vector2 point, Rl::Vector2 p1, Rl::Vector2 p2, Integer threshold) -> bool
  def self.check_collision_point_poly: (Rl::Vector2 point, Rl::Vector2 points, Integer point_count) -> bool
  def self.check_collision_lines: (Rl::Vector2 start_pos1, Rl::Vector2 end_pos1, Rl::Vector2 start_pos2, Rl::Vector2 end_pos2, Rl::Vector2 collision_point) -> bool
  def self.get_collision_rec: (Rl::Rectangle rec1, Rl::Rectangle rec2) -> Rl::Rectangle
  def self.load_image: (String file_name) -> Rl::Image
  def self.load_image_raw: (String file_name, Integer width, Integer height, Integer format, Integer header_size) -> Rl::Image
  def self.load_image_from_texture: (Rl::Texture texture) -> Rl::Image
  def self.load_image_from_screen: () -> Rl::Image
  def self.image_valid?: (Rl::Image image) -> bool
  def self.unload_image: (Rl::Image image) -> nil
  def self.export_image: (Rl::Image image, String file_name) -> bool
  def self.export_image_as_code: (Rl::Image image, String file_name) -> bool
  def self.gen_image_color: (Integer width, Integer height, Rl::Color color) -> Rl::Image
  def self.gen_image_gradient_linear: (Integer width, Integer height, Integer direction, Rl::Color start, Rl::Color end) -> Rl::Image
  def self.gen_image_gradient_radial: (Integer width, Integer height, Float | Integer density, Rl::Color inner, Rl::Color outer) -> Rl::Image
  def self.gen_image_gradient_square: (Integer width, Integer height, Float | Integer density, Rl::Color inner, Rl::Color outer) -> Rl::Image
  def self.gen_image_checked: (Integer width, Integer height, Integer checks_x, Integer checks_y, Rl::Color col1, Rl::Color col2) -> Rl::Image
  def self.gen_image_white_noise: (Integer width, Integer height, Float | Integer factor) -> Rl::Image
  def self.gen_image_perlin_noise: (Integer width, Integer height, Integer offset_x, Integer offset_y, Float | Integer scale) -> Rl::Image
  def self.gen_image_cellular: (Integer width, Integer height, Integer tile_size) -> Rl::Image
  def self.gen_image_text: (Integer width, Integer height, String text) -> Rl::Image
  def self.image_copy: (Rl::Image image) -> Rl::Image
  def self.image_from_image: (Rl::Image image, Rl::Rectangle rec) -> Rl::Image
  def self.image_from_channel: (Rl::Image image, Integer selected_channel) -> Rl::Image
  def self.image_text: (String text, Integer font_size, Rl::Color color) -> Rl::Image
  def self.image_text_ex: (Rl::Font font, String text, Float | Integer font_size, Float | Integer spacing, Rl::Color tint) -> Rl::Image
  def self.image_format: (Rl::Image image, Integer new_format) -> nil
  def self.image_to_pot: (Rl::Image image, Rl::Color fill) -> nil
  def self.image_crop: (Rl::Image image, Rl::Rectangle crop) -> nil
  def self.image_alpha_crop: (Rl::Image image, Float | Integer threshold) -> nil
  def self.image_alpha_clear: (Rl::Image image, Rl::Color color, Float | Integer threshold) -> nil
  def self.image_alpha_mask: (Rl::Image image, Rl::Image alpha_mask) -> nil
  def self.image_alpha_premultiply: (Rl::Image image) -> nil
  def self.image_blur_gaussian: (Rl::Image image, Integer blur_size) -> nil
  def self.image_resize: (Rl::Image image, Integer new_width, Integer new_height) -> nil
  def self.image_resize_nn: (Rl::Image image, Integer new_width, Integer new_height) -> nil
  def self.image_resize_canvas: (Rl::Image image, Integer new_width, Integer new_height, Integer offset_x, Integer offset_y, Rl::Color fill) -> nil
  def self.image_mipmaps: (Rl::Image image) -> nil
  def self.image_dither: (Rl::Image image, Integer r_bpp, Integer g_bpp, Integer b_bpp, Integer a_bpp) -> nil
  def self.image_flip_vertical: (Rl::Image image) -> nil
  def self.image_flip_horizontal: (Rl::Image image) -> nil
  def self.image_rotate: (Rl::Image image, Integer degrees) -> nil
  def self.image_rotate_cw: (Rl::Image image) -> nil
  def self.image_rotate_ccw: (Rl::Image image) -> nil
  def self.image_color_tint: (Rl::Image image, Rl::Color color) -> nil
  def self.image_color_invert: (Rl::Image image) -> nil
  def self.image_color_grayscale: (Rl::Image image) -> nil
  def self.image_color_contrast: (Rl::Image image, Float | Integer contrast) -> nil
  def self.image_color_brightness: (Rl::Image image, Integer brightness) -> nil
  def self.image_color_replace: (Rl::Image image, Rl::Color color, Rl::Color replace) -> nil
  def self.unload_image_colors: (Rl::Color colors) -> nil
  def self.unload_image_palette: (Rl::Color colors) -> nil
  def self.get_image_alpha_border: (Rl::Image image, Float | Integer threshold) -> Rl::Rectangle
  def self.get_image_color: (Rl::Image image, Integer x, Integer y) -> Rl::Color
  def self.image_clear_background: (Rl::Image dst, Rl::Color color) -> nil
  def self.image_draw_pixel: (Rl::Image dst, Integer pos_x, Integer pos_y, Rl::Color color) -> nil
  def self.image_draw_pixel_v: (Rl::Image dst, Rl::Vector2 position, Rl::Color color) -> nil
  def self.image_draw_line: (Rl::Image dst, Integer start_pos_x, Integer start_pos_y, Integer end_pos_x, Integer end_pos_y, Rl::Color color) -> nil
  def self.image_draw_line_v: (Rl::Image dst, Rl::Vector2 start, Rl::Vector2 end, Rl::Color color) -> nil
  def self.image_draw_line_ex: (Rl::Image dst, Rl::Vector2 start, Rl::Vector2 end, Integer thick, Rl::Color color) -> nil
  def self.image_draw_circle: (Rl::Image dst, Integer center_x, Integer center_y, Integer radius, Rl::Color color) -> nil
  def self.image_draw_circle_v: (Rl::Image dst, Rl::Vector2 center, Integer radius, Rl::Color color) -> nil
  def self.image_draw_circle_lines: (Rl::Image dst, Integer center_x, Integer center_y, Integer radius, Rl::Color color) -> nil
  def self.image_draw_circle_lines_v: (Rl::Image dst, Rl::Vector2 center, Integer radius, Rl::Color color) -> nil
  def self.image_draw_rectangle: (Rl::Image dst, Integer pos_x, Integer pos_y, Integer width, Integer height, Rl::Color color) -> nil
  def self.image_draw_rectangle_v: (Rl::Image dst, Rl::Vector2 position, Rl::Vector2 size, Rl::Color color) -> nil
  def self.image_draw_rectangle_rec: (Rl::Image dst, Rl::Rectangle rec, Rl::Color color) -> nil
  def self.image_draw_rectangle_lines: (Rl::Image dst, Rl::Rectangle rec, Integer thick, Rl::Color color) -> nil
  def self.image_draw_triangle: (Rl::Image dst, Rl::Vector2 v1, Rl::Vector2 v2, Rl::Vector2 v3, Rl::Color color) -> nil
  def self.image_draw_triangle_ex: (Rl::Image dst, Rl::Vector2 v1, Rl::Vector2 v2, Rl::Vector2 v3, Rl::Color c1, Rl::Color c2, Rl::Color c3) -> nil
  def self.image_draw_triangle_lines: (Rl::Image dst, Rl::Vector2 v1, Rl::Vector2 v2, Rl::Vector2 v3, Rl::Color color) -> nil
  def self.image_draw_triangle_fan: (Rl::Image dst, Rl::Vector2 points, Integer point_count, Rl::Color color) -> nil
  def self.image_draw_triangle_strip: (Rl::Image dst, Rl::Vector2 points, Integer point_count, Rl::Color color) -> nil
  def self.image_draw: (Rl::Image dst, Rl::Image src, Rl::Rectangle src_rec, Rl::Rectangle dst_rec, Rl::Color tint) -> nil
  def self.image_draw_text: (Rl::Image dst, String text, Integer pos_x, Integer pos_y, Integer font_size, Rl::Color color) -> nil
  def self.image_draw_text_ex: (Rl::Image dst, Rl::Font font, String text, Rl::Vector2 position, Float | Integer font_size, Float | Integer spacing, Rl::Color tint) -> nil
  def self.load_texture: (String file_name) -> Rl::Texture
  def self.load_texture_from_image: (Rl::Image image) -> Rl::Texture
  def self.load_texture_cubemap: (Rl::Image image, Integer layout) -> Rl::Texture
  def self.load_render_texture: (Integer width, Integer height) -> Rl::RenderTexture
  def self.texture_valid?: (Rl::Texture texture) -> bool
  def self.unload_texture: (Rl::Texture texture) -> nil
  def self.render_texture_valid?: (Rl::RenderTexture target) -> bool
  def self.unload_render_texture: (Rl::RenderTexture target) -> nil
  def self.gen_texture_mipmaps: (Rl::Texture texture) -> nil
  def self.set_texture_filter: (Rl::Texture texture, Integer filter) -> nil
  def self.set_texture_wrap: (Rl::Texture texture, Integer wrap) -> nil
  def self.draw_texture: (Rl::Texture texture, Integer pos_x, Integer pos_y, Rl::Color tint) -> nil
  def self.draw_texture_v: (Rl::Texture texture, Rl::Vector2 position, Rl::Color tint) -> nil
  def self.draw_texture_ex: (Rl::Texture texture, Rl::Vector2 position, Float | Integer rotation, Float | Integer scale, Rl::Color tint) -> nil
  def self.draw_texture_rec: (Rl::Texture texture, Rl::Rectangle source, Rl::Vector2 position, Rl::Color tint) -> nil
  def self.draw_texture_n_patch: (Rl::Texture texture, Rl::NPatchInfo n_patch_info, Rl::Rectangle dest, Rl::Vector2 origin, Float | Integer rotation, Rl::Color tint) -> nil
  def self.color_is_equal: (Rl::Color col1, Rl::Color col2) -> bool
  def self.fade: (Rl::Color color, Float | Integer alpha) -> Rl::Color
  def self.color_to_int: (Rl::Color color) -> Integer
  def self.color_normalize: (Rl::Color color) -> Rl::Vector4
  def self.color_from_normalized: (Rl::Vector4 normalized) -> Rl::Color
  def self.color_to_hsv: (Rl::Color color) -> Rl::Vector3
  def self.color_from_hsv: (Float | Integer hue, Float | Integer saturation, Float | Integer value) -> Rl::Color
  def self.color_tint: (Rl::Color color, Rl::Color tint) -> Rl::Color
  def self.color_brightness: (Rl::Color color, Float | Integer factor) -> Rl::Color
  def self.color_contrast: (Rl::Color color, Float | Integer contrast) -> Rl::Color
  def self.color_alpha: (Rl::Color color, Float | Integer alpha) -> Rl::Color
  def self.color_alpha_blend: (Rl::Color dst, Rl::Color src, Rl::Color tint) -> Rl::Color
  def self.color_lerp: (Rl::Color color1, Rl::Color color2, Float | Integer factor) -> Rl::Color
  def self.get_color: (Integer hex_value) -> Rl::Color
  def self.get_pixel_data_size: (Integer width, Integer height, Integer format) -> Integer
  def self.get_font_default: () -> Rl::Font
  def self.load_font: (String file_name) -> Rl::Font
  def self.load_font_from_image: (Rl::Image image, Rl::Color key, Integer first_char) -> Rl::Font
  def self.font_valid?: (Rl::Font font) -> bool
  def self.unload_font_data: (Rl::GlyphInfo glyphs, Integer glyph_count) -> nil
  def self.unload_font: (Rl::Font font) -> nil
  def self.export_font_as_code: (Rl::Font font, String file_name) -> bool
  def self.draw_fps: (Integer pos_x, Integer pos_y) -> nil
  def self.draw_text_ex: (Rl::Font font, String text, Rl::Vector2 position, Float | Integer font_size, Float | Integer spacing, Rl::Color tint) -> nil
  def self.draw_text_pro: (Rl::Font font, String text, Rl::Vector2 position, Rl::Vector2 origin, Float | Integer rotation, Float | Integer font_size, Float | Integer spacing, Rl::Color tint) -> nil
  def self.draw_text_codepoint: (Rl::Font font, Integer codepoint, Rl::Vector2 position, Float | Integer font_size, Rl::Color tint) -> nil
  def self.set_text_line_spacing: (Integer spacing) -> nil
  def self.measure_text: (String text, Integer font_size) -> Integer
  def self.measure_text_ex: (Rl::Font font, String text, Float | Integer font_size, Float | Integer spacing) -> Rl::Vector2
  def self.get_glyph_index: (Rl::Font font, Integer codepoint) -> Integer
  def self.get_glyph_info: (Rl::Font font, Integer codepoint) -> Rl::GlyphInfo
  def self.get_glyph_atlas_rec: (Rl::Font font, Integer codepoint) -> Rl::Rectangle
  def self.get_codepoint_count: (String text) -> Integer
  def self.text_is_equal: (String text1, String text2) -> bool
  def self.text_length: (String text) -> Integer
  def self.text_subtext: (String text, Integer position, Integer length) -> String
  def self.text_remove_spaces: (String text) -> String
  def self.get_text_between: (String text, String begin, String end) -> String
  def self.text_replace: (String text, String search, String replacement) -> String
  def self.text_replace_alloc: (String text, String search, String replacement) -> String
  def self.text_replace_between: (String text, String begin, String end, String replacement) -> String
  def self.text_replace_between_alloc: (String text, String begin, String end, String replacement) -> String
  def self.text_insert: (String text, String insert, Integer position) -> String
  def self.text_insert_alloc: (String text, String insert, Integer position) -> String
  def self.text_find_index: (String text, String search) -> Integer
  def self.text_to_upper: (String text) -> String
  def self.text_to_lower: (String text) -> String
  def self.text_to_pascal: (String text) -> String
  def self.text_to_snake: (String text) -> String
  def self.text_to_camel: (String text) -> String
  def self.text_to_integer: (String text) -> Integer
  def self.text_to_float: (String text) -> Float
  def self.draw_line3d: (Rl::Vector3 start_pos, Rl::Vector3 end_pos, Rl::Color color) -> nil
  def self.draw_point3d: (Rl::Vector3 position, Rl::Color color) -> nil
  def self.draw_circle3d: (Rl::Vector3 center, Float | Integer radius, Rl::Vector3 rotation_axis, Float | Integer rotation_angle, Rl::Color color) -> nil
  def self.draw_triangle3d: (Rl::Vector3 v1, Rl::Vector3 v2, Rl::Vector3 v3, Rl::Color color) -> nil
  def self.draw_triangle_strip3d: (Rl::Vector3 points, Integer point_count, Rl::Color color) -> nil
  def self.draw_cube: (Rl::Vector3 position, Float | Integer width, Float | Integer height, Float | Integer length, Rl::Color color) -> nil
  def self.draw_cube_v: (Rl::Vector3 position, Rl::Vector3 size, Rl::Color color) -> nil
  def self.draw_cube_wires: (Rl::Vector3 position, Float | Integer width, Float | Integer height, Float | Integer length, Rl::Color color) -> nil
  def self.draw_cube_wires_v: (Rl::Vector3 position, Rl::Vector3 size, Rl::Color color) -> nil
  def self.draw_sphere: (Rl::Vector3 center_pos, Float | Integer radius, Rl::Color color) -> nil
  def self.draw_sphere_ex: (Rl::Vector3 center_pos, Float | Integer radius, Integer rings, Integer slices, Rl::Color color) -> nil
  def self.draw_sphere_wires: (Rl::Vector3 center_pos, Float | Integer radius, Integer rings, Integer slices, Rl::Color color) -> nil
  def self.draw_cylinder: (Rl::Vector3 position, Float | Integer radius_top, Float | Integer radius_bottom, Float | Integer height, Integer slices, Rl::Color color) -> nil
  def self.draw_cylinder_ex: (Rl::Vector3 start_pos, Rl::Vector3 end_pos, Float | Integer start_radius, Float | Integer end_radius, Integer sides, Rl::Color color) -> nil
  def self.draw_cylinder_wires: (Rl::Vector3 position, Float | Integer radius_top, Float | Integer radius_bottom, Float | Integer height, Integer slices, Rl::Color color) -> nil
  def self.draw_cylinder_wires_ex: (Rl::Vector3 start_pos, Rl::Vector3 end_pos, Float | Integer start_radius, Float | Integer end_radius, Integer sides, Rl::Color color) -> nil
  def self.draw_capsule: (Rl::Vector3 start_pos, Rl::Vector3 end_pos, Float | Integer radius, Integer slices, Integer rings, Rl::Color color) -> nil
  def self.draw_capsule_wires: (Rl::Vector3 start_pos, Rl::Vector3 end_pos, Float | Integer radius, Integer slices, Integer rings, Rl::Color color) -> nil
  def self.draw_plane: (Rl::Vector3 center_pos, Rl::Vector2 size, Rl::Color color) -> nil
  def self.draw_ray: (Rl::Ray ray, Rl::Color color) -> nil
  def self.draw_grid: (Integer slices, Float | Integer spacing) -> nil
  def self.load_model: (String file_name) -> Rl::Model
  def self.load_model_from_mesh: (Rl::Mesh mesh) -> Rl::Model
  def self.model_valid?: (Rl::Model model) -> bool
  def self.unload_model: (Rl::Model model) -> nil
  def self.get_model_bounding_box: (Rl::Model model) -> Rl::BoundingBox
  def self.draw_model: (Rl::Model model, Rl::Vector3 position, Float | Integer scale, Rl::Color tint) -> nil
  def self.draw_model_ex: (Rl::Model model, Rl::Vector3 position, Rl::Vector3 rotation_axis, Float | Integer rotation_angle, Rl::Vector3 scale, Rl::Color tint) -> nil
  def self.draw_model_wires: (Rl::Model model, Rl::Vector3 position, Float | Integer scale, Rl::Color tint) -> nil
  def self.draw_model_wires_ex: (Rl::Model model, Rl::Vector3 position, Rl::Vector3 rotation_axis, Float | Integer rotation_angle, Rl::Vector3 scale, Rl::Color tint) -> nil
  def self.draw_bounding_box: (Rl::BoundingBox box, Rl::Color color) -> nil
  def self.draw_billboard: (Rl::Camera3D camera, Rl::Texture texture, Rl::Vector3 position, Float | Integer scale, Rl::Color tint) -> nil
  def self.draw_billboard_rec: (Rl::Camera3D camera, Rl::Texture texture, Rl::Rectangle source, Rl::Vector3 position, Rl::Vector2 size, Rl::Color tint) -> nil
  def self.draw_billboard_pro: (Rl::Camera3D camera, Rl::Texture texture, Rl::Rectangle source, Rl::Vector3 position, Rl::Vector3 up, Rl::Vector2 size, Rl::Vector2 origin, Float | Integer rotation, Rl::Color tint) -> nil
  def self.upload_mesh: (Rl::Mesh mesh, bool dynamic) -> nil
  def self.unload_mesh: (Rl::Mesh mesh) -> nil
  def self.draw_mesh: (Rl::Mesh mesh, Rl::Material material, Rl::Matrix transform) -> nil
  def self.draw_mesh_instanced: (Rl::Mesh mesh, Rl::Material material, Rl::Matrix transforms, Integer instances) -> nil
  def self.get_mesh_bounding_box: (Rl::Mesh mesh) -> Rl::BoundingBox
  def self.gen_mesh_tangents: (Rl::Mesh mesh) -> nil
  def self.export_mesh: (Rl::Mesh mesh, String file_name) -> bool
  def self.export_mesh_as_code: (Rl::Mesh mesh, String file_name) -> bool
  def self.gen_mesh_poly: (Integer sides, Float | Integer radius) -> Rl::Mesh
  def self.gen_mesh_plane: (Float | Integer width, Float | Integer length, Integer res_x, Integer res_z) -> Rl::Mesh
  def self.gen_mesh_cube: (Float | Integer width, Float | Integer height, Float | Integer length) -> Rl::Mesh
  def self.gen_mesh_sphere: (Float | Integer radius, Integer rings, Integer slices) -> Rl::Mesh
  def self.gen_mesh_hemi_sphere: (Float | Integer radius, Integer rings, Integer slices) -> Rl::Mesh
  def self.gen_mesh_cylinder: (Float | Integer radius, Float | Integer height, Integer slices) -> Rl::Mesh
  def self.gen_mesh_cone: (Float | Integer radius, Float | Integer height, Integer slices) -> Rl::Mesh
  def self.gen_mesh_torus: (Float | Integer radius, Float | Integer size, Integer rad_seg, Integer sides) -> Rl::Mesh
  def self.gen_mesh_knot: (Float | Integer radius, Float | Integer size, Integer rad_seg, Integer sides) -> Rl::Mesh
  def self.gen_mesh_heightmap: (Rl::Image heightmap, Rl::Vector3 size) -> Rl::Mesh
  def self.gen_mesh_cubicmap: (Rl::Image cubicmap, Rl::Vector3 cube_size) -> Rl::Mesh
  def self.load_material_default: () -> Rl::Material
  def self.material_valid?: (Rl::Material material) -> bool
  def self.unload_material: (Rl::Material material) -> nil
  def self.set_material_texture: (Rl::Material material, Integer map_type, Rl::Texture texture) -> nil
  def self.set_model_mesh_material: (Rl::Model model, Integer mesh_id, Integer material_id) -> nil
  def self.update_model_animation: (Rl::Model model, Rl::ModelAnimation anim, Float | Integer frame) -> nil
  def self.update_model_animation_ex: (Rl::Model model, Rl::ModelAnimation anim_a, Float | Integer frame_a, Rl::ModelAnimation anim_b, Float | Integer frame_b, Float | Integer blend) -> nil
  def self.unload_model_animations: (Rl::ModelAnimation animations, Integer anim_count) -> nil
  def self.model_animation_valid?: (Rl::Model model, Rl::ModelAnimation anim) -> bool
  def self.check_collision_spheres: (Rl::Vector3 center1, Float | Integer radius1, Rl::Vector3 center2, Float | Integer radius2) -> bool
  def self.check_collision_boxes: (Rl::BoundingBox box1, Rl::BoundingBox box2) -> bool
  def self.check_collision_box_sphere: (Rl::BoundingBox box, Rl::Vector3 center, Float | Integer radius) -> bool
  def self.get_ray_collision_sphere: (Rl::Ray ray, Rl::Vector3 center, Float | Integer radius) -> Rl::RayCollision
  def self.get_ray_collision_box: (Rl::Ray ray, Rl::BoundingBox box) -> Rl::RayCollision
  def self.get_ray_collision_mesh: (Rl::Ray ray, Rl::Mesh mesh, Rl::Matrix transform) -> Rl::RayCollision
  def self.get_ray_collision_triangle: (Rl::Ray ray, Rl::Vector3 p1, Rl::Vector3 p2, Rl::Vector3 p3) -> Rl::RayCollision
  def self.get_ray_collision_quad: (Rl::Ray ray, Rl::Vector3 p1, Rl::Vector3 p2, Rl::Vector3 p3, Rl::Vector3 p4) -> Rl::RayCollision
  def self.init_audio_device: () -> nil
  def self.close_audio_device: () -> nil
  def self.audio_device_ready?: () -> bool
  def self.set_master_volume: (Float | Integer volume) -> nil
  def self.get_master_volume: () -> Float
  def self.load_wave: (String file_name) -> Rl::Wave
  def self.wave_valid?: (Rl::Wave wave) -> bool
  def self.load_sound: (String file_name) -> Rl::Sound
  def self.load_sound_from_wave: (Rl::Wave wave) -> Rl::Sound
  def self.load_sound_alias: (Rl::Sound source) -> Rl::Sound
  def self.sound_valid?: (Rl::Sound sound) -> bool
  def self.unload_wave: (Rl::Wave wave) -> nil
  def self.unload_sound: (Rl::Sound sound) -> nil
  def self.unload_sound_alias: (Rl::Sound alias) -> nil
  def self.export_wave: (Rl::Wave wave, String file_name) -> bool
  def self.export_wave_as_code: (Rl::Wave wave, String file_name) -> bool
  def self.play_sound: (Rl::Sound sound) -> nil
  def self.stop_sound: (Rl::Sound sound) -> nil
  def self.pause_sound: (Rl::Sound sound) -> nil
  def self.resume_sound: (Rl::Sound sound) -> nil
  def self.sound_playing?: (Rl::Sound sound) -> bool
  def self.set_sound_volume: (Rl::Sound sound, Float | Integer volume) -> nil
  def self.set_sound_pitch: (Rl::Sound sound, Float | Integer pitch) -> nil
  def self.set_sound_pan: (Rl::Sound sound, Float | Integer pan) -> nil
  def self.wave_copy: (Rl::Wave wave) -> Rl::Wave
  def self.wave_crop: (Rl::Wave wave, Integer init_frame, Integer final_frame) -> nil
  def self.wave_format: (Rl::Wave wave, Integer sample_rate, Integer sample_size, Integer channels) -> nil
  def self.load_music_stream: (String file_name) -> Rl::Music
  def self.music_valid?: (Rl::Music music) -> bool
  def self.unload_music_stream: (Rl::Music music) -> nil
  def self.play_music_stream: (Rl::Music music) -> nil
  def self.music_stream_playing?: (Rl::Music music) -> bool
  def self.update_music_stream: (Rl::Music music) -> nil
  def self.stop_music_stream: (Rl::Music music) -> nil
  def self.pause_music_stream: (Rl::Music music) -> nil
  def self.resume_music_stream: (Rl::Music music) -> nil
  def self.seek_music_stream: (Rl::Music music, Float | Integer position) -> nil
  def self.set_music_volume: (Rl::Music music, Float | Integer volume) -> nil
  def self.set_music_pitch: (Rl::Music music, Float | Integer pitch) -> nil
  def self.set_music_pan: (Rl::Music music, Float | Integer pan) -> nil
  def self.get_music_time_length: (Rl::Music music) -> Float
  def self.get_music_time_played: (Rl::Music music) -> Float
  def self.load_audio_stream: (Integer sample_rate, Integer sample_size, Integer channels) -> Rl::AudioStream
  def self.audio_stream_valid?: (Rl::AudioStream stream) -> bool
  def self.unload_audio_stream: (Rl::AudioStream stream) -> nil
  def self.audio_stream_processed?: (Rl::AudioStream stream) -> bool
  def self.play_audio_stream: (Rl::AudioStream stream) -> nil
  def self.pause_audio_stream: (Rl::AudioStream stream) -> nil
  def self.resume_audio_stream: (Rl::AudioStream stream) -> nil
  def self.audio_stream_playing?: (Rl::AudioStream stream) -> bool
  def self.stop_audio_stream: (Rl::AudioStream stream) -> nil
  def self.set_audio_stream_volume: (Rl::AudioStream stream, Float | Integer volume) -> nil
  def self.set_audio_stream_pitch: (Rl::AudioStream stream, Float | Integer pitch) -> nil
  def self.set_audio_stream_pan: (Rl::AudioStream stream, Float | Integer pan) -> nil
  def self.set_audio_stream_buffer_size_default: (Integer size) -> nil
  def self.clamp: (Float | Integer value, Float | Integer min, Float | Integer max) -> Float
  def self.lerp: (Float | Integer start, Float | Integer end, Float | Integer amount) -> Float
  def self.normalize: (Float | Integer value, Float | Integer start, Float | Integer end) -> Float
  def self.remap: (Float | Integer value, Float | Integer input_start, Float | Integer input_end, Float | Integer output_start, Float | Integer output_end) -> Float
  def self.wrap: (Float | Integer value, Float | Integer min, Float | Integer max) -> Float
  def self.float_equals: (Float | Integer x, Float | Integer y) -> Integer
  def self.vector2_zero: () -> Rl::Vector2
  def self.vector2_one: () -> Rl::Vector2
  def self.vector2_add: (Rl::Vector2 v1, Rl::Vector2 v2) -> Rl::Vector2
  def self.vector2_add_value: (Rl::Vector2 v, Float | Integer add) -> Rl::Vector2
  def self.vector2_subtract: (Rl::Vector2 v1, Rl::Vector2 v2) -> Rl::Vector2
  def self.vector2_subtract_value: (Rl::Vector2 v, Float | Integer sub) -> Rl::Vector2
  def self.vector2_length: (Rl::Vector2 v) -> Float
  def self.vector2_length_sqr: (Rl::Vector2 v) -> Float
  def self.vector2_dot_product: (Rl::Vector2 v1, Rl::Vector2 v2) -> Float
  def self.vector2_cross_product: (Rl::Vector2 v1, Rl::Vector2 v2) -> Float
  def self.vector2_distance: (Rl::Vector2 v1, Rl::Vector2 v2) -> Float
  def self.vector2_distance_sqr: (Rl::Vector2 v1, Rl::Vector2 v2) -> Float
  def self.vector2_angle: (Rl::Vector2 v1, Rl::Vector2 v2) -> Float
  def self.vector2_line_angle: (Rl::Vector2 start, Rl::Vector2 end) -> Float
  def self.vector2_scale: (Rl::Vector2 v, Float | Integer scale) -> Rl::Vector2
  def self.vector2_multiply: (Rl::Vector2 v1, Rl::Vector2 v2) -> Rl::Vector2
  def self.vector2_negate: (Rl::Vector2 v) -> Rl::Vector2
  def self.vector2_divide: (Rl::Vector2 v1, Rl::Vector2 v2) -> Rl::Vector2
  def self.vector2_normalize: (Rl::Vector2 v) -> Rl::Vector2
  def self.vector2_transform: (Rl::Vector2 v, Rl::Matrix mat) -> Rl::Vector2
  def self.vector2_lerp: (Rl::Vector2 v1, Rl::Vector2 v2, Float | Integer amount) -> Rl::Vector2
  def self.vector2_reflect: (Rl::Vector2 v, Rl::Vector2 normal) -> Rl::Vector2
  def self.vector2_min: (Rl::Vector2 v1, Rl::Vector2 v2) -> Rl::Vector2
  def self.vector2_max: (Rl::Vector2 v1, Rl::Vector2 v2) -> Rl::Vector2
  def self.vector2_rotate: (Rl::Vector2 v, Float | Integer angle) -> Rl::Vector2
  def self.vector2_move_towards: (Rl::Vector2 v, Rl::Vector2 target, Float | Integer max_distance) -> Rl::Vector2
  def self.vector2_invert: (Rl::Vector2 v) -> Rl::Vector2
  def self.vector2_clamp: (Rl::Vector2 v, Rl::Vector2 min, Rl::Vector2 max) -> Rl::Vector2
  def self.vector2_clamp_value: (Rl::Vector2 v, Float | Integer min, Float | Integer max) -> Rl::Vector2
  def self.vector2_equals: (Rl::Vector2 p, Rl::Vector2 q) -> Integer
  def self.vector2_refract: (Rl::Vector2 v, Rl::Vector2 n, Float | Integer r) -> Rl::Vector2
  def self.vector3_zero: () -> Rl::Vector3
  def self.vector3_one: () -> Rl::Vector3
  def self.vector3_add: (Rl::Vector3 v1, Rl::Vector3 v2) -> Rl::Vector3
  def self.vector3_add_value: (Rl::Vector3 v, Float | Integer add) -> Rl::Vector3
  def self.vector3_subtract: (Rl::Vector3 v1, Rl::Vector3 v2) -> Rl::Vector3
  def self.vector3_subtract_value: (Rl::Vector3 v, Float | Integer sub) -> Rl::Vector3
  def self.vector3_scale: (Rl::Vector3 v, Float | Integer scalar) -> Rl::Vector3
  def self.vector3_multiply: (Rl::Vector3 v1, Rl::Vector3 v2) -> Rl::Vector3
  def self.vector3_cross_product: (Rl::Vector3 v1, Rl::Vector3 v2) -> Rl::Vector3
  def self.vector3_perpendicular: (Rl::Vector3 v) -> Rl::Vector3
  def self.vector3_length: (Rl::Vector3 v) -> Float
  def self.vector3_length_sqr: (Rl::Vector3 v) -> Float
  def self.vector3_dot_product: (Rl::Vector3 v1, Rl::Vector3 v2) -> Float
  def self.vector3_distance: (Rl::Vector3 v1, Rl::Vector3 v2) -> Float
  def self.vector3_distance_sqr: (Rl::Vector3 v1, Rl::Vector3 v2) -> Float
  def self.vector3_angle: (Rl::Vector3 v1, Rl::Vector3 v2) -> Float
  def self.vector3_negate: (Rl::Vector3 v) -> Rl::Vector3
  def self.vector3_divide: (Rl::Vector3 v1, Rl::Vector3 v2) -> Rl::Vector3
  def self.vector3_normalize: (Rl::Vector3 v) -> Rl::Vector3
  def self.vector3_project: (Rl::Vector3 v1, Rl::Vector3 v2) -> Rl::Vector3
  def self.vector3_reject: (Rl::Vector3 v1, Rl::Vector3 v2) -> Rl::Vector3
  def self.vector3_ortho_normalize: (Rl::Vector3 v1, Rl::Vector3 v2) -> nil
  def self.vector3_transform: (Rl::Vector3 v, Rl::Matrix mat) -> Rl::Vector3
  def self.vector3_rotate_by_quaternion: (Rl::Vector3 v, Rl::Vector4 q) -> Rl::Vector3
  def self.vector3_rotate_by_axis_angle: (Rl::Vector3 v, Rl::Vector3 axis, Float | Integer angle) -> Rl::Vector3
  def self.vector3_move_towards: (Rl::Vector3 v, Rl::Vector3 target, Float | Integer max_distance) -> Rl::Vector3
  def self.vector3_lerp: (Rl::Vector3 v1, Rl::Vector3 v2, Float | Integer amount) -> Rl::Vector3
  def self.vector3_cubic_hermite: (Rl::Vector3 v1, Rl::Vector3 tangent1, Rl::Vector3 v2, Rl::Vector3 tangent2, Float | Integer amount) -> Rl::Vector3
  def self.vector3_reflect: (Rl::Vector3 v, Rl::Vector3 normal) -> Rl::Vector3
  def self.vector3_min: (Rl::Vector3 v1, Rl::Vector3 v2) -> Rl::Vector3
  def self.vector3_max: (Rl::Vector3 v1, Rl::Vector3 v2) -> Rl::Vector3
  def self.vector3_barycenter: (Rl::Vector3 p, Rl::Vector3 a, Rl::Vector3 b, Rl::Vector3 c) -> Rl::Vector3
  def self.vector3_unproject: (Rl::Vector3 source, Rl::Matrix projection, Rl::Matrix view) -> Rl::Vector3
  def self.vector3_invert: (Rl::Vector3 v) -> Rl::Vector3
  def self.vector3_clamp: (Rl::Vector3 v, Rl::Vector3 min, Rl::Vector3 max) -> Rl::Vector3
  def self.vector3_clamp_value: (Rl::Vector3 v, Float | Integer min, Float | Integer max) -> Rl::Vector3
  def self.vector3_equals: (Rl::Vector3 p, Rl::Vector3 q) -> Integer
  def self.vector3_refract: (Rl::Vector3 v, Rl::Vector3 n, Float | Integer r) -> Rl::Vector3
  def self.vector4_zero: () -> Rl::Vector4
  def self.vector4_one: () -> Rl::Vector4
  def self.vector4_add: (Rl::Vector4 v1, Rl::Vector4 v2) -> Rl::Vector4
  def self.vector4_add_value: (Rl::Vector4 v, Float | Integer add) -> Rl::Vector4
  def self.vector4_subtract: (Rl::Vector4 v1, Rl::Vector4 v2) -> Rl::Vector4
  def self.vector4_subtract_value: (Rl::Vector4 v, Float | Integer add) -> Rl::Vector4
  def self.vector4_length: (Rl::Vector4 v) -> Float
  def self.vector4_length_sqr: (Rl::Vector4 v) -> Float
  def self.vector4_dot_product: (Rl::Vector4 v1, Rl::Vector4 v2) -> Float
  def self.vector4_distance: (Rl::Vector4 v1, Rl::Vector4 v2) -> Float
  def self.vector4_distance_sqr: (Rl::Vector4 v1, Rl::Vector4 v2) -> Float
  def self.vector4_scale: (Rl::Vector4 v, Float | Integer scale) -> Rl::Vector4
  def self.vector4_multiply: (Rl::Vector4 v1, Rl::Vector4 v2) -> Rl::Vector4
  def self.vector4_negate: (Rl::Vector4 v) -> Rl::Vector4
  def self.vector4_divide: (Rl::Vector4 v1, Rl::Vector4 v2) -> Rl::Vector4
  def self.vector4_normalize: (Rl::Vector4 v) -> Rl::Vector4
  def self.vector4_min: (Rl::Vector4 v1, Rl::Vector4 v2) -> Rl::Vector4
  def self.vector4_max: (Rl::Vector4 v1, Rl::Vector4 v2) -> Rl::Vector4
  def self.vector4_lerp: (Rl::Vector4 v1, Rl::Vector4 v2, Float | Integer amount) -> Rl::Vector4
  def self.vector4_move_towards: (Rl::Vector4 v, Rl::Vector4 target, Float | Integer max_distance) -> Rl::Vector4
  def self.vector4_invert: (Rl::Vector4 v) -> Rl::Vector4
  def self.vector4_equals: (Rl::Vector4 p, Rl::Vector4 q) -> Integer
  def self.matrix_determinant: (Rl::Matrix mat) -> Float
  def self.matrix_trace: (Rl::Matrix mat) -> Float
  def self.matrix_transpose: (Rl::Matrix mat) -> Rl::Matrix
  def self.matrix_invert: (Rl::Matrix mat) -> Rl::Matrix
  def self.matrix_identity: () -> Rl::Matrix
  def self.matrix_add: (Rl::Matrix left, Rl::Matrix right) -> Rl::Matrix
  def self.matrix_subtract: (Rl::Matrix left, Rl::Matrix right) -> Rl::Matrix
  def self.matrix_multiply: (Rl::Matrix left, Rl::Matrix right) -> Rl::Matrix
  def self.matrix_multiply_value: (Rl::Matrix left, Float | Integer value) -> Rl::Matrix
  def self.matrix_translate: (Float | Integer x, Float | Integer y, Float | Integer z) -> Rl::Matrix
  def self.matrix_rotate: (Rl::Vector3 axis, Float | Integer angle) -> Rl::Matrix
  def self.matrix_rotate_x: (Float | Integer angle) -> Rl::Matrix
  def self.matrix_rotate_y: (Float | Integer angle) -> Rl::Matrix
  def self.matrix_rotate_z: (Float | Integer angle) -> Rl::Matrix
  def self.matrix_rotate_xyz: (Rl::Vector3 angle) -> Rl::Matrix
  def self.matrix_rotate_zyx: (Rl::Vector3 angle) -> Rl::Matrix
  def self.matrix_scale: (Float | Integer x, Float | Integer y, Float | Integer z) -> Rl::Matrix
  def self.matrix_frustum: (Float | Integer left, Float | Integer right, Float | Integer bottom, Float | Integer top, Float | Integer near_plane, Float | Integer far_plane) -> Rl::Matrix
  def self.matrix_perspective: (Float | Integer fov_y, Float | Integer aspect, Float | Integer near_plane, Float | Integer far_plane) -> Rl::Matrix
  def self.matrix_ortho: (Float | Integer left, Float | Integer right, Float | Integer bottom, Float | Integer top, Float | Integer near_plane, Float | Integer far_plane) -> Rl::Matrix
  def self.matrix_look_at: (Rl::Vector3 eye, Rl::Vector3 target, Rl::Vector3 up) -> Rl::Matrix
  def self.quaternion_add: (Rl::Vector4 q1, Rl::Vector4 q2) -> Rl::Vector4
  def self.quaternion_add_value: (Rl::Vector4 q, Float | Integer add) -> Rl::Vector4
  def self.quaternion_subtract: (Rl::Vector4 q1, Rl::Vector4 q2) -> Rl::Vector4
  def self.quaternion_subtract_value: (Rl::Vector4 q, Float | Integer sub) -> Rl::Vector4
  def self.quaternion_identity: () -> Rl::Vector4
  def self.quaternion_length: (Rl::Vector4 q) -> Float
  def self.quaternion_normalize: (Rl::Vector4 q) -> Rl::Vector4
  def self.quaternion_invert: (Rl::Vector4 q) -> Rl::Vector4
  def self.quaternion_multiply: (Rl::Vector4 q1, Rl::Vector4 q2) -> Rl::Vector4
  def self.quaternion_scale: (Rl::Vector4 q, Float | Integer mul) -> Rl::Vector4
  def self.quaternion_divide: (Rl::Vector4 q1, Rl::Vector4 q2) -> Rl::Vector4
  def self.quaternion_lerp: (Rl::Vector4 q1, Rl::Vector4 q2, Float | Integer amount) -> Rl::Vector4
  def self.quaternion_nlerp: (Rl::Vector4 q1, Rl::Vector4 q2, Float | Integer amount) -> Rl::Vector4
  def self.quaternion_slerp: (Rl::Vector4 q1, Rl::Vector4 q2, Float | Integer amount) -> Rl::Vector4
  def self.quaternion_cubic_hermite_spline: (Rl::Vector4 q1, Rl::Vector4 out_tangent1, Rl::Vector4 q2, Rl::Vector4 in_tangent2, Float | Integer t) -> Rl::Vector4
  def self.quaternion_from_vector3_to_vector3: (Rl::Vector3 from, Rl::Vector3 to) -> Rl::Vector4
  def self.quaternion_from_matrix: (Rl::Matrix mat) -> Rl::Vector4
  def self.quaternion_to_matrix: (Rl::Vector4 q) -> Rl::Matrix
  def self.quaternion_from_axis_angle: (Rl::Vector3 axis, Float | Integer angle) -> Rl::Vector4
  def self.quaternion_from_euler: (Float | Integer pitch, Float | Integer yaw, Float | Integer roll) -> Rl::Vector4
  def self.quaternion_to_euler: (Rl::Vector4 q) -> Rl::Vector3
  def self.quaternion_transform: (Rl::Vector4 q, Rl::Matrix mat) -> Rl::Vector4
  def self.quaternion_equals: (Rl::Vector4 p, Rl::Vector4 q) -> Integer
  def self.matrix_compose: (Rl::Vector3 translation, Rl::Vector4 rotation, Rl::Vector3 scale) -> Rl::Matrix
  def self.matrix_decompose: (Rl::Matrix mat, Rl::Vector3 translation, Rl::Vector4 rotation, Rl::Vector3 scale) -> nil

  # --- Ruby sugar (mrblib/raylib.rb) ---
  def self.while_window_open: () { -> void } -> void
  def self.window_should_close?: () -> bool
  def self.draw: (?clear_color: Rl::Color) { -> void } -> void
  def self.mode_2d: (Rl::Camera2D camera) { -> void } -> void
  def self.mode_3d: (Rl::Camera3D camera) { -> void } -> void
  def self.texture_mode: (Rl::RenderTexture target) { -> void } -> void
  def self.blend_mode: (Integer mode) { -> void } -> void
  def self.shader_mode: (Rl::Shader shader) { -> void } -> void
  def self.scissor_mode: (Integer x, Integer y, Integer width, Integer height) { -> void } -> void
  def self.draw_text: (text: String, x: Integer, y: Integer, font_size: Integer, color: Rl::Color) -> nil
  def self.draw_texture_pro: (texture: Rl::Texture, source: Rl::Rectangle, dest: Rl::Rectangle, ?origin: Rl::Vector2, ?rotation: Float, ?tint: Rl::Color) -> nil
  def self.target_fps=: (Integer) -> Integer
  def self.master_volume=: (Float) -> Float
  def self.frame_time: () -> Float
  def self.time: () -> Float
  def self.fps: () -> Integer
  def self.screen_width: () -> Integer
  def self.screen_height: () -> Integer
  def self.mouse_x: () -> Integer
  def self.mouse_y: () -> Integer
  def self.mouse_position: () -> Rl::Vector2
  def self.mouse_wheel: () -> Float
  def self.platform: () -> Symbol
  def self.web?: () -> bool
  def self.desktop?: () -> bool
  def self.key_down?: (untyped key) -> bool
  def self.key_pressed?: (untyped key) -> bool
  def self.key_released?: (untyped key) -> bool
  def self.key_up?: (untyped key) -> bool

  # --- Constants ---
  FLAG_VSYNC_HINT: Integer
  FLAG_FULLSCREEN_MODE: Integer
  FLAG_WINDOW_RESIZABLE: Integer
  FLAG_WINDOW_UNDECORATED: Integer
  FLAG_WINDOW_HIDDEN: Integer
  FLAG_WINDOW_MINIMIZED: Integer
  FLAG_WINDOW_MAXIMIZED: Integer
  FLAG_WINDOW_UNFOCUSED: Integer
  FLAG_WINDOW_TOPMOST: Integer
  FLAG_WINDOW_ALWAYS_RUN: Integer
  FLAG_WINDOW_TRANSPARENT: Integer
  FLAG_WINDOW_HIGHDPI: Integer
  FLAG_WINDOW_MOUSE_PASSTHROUGH: Integer
  FLAG_BORDERLESS_WINDOWED_MODE: Integer
  FLAG_MSAA_4X_HINT: Integer
  FLAG_INTERLACED_HINT: Integer
  LOG_ALL: Integer
  LOG_TRACE: Integer
  LOG_DEBUG: Integer
  LOG_INFO: Integer
  LOG_WARNING: Integer
  LOG_ERROR: Integer
  LOG_FATAL: Integer
  LOG_NONE: Integer
  KEY_NULL: Integer
  KEY_APOSTROPHE: Integer
  KEY_COMMA: Integer
  KEY_MINUS: Integer
  KEY_PERIOD: Integer
  KEY_SLASH: Integer
  KEY_ZERO: Integer
  KEY_ONE: Integer
  KEY_TWO: Integer
  KEY_THREE: Integer
  KEY_FOUR: Integer
  KEY_FIVE: Integer
  KEY_SIX: Integer
  KEY_SEVEN: Integer
  KEY_EIGHT: Integer
  KEY_NINE: Integer
  KEY_SEMICOLON: Integer
  KEY_EQUAL: Integer
  KEY_A: Integer
  KEY_B: Integer
  KEY_C: Integer
  KEY_D: Integer
  KEY_E: Integer
  KEY_F: Integer
  KEY_G: Integer
  KEY_H: Integer
  KEY_I: Integer
  KEY_J: Integer
  KEY_K: Integer
  KEY_L: Integer
  KEY_M: Integer
  KEY_N: Integer
  KEY_O: Integer
  KEY_P: Integer
  KEY_Q: Integer
  KEY_R: Integer
  KEY_S: Integer
  KEY_T: Integer
  KEY_U: Integer
  KEY_V: Integer
  KEY_W: Integer
  KEY_X: Integer
  KEY_Y: Integer
  KEY_Z: Integer
  KEY_LEFT_BRACKET: Integer
  KEY_BACKSLASH: Integer
  KEY_RIGHT_BRACKET: Integer
  KEY_GRAVE: Integer
  KEY_SPACE: Integer
  KEY_ESCAPE: Integer
  KEY_ENTER: Integer
  KEY_TAB: Integer
  KEY_BACKSPACE: Integer
  KEY_INSERT: Integer
  KEY_DELETE: Integer
  KEY_RIGHT: Integer
  KEY_LEFT: Integer
  KEY_DOWN: Integer
  KEY_UP: Integer
  KEY_PAGE_UP: Integer
  KEY_PAGE_DOWN: Integer
  KEY_HOME: Integer
  KEY_END: Integer
  KEY_CAPS_LOCK: Integer
  KEY_SCROLL_LOCK: Integer
  KEY_NUM_LOCK: Integer
  KEY_PRINT_SCREEN: Integer
  KEY_PAUSE: Integer
  KEY_F1: Integer
  KEY_F2: Integer
  KEY_F3: Integer
  KEY_F4: Integer
  KEY_F5: Integer
  KEY_F6: Integer
  KEY_F7: Integer
  KEY_F8: Integer
  KEY_F9: Integer
  KEY_F10: Integer
  KEY_F11: Integer
  KEY_F12: Integer
  KEY_LEFT_SHIFT: Integer
  KEY_LEFT_CONTROL: Integer
  KEY_LEFT_ALT: Integer
  KEY_LEFT_SUPER: Integer
  KEY_RIGHT_SHIFT: Integer
  KEY_RIGHT_CONTROL: Integer
  KEY_RIGHT_ALT: Integer
  KEY_RIGHT_SUPER: Integer
  KEY_KB_MENU: Integer
  KEY_KP_0: Integer
  KEY_KP_1: Integer
  KEY_KP_2: Integer
  KEY_KP_3: Integer
  KEY_KP_4: Integer
  KEY_KP_5: Integer
  KEY_KP_6: Integer
  KEY_KP_7: Integer
  KEY_KP_8: Integer
  KEY_KP_9: Integer
  KEY_KP_DECIMAL: Integer
  KEY_KP_DIVIDE: Integer
  KEY_KP_MULTIPLY: Integer
  KEY_KP_SUBTRACT: Integer
  KEY_KP_ADD: Integer
  KEY_KP_ENTER: Integer
  KEY_KP_EQUAL: Integer
  KEY_BACK: Integer
  KEY_MENU: Integer
  KEY_VOLUME_UP: Integer
  KEY_VOLUME_DOWN: Integer
  MOUSE_BUTTON_LEFT: Integer
  MOUSE_BUTTON_RIGHT: Integer
  MOUSE_BUTTON_MIDDLE: Integer
  MOUSE_BUTTON_SIDE: Integer
  MOUSE_BUTTON_EXTRA: Integer
  MOUSE_BUTTON_FORWARD: Integer
  MOUSE_BUTTON_BACK: Integer
  MOUSE_CURSOR_DEFAULT: Integer
  MOUSE_CURSOR_ARROW: Integer
  MOUSE_CURSOR_IBEAM: Integer
  MOUSE_CURSOR_CROSSHAIR: Integer
  MOUSE_CURSOR_POINTING_HAND: Integer
  MOUSE_CURSOR_RESIZE_EW: Integer
  MOUSE_CURSOR_RESIZE_NS: Integer
  MOUSE_CURSOR_RESIZE_NWSE: Integer
  MOUSE_CURSOR_RESIZE_NESW: Integer
  MOUSE_CURSOR_RESIZE_ALL: Integer
  MOUSE_CURSOR_NOT_ALLOWED: Integer
  GAMEPAD_BUTTON_UNKNOWN: Integer
  GAMEPAD_BUTTON_LEFT_FACE_UP: Integer
  GAMEPAD_BUTTON_LEFT_FACE_RIGHT: Integer
  GAMEPAD_BUTTON_LEFT_FACE_DOWN: Integer
  GAMEPAD_BUTTON_LEFT_FACE_LEFT: Integer
  GAMEPAD_BUTTON_RIGHT_FACE_UP: Integer
  GAMEPAD_BUTTON_RIGHT_FACE_RIGHT: Integer
  GAMEPAD_BUTTON_RIGHT_FACE_DOWN: Integer
  GAMEPAD_BUTTON_RIGHT_FACE_LEFT: Integer
  GAMEPAD_BUTTON_LEFT_TRIGGER_1: Integer
  GAMEPAD_BUTTON_LEFT_TRIGGER_2: Integer
  GAMEPAD_BUTTON_RIGHT_TRIGGER_1: Integer
  GAMEPAD_BUTTON_RIGHT_TRIGGER_2: Integer
  GAMEPAD_BUTTON_MIDDLE_LEFT: Integer
  GAMEPAD_BUTTON_MIDDLE: Integer
  GAMEPAD_BUTTON_MIDDLE_RIGHT: Integer
  GAMEPAD_BUTTON_LEFT_THUMB: Integer
  GAMEPAD_BUTTON_RIGHT_THUMB: Integer
  GAMEPAD_AXIS_LEFT_X: Integer
  GAMEPAD_AXIS_LEFT_Y: Integer
  GAMEPAD_AXIS_RIGHT_X: Integer
  GAMEPAD_AXIS_RIGHT_Y: Integer
  GAMEPAD_AXIS_LEFT_TRIGGER: Integer
  GAMEPAD_AXIS_RIGHT_TRIGGER: Integer
  MATERIAL_MAP_ALBEDO: Integer
  MATERIAL_MAP_METALNESS: Integer
  MATERIAL_MAP_NORMAL: Integer
  MATERIAL_MAP_ROUGHNESS: Integer
  MATERIAL_MAP_OCCLUSION: Integer
  MATERIAL_MAP_EMISSION: Integer
  MATERIAL_MAP_HEIGHT: Integer
  MATERIAL_MAP_CUBEMAP: Integer
  MATERIAL_MAP_IRRADIANCE: Integer
  MATERIAL_MAP_PREFILTER: Integer
  MATERIAL_MAP_BRDF: Integer
  SHADER_LOC_VERTEX_POSITION: Integer
  SHADER_LOC_VERTEX_TEXCOORD01: Integer
  SHADER_LOC_VERTEX_TEXCOORD02: Integer
  SHADER_LOC_VERTEX_NORMAL: Integer
  SHADER_LOC_VERTEX_TANGENT: Integer
  SHADER_LOC_VERTEX_COLOR: Integer
  SHADER_LOC_MATRIX_MVP: Integer
  SHADER_LOC_MATRIX_VIEW: Integer
  SHADER_LOC_MATRIX_PROJECTION: Integer
  SHADER_LOC_MATRIX_MODEL: Integer
  SHADER_LOC_MATRIX_NORMAL: Integer
  SHADER_LOC_VECTOR_VIEW: Integer
  SHADER_LOC_COLOR_DIFFUSE: Integer
  SHADER_LOC_COLOR_SPECULAR: Integer
  SHADER_LOC_COLOR_AMBIENT: Integer
  SHADER_LOC_MAP_ALBEDO: Integer
  SHADER_LOC_MAP_METALNESS: Integer
  SHADER_LOC_MAP_NORMAL: Integer
  SHADER_LOC_MAP_ROUGHNESS: Integer
  SHADER_LOC_MAP_OCCLUSION: Integer
  SHADER_LOC_MAP_EMISSION: Integer
  SHADER_LOC_MAP_HEIGHT: Integer
  SHADER_LOC_MAP_CUBEMAP: Integer
  SHADER_LOC_MAP_IRRADIANCE: Integer
  SHADER_LOC_MAP_PREFILTER: Integer
  SHADER_LOC_MAP_BRDF: Integer
  SHADER_LOC_VERTEX_BONEIDS: Integer
  SHADER_LOC_VERTEX_BONEWEIGHTS: Integer
  SHADER_LOC_MATRIX_BONETRANSFORMS: Integer
  SHADER_LOC_VERTEX_INSTANCETRANSFORM: Integer
  SHADER_UNIFORM_FLOAT: Integer
  SHADER_UNIFORM_VEC2: Integer
  SHADER_UNIFORM_VEC3: Integer
  SHADER_UNIFORM_VEC4: Integer
  SHADER_UNIFORM_INT: Integer
  SHADER_UNIFORM_IVEC2: Integer
  SHADER_UNIFORM_IVEC3: Integer
  SHADER_UNIFORM_IVEC4: Integer
  SHADER_UNIFORM_UINT: Integer
  SHADER_UNIFORM_UIVEC2: Integer
  SHADER_UNIFORM_UIVEC3: Integer
  SHADER_UNIFORM_UIVEC4: Integer
  SHADER_UNIFORM_SAMPLER2D: Integer
  SHADER_ATTRIB_FLOAT: Integer
  SHADER_ATTRIB_VEC2: Integer
  SHADER_ATTRIB_VEC3: Integer
  SHADER_ATTRIB_VEC4: Integer
  PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: Integer
  PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: Integer
  PIXELFORMAT_UNCOMPRESSED_R5G6B5: Integer
  PIXELFORMAT_UNCOMPRESSED_R8G8B8: Integer
  PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: Integer
  PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: Integer
  PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: Integer
  PIXELFORMAT_UNCOMPRESSED_R32: Integer
  PIXELFORMAT_UNCOMPRESSED_R32G32B32: Integer
  PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: Integer
  PIXELFORMAT_UNCOMPRESSED_R16: Integer
  PIXELFORMAT_UNCOMPRESSED_R16G16B16: Integer
  PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: Integer
  PIXELFORMAT_COMPRESSED_DXT1_RGB: Integer
  PIXELFORMAT_COMPRESSED_DXT1_RGBA: Integer
  PIXELFORMAT_COMPRESSED_DXT3_RGBA: Integer
  PIXELFORMAT_COMPRESSED_DXT5_RGBA: Integer
  PIXELFORMAT_COMPRESSED_ETC1_RGB: Integer
  PIXELFORMAT_COMPRESSED_ETC2_RGB: Integer
  PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA: Integer
  PIXELFORMAT_COMPRESSED_PVRT_RGB: Integer
  PIXELFORMAT_COMPRESSED_PVRT_RGBA: Integer
  PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: Integer
  PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: Integer
  TEXTURE_FILTER_POINT: Integer
  TEXTURE_FILTER_BILINEAR: Integer
  TEXTURE_FILTER_TRILINEAR: Integer
  TEXTURE_FILTER_ANISOTROPIC_4X: Integer
  TEXTURE_FILTER_ANISOTROPIC_8X: Integer
  TEXTURE_FILTER_ANISOTROPIC_16X: Integer
  TEXTURE_WRAP_REPEAT: Integer
  TEXTURE_WRAP_CLAMP: Integer
  TEXTURE_WRAP_MIRROR_REPEAT: Integer
  TEXTURE_WRAP_MIRROR_CLAMP: Integer
  CUBEMAP_LAYOUT_AUTO_DETECT: Integer
  CUBEMAP_LAYOUT_LINE_VERTICAL: Integer
  CUBEMAP_LAYOUT_LINE_HORIZONTAL: Integer
  CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR: Integer
  CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE: Integer
  FONT_DEFAULT: Integer
  FONT_BITMAP: Integer
  FONT_SDF: Integer
  BLEND_ALPHA: Integer
  BLEND_ADDITIVE: Integer
  BLEND_MULTIPLIED: Integer
  BLEND_ADD_COLORS: Integer
  BLEND_SUBTRACT_COLORS: Integer
  BLEND_ALPHA_PREMULTIPLY: Integer
  BLEND_CUSTOM: Integer
  BLEND_CUSTOM_SEPARATE: Integer
  GESTURE_NONE: Integer
  GESTURE_TAP: Integer
  GESTURE_DOUBLETAP: Integer
  GESTURE_HOLD: Integer
  GESTURE_DRAG: Integer
  GESTURE_SWIPE_RIGHT: Integer
  GESTURE_SWIPE_LEFT: Integer
  GESTURE_SWIPE_UP: Integer
  GESTURE_SWIPE_DOWN: Integer
  GESTURE_PINCH_IN: Integer
  GESTURE_PINCH_OUT: Integer
  CAMERA_CUSTOM: Integer
  CAMERA_FREE: Integer
  CAMERA_ORBITAL: Integer
  CAMERA_FIRST_PERSON: Integer
  CAMERA_THIRD_PERSON: Integer
  CAMERA_PERSPECTIVE: Integer
  CAMERA_ORTHOGRAPHIC: Integer
  NPATCH_NINE_PATCH: Integer
  NPATCH_THREE_PATCH_VERTICAL: Integer
  NPATCH_THREE_PATCH_HORIZONTAL: Integer
  LIGHTGRAY: Rl::Color
  GRAY: Rl::Color
  DARKGRAY: Rl::Color
  YELLOW: Rl::Color
  GOLD: Rl::Color
  ORANGE: Rl::Color
  PINK: Rl::Color
  RED: Rl::Color
  MAROON: Rl::Color
  GREEN: Rl::Color
  LIME: Rl::Color
  DARKGREEN: Rl::Color
  SKYBLUE: Rl::Color
  BLUE: Rl::Color
  DARKBLUE: Rl::Color
  PURPLE: Rl::Color
  VIOLET: Rl::Color
  DARKPURPLE: Rl::Color
  BEIGE: Rl::Color
  BROWN: Rl::Color
  DARKBROWN: Rl::Color
  WHITE: Rl::Color
  BLACK: Rl::Color
  BLANK: Rl::Color
  MAGENTA: Rl::Color
  RAYWHITE: Rl::Color
  RAYLIB_VERSION_MAJOR: Integer
  RAYLIB_VERSION_MINOR: Integer
  RAYLIB_VERSION_PATCH: Integer
  PI: Float
  RAYLIB_VERSION: String
  Quaternion: untyped  # alias for Rl::Vector4
  Texture2D: untyped  # alias for Rl::Texture
  TextureCubemap: untyped  # alias for Rl::Texture
  RenderTexture2D: untyped  # alias for Rl::RenderTexture
  Camera: untyped  # alias for Rl::Camera3D
  ModelAnimPose: untyped  # alias for Rl::Transform
end

class Rl::Vector2
  attr_accessor x: Float | Integer
  attr_accessor y: Float | Integer
  def initialize: (?Float | Integer x, ?Float | Integer y) -> void
end

class Rl::Vector3
  attr_accessor x: Float | Integer
  attr_accessor y: Float | Integer
  attr_accessor z: Float | Integer
  def initialize: (?Float | Integer x, ?Float | Integer y, ?Float | Integer z) -> void
end

class Rl::Vector4
  attr_accessor x: Float | Integer
  attr_accessor y: Float | Integer
  attr_accessor z: Float | Integer
  attr_accessor w: Float | Integer
  def initialize: (?Float | Integer x, ?Float | Integer y, ?Float | Integer z, ?Float | Integer w) -> void
end

class Rl::Matrix
  attr_accessor m0: Float | Integer
  attr_accessor m4: Float | Integer
  attr_accessor m8: Float | Integer
  attr_accessor m12: Float | Integer
  attr_accessor m1: Float | Integer
  attr_accessor m5: Float | Integer
  attr_accessor m9: Float | Integer
  attr_accessor m13: Float | Integer
  attr_accessor m2: Float | Integer
  attr_accessor m6: Float | Integer
  attr_accessor m10: Float | Integer
  attr_accessor m14: Float | Integer
  attr_accessor m3: Float | Integer
  attr_accessor m7: Float | Integer
  attr_accessor m11: Float | Integer
  attr_accessor m15: Float | Integer
  def initialize: (?Float | Integer m0, ?Float | Integer m4, ?Float | Integer m8, ?Float | Integer m12, ?Float | Integer m1, ?Float | Integer m5, ?Float | Integer m9, ?Float | Integer m13, ?Float | Integer m2, ?Float | Integer m6, ?Float | Integer m10, ?Float | Integer m14, ?Float | Integer m3, ?Float | Integer m7, ?Float | Integer m11, ?Float | Integer m15) -> void
end

class Rl::Color
  attr_accessor r: Integer
  attr_accessor g: Integer
  attr_accessor b: Integer
  attr_accessor a: Integer
  def initialize: (?Integer r, ?Integer g, ?Integer b, ?Integer a) -> void
end

class Rl::Rectangle
  attr_accessor x: Float | Integer
  attr_accessor y: Float | Integer
  attr_accessor width: Float | Integer
  attr_accessor height: Float | Integer
  def initialize: (?Float | Integer x, ?Float | Integer y, ?Float | Integer width, ?Float | Integer height) -> void
end

class Rl::Image
  attr_accessor data: untyped
  attr_accessor width: Integer
  attr_accessor height: Integer
  attr_accessor mipmaps: Integer
  attr_accessor format: Integer
  def initialize: (?untyped data, ?Integer width, ?Integer height, ?Integer mipmaps, ?Integer format) -> void
end

class Rl::Texture
  attr_accessor id: Integer
  attr_accessor width: Integer
  attr_accessor height: Integer
  attr_accessor mipmaps: Integer
  attr_accessor format: Integer
  def initialize: (?Integer id, ?Integer width, ?Integer height, ?Integer mipmaps, ?Integer format) -> void
end

class Rl::RenderTexture
  attr_accessor id: Integer
  attr_accessor texture: Rl::Texture
  attr_accessor depth: Rl::Texture
  def initialize: (?Integer id, ?Rl::Texture texture, ?Rl::Texture depth) -> void
end

class Rl::NPatchInfo
  attr_accessor source: Rl::Rectangle
  attr_accessor left: Integer
  attr_accessor top: Integer
  attr_accessor right: Integer
  attr_accessor bottom: Integer
  attr_accessor layout: Integer
  def initialize: (?Rl::Rectangle source, ?Integer left, ?Integer top, ?Integer right, ?Integer bottom, ?Integer layout) -> void
end

class Rl::GlyphInfo
  attr_accessor value: Integer
  attr_accessor offsetX: Integer
  attr_accessor offsetY: Integer
  attr_accessor advanceX: Integer
  attr_accessor image: Rl::Image
  def initialize: (?Integer value, ?Integer offsetX, ?Integer offsetY, ?Integer advanceX, ?Rl::Image image) -> void
end

class Rl::Font
  attr_accessor baseSize: Integer
  attr_accessor glyphCount: Integer
  attr_accessor glyphPadding: Integer
  attr_accessor texture: Rl::Texture
  attr_accessor recs: Rl::Rectangle
  attr_accessor glyphs: Rl::GlyphInfo
  def initialize: (?Integer baseSize, ?Integer glyphCount, ?Integer glyphPadding, ?Rl::Texture texture, ?Rl::Rectangle recs, ?Rl::GlyphInfo glyphs) -> void
end

class Rl::Camera3D
  attr_accessor position: Rl::Vector3
  attr_accessor target: Rl::Vector3
  attr_accessor up: Rl::Vector3
  attr_accessor fovy: Float | Integer
  attr_accessor projection: Integer
  def initialize: (?Rl::Vector3 position, ?Rl::Vector3 target, ?Rl::Vector3 up, ?Float | Integer fovy, ?Integer projection) -> void
end

class Rl::Camera2D
  attr_accessor offset: Rl::Vector2
  attr_accessor target: Rl::Vector2
  attr_accessor rotation: Float | Integer
  attr_accessor zoom: Float | Integer
  def initialize: (?Rl::Vector2 offset, ?Rl::Vector2 target, ?Float | Integer rotation, ?Float | Integer zoom) -> void
end

class Rl::Mesh
  attr_accessor vertexCount: Integer
  attr_accessor triangleCount: Integer
  attr_accessor vertices: untyped
  attr_accessor texcoords: untyped
  attr_accessor texcoords2: untyped
  attr_accessor normals: untyped
  attr_accessor tangents: untyped
  attr_accessor colors: untyped
  attr_accessor indices: untyped
  attr_accessor boneCount: Integer
  attr_accessor boneIndices: untyped
  attr_accessor boneWeights: untyped
  attr_accessor animVertices: untyped
  attr_accessor animNormals: untyped
  attr_accessor vaoId: Integer
  attr_accessor vboId: untyped
  def initialize: (?Integer vertexCount, ?Integer triangleCount, ?untyped vertices, ?untyped texcoords, ?untyped texcoords2, ?untyped normals, ?untyped tangents, ?untyped colors, ?untyped indices, ?Integer boneCount, ?untyped boneIndices, ?untyped boneWeights, ?untyped animVertices, ?untyped animNormals, ?Integer vaoId, ?untyped vboId) -> void
end

class Rl::Shader
  attr_accessor id: Integer
  attr_accessor locs: untyped
  def initialize: (?Integer id, ?untyped locs) -> void
end

class Rl::MaterialMap
  attr_accessor texture: Rl::Texture
  attr_accessor color: Rl::Color
  attr_accessor value: Float | Integer
  def initialize: (?Rl::Texture texture, ?Rl::Color color, ?Float | Integer value) -> void
end

class Rl::Material
  attr_accessor shader: Rl::Shader
  attr_accessor maps: Rl::MaterialMap
  attr_accessor params: Integer
  def initialize: (?Rl::Shader shader, ?Rl::MaterialMap maps, ?Integer params) -> void
end

class Rl::Transform
  attr_accessor translation: Rl::Vector3
  attr_accessor rotation: Rl::Vector4
  attr_accessor scale: Rl::Vector3
  def initialize: (?Rl::Vector3 translation, ?Rl::Vector4 rotation, ?Rl::Vector3 scale) -> void
end

class Rl::BoneInfo
  attr_accessor name: Integer
  attr_accessor parent: Integer
  def initialize: (?Integer name, ?Integer parent) -> void
end

class Rl::ModelSkeleton
  attr_accessor boneCount: Integer
  attr_accessor bones: Rl::BoneInfo
  attr_accessor bindPose: Integer
  def initialize: (?Integer boneCount, ?Rl::BoneInfo bones, ?Integer bindPose) -> void
end

class Rl::Model
  attr_accessor transform: Rl::Matrix
  attr_accessor meshCount: Integer
  attr_accessor materialCount: Integer
  attr_accessor meshes: Rl::Mesh
  attr_accessor materials: Rl::Material
  attr_accessor meshMaterial: untyped
  attr_accessor skeleton: Rl::ModelSkeleton
  attr_accessor currentPose: Integer
  attr_accessor boneMatrices: Rl::Matrix
  def initialize: (?Rl::Matrix transform, ?Integer meshCount, ?Integer materialCount, ?Rl::Mesh meshes, ?Rl::Material materials, ?untyped meshMaterial, ?Rl::ModelSkeleton skeleton, ?Integer currentPose, ?Rl::Matrix boneMatrices) -> void
end

class Rl::ModelAnimation
  attr_accessor name: Integer
  attr_accessor boneCount: Integer
  attr_accessor keyframeCount: Integer
  attr_accessor keyframePoses: untyped
  def initialize: (?Integer name, ?Integer boneCount, ?Integer keyframeCount, ?untyped keyframePoses) -> void
end

class Rl::Ray
  attr_accessor position: Rl::Vector3
  attr_accessor direction: Rl::Vector3
  def initialize: (?Rl::Vector3 position, ?Rl::Vector3 direction) -> void
end

class Rl::RayCollision
  attr_accessor hit: bool
  attr_accessor distance: Float | Integer
  attr_accessor point: Rl::Vector3
  attr_accessor normal: Rl::Vector3
  def initialize: (?bool hit, ?Float | Integer distance, ?Rl::Vector3 point, ?Rl::Vector3 normal) -> void
end

class Rl::BoundingBox
  attr_accessor min: Rl::Vector3
  attr_accessor max: Rl::Vector3
  def initialize: (?Rl::Vector3 min, ?Rl::Vector3 max) -> void
end

class Rl::Wave
  attr_accessor frameCount: Integer
  attr_accessor sampleRate: Integer
  attr_accessor sampleSize: Integer
  attr_accessor channels: Integer
  attr_accessor data: untyped
  def initialize: (?Integer frameCount, ?Integer sampleRate, ?Integer sampleSize, ?Integer channels, ?untyped data) -> void
end

class Rl::AudioStream
  attr_accessor buffer: untyped
  attr_accessor processor: untyped
  attr_accessor sampleRate: Integer
  attr_accessor sampleSize: Integer
  attr_accessor channels: Integer
  def initialize: (?untyped buffer, ?untyped processor, ?Integer sampleRate, ?Integer sampleSize, ?Integer channels) -> void
end

class Rl::Sound
  attr_accessor stream: Rl::AudioStream
  attr_accessor frameCount: Integer
  def initialize: (?Rl::AudioStream stream, ?Integer frameCount) -> void
end

class Rl::Music
  attr_accessor stream: Rl::AudioStream
  attr_accessor frameCount: Integer
  attr_accessor looping: bool
  attr_accessor ctxType: Integer
  attr_accessor ctxData: untyped
  def initialize: (?Rl::AudioStream stream, ?Integer frameCount, ?bool looping, ?Integer ctxType, ?untyped ctxData) -> void
end

class Rl::VrDeviceInfo
  attr_accessor hResolution: Integer
  attr_accessor vResolution: Integer
  attr_accessor hScreenSize: Float | Integer
  attr_accessor vScreenSize: Float | Integer
  attr_accessor eyeToScreenDistance: Float | Integer
  attr_accessor lensSeparationDistance: Float | Integer
  attr_accessor interpupillaryDistance: Float | Integer
  attr_accessor lensDistortionValues: Integer
  attr_accessor chromaAbCorrection: Integer
  def initialize: (?Integer hResolution, ?Integer vResolution, ?Float | Integer hScreenSize, ?Float | Integer vScreenSize, ?Float | Integer eyeToScreenDistance, ?Float | Integer lensSeparationDistance, ?Float | Integer interpupillaryDistance, ?Integer lensDistortionValues, ?Integer chromaAbCorrection) -> void
end

class Rl::VrStereoConfig
  attr_accessor projection: Integer
  attr_accessor viewOffset: Integer
  attr_accessor leftLensCenter: Integer
  attr_accessor rightLensCenter: Integer
  attr_accessor leftScreenCenter: Integer
  attr_accessor rightScreenCenter: Integer
  attr_accessor scale: Integer
  attr_accessor scaleIn: Integer
  def initialize: (?Integer projection, ?Integer viewOffset, ?Integer leftLensCenter, ?Integer rightLensCenter, ?Integer leftScreenCenter, ?Integer rightScreenCenter, ?Integer scale, ?Integer scaleIn) -> void
end

class Rl::FilePathList
  attr_accessor count: Integer
  attr_accessor paths: untyped
  def initialize: (?Integer count, ?untyped paths) -> void
end

class Rl::AutomationEvent
  attr_accessor frame: Integer
  attr_accessor type: Integer
  attr_accessor params: Integer
  def initialize: (?Integer frame, ?Integer type, ?Integer params) -> void
end

class Rl::AutomationEventList
  attr_accessor capacity: Integer
  attr_accessor count: Integer
  attr_accessor events: Rl::AutomationEvent
  def initialize: (?Integer capacity, ?Integer count, ?Rl::AutomationEvent events) -> void
end