summaryrefslogtreecommitdiffhomepage
path: root/src/main.c
blob: a67cfb4875abcac6a1f66c17c7a1d6f6e3f6b1bd (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
#include "raylib.h"
#include <string.h>
#include <ctype.h>
#include <stdio.h>
#include "font_data.h"

#define SCREEN_W 1920
#define SCREEN_H 1080

#define MAX_SILENCE_REGIONS 4096

typedef struct {
    float start;  /* normalized 0..1 */
    float end;    /* normalized 0..1 */
} SilenceRegion;

typedef struct {
    Music music;
    bool loaded;
    bool playing;
    float duration;
    float currentTime;
    char filename[256];
    SilenceRegion silence[MAX_SILENCE_REGIONS];
    int silenceCount;
} PlayerState;

static int strcasecmp_ext(const char *a, const char *b)
{
    while (*a && *b) {
        if (tolower((unsigned char)*a) != tolower((unsigned char)*b)) return 1;
        a++; b++;
    }
    return *a != *b;
}

static void detect_silence(const char *path, PlayerState *s, float threshold, float minDuration)
{
    s->silenceCount = 0;
    Wave wave = LoadWave(path);
    if (wave.data == NULL || wave.frameCount == 0) return;

    /* Convert to 32-bit float mono for easy analysis */
    WaveFormat(&wave, wave.sampleRate, 32, 1);
    float *samples = (float *)wave.data;
    unsigned int totalFrames = wave.frameCount;
    float sampleRate = (float)wave.sampleRate;

    /* Scan in chunks of ~10ms */
    int chunkSize = (int)(sampleRate * 0.01f);
    if (chunkSize < 1) chunkSize = 1;
    float minFrames = minDuration * sampleRate;

    bool inSilence = false;
    unsigned int silenceStart = 0;

    for (unsigned int i = 0; i < totalFrames; i += chunkSize)
    {
        unsigned int end = i + chunkSize;
        if (end > totalFrames) end = totalFrames;

        /* Find peak amplitude in this chunk */
        float peak = 0.0f;
        for (unsigned int j = i; j < end; j++)
        {
            float v = samples[j];
            if (v < 0) v = -v;
            if (v > peak) peak = v;
        }

        if (peak < threshold)
        {
            if (!inSilence) { silenceStart = i; inSilence = true; }
        }
        else
        {
            if (inSilence)
            {
                unsigned int len = i - silenceStart;
                if ((float)len >= minFrames && s->silenceCount < MAX_SILENCE_REGIONS)
                {
                    s->silence[s->silenceCount].start = (float)silenceStart / (float)totalFrames;
                    s->silence[s->silenceCount].end   = (float)i / (float)totalFrames;
                    s->silenceCount++;
                }
                inSilence = false;
            }
        }
    }
    /* Close any trailing silence */
    if (inSilence)
    {
        unsigned int len = totalFrames - silenceStart;
        if ((float)len >= minFrames && s->silenceCount < MAX_SILENCE_REGIONS)
        {
            s->silence[s->silenceCount].start = (float)silenceStart / (float)totalFrames;
            s->silence[s->silenceCount].end   = (float)totalFrames / (float)totalFrames;
            s->silenceCount++;
        }
    }

    UnloadWave(wave);
}

static const char *basename_from_path(const char *path)
{
    const char *last = path;
    for (const char *p = path; *p; p++) {
        if (*p == '/' || *p == '\\') last = p + 1;
    }
    return last;
}

static void seek_to(PlayerState *s, float target)
{
    if (target < 0.0f) target = 0.0f;
    if (target > s->duration) target = s->duration;
    SeekMusicStream(s->music, target);
    s->currentTime = target;
}

static void format_time(float seconds, char *buf, int bufsize)
{
    int total = (int)seconds;
    if (total < 0) total = 0;
    int h = total / 3600;
    int m = (total % 3600) / 60;
    int s = total % 60;
    if (h > 0)
        snprintf(buf, bufsize, "%d:%02d:%02d", h, m, s);
    else
        snprintf(buf, bufsize, "%d:%02d", m, s);
}

static void draw_text_centered(Font font, const char *text, float y, float fontSize, Color color)
{
    float spacing = fontSize * 0.03f;
    Vector2 size = MeasureTextEx(font, text, fontSize, spacing);
    float x = (SCREEN_W - size.x) / 2.0f;
    DrawTextEx(font, text, (Vector2){ x, y }, fontSize, spacing, color);
}

/* Draw a right-pointing triangle (play icon) centered at cx,cy */
static void draw_play_icon(float cx, float cy, float size, Color color)
{
    float half = size / 2.0f;
    Vector2 v1 = { cx - half * 0.7f, cy - half };
    Vector2 v2 = { cx - half * 0.7f, cy + half };
    Vector2 v3 = { cx + half * 0.8f, cy };
    DrawTriangle(v1, v2, v3, color);
}

/* Draw two vertical bars (pause icon) centered at cx,cy */
static void draw_pause_icon(float cx, float cy, float size, Color color)
{
    float half = size / 2.0f;
    float barW = size * 0.25f;
    float gap = size * 0.15f;
    DrawRectangleRec((Rectangle){ cx - gap - barW, cy - half, barW, size }, color);
    DrawRectangleRec((Rectangle){ cx + gap, cy - half, barW, size }, color);
}

/* Draw a left-pointing triangle (seek back) centered at cx,cy */
static void draw_seek_back_icon(float cx, float cy, float size, Color color)
{
    float half = size / 2.0f;
    Vector2 v1 = { cx + half * 0.7f, cy - half };
    Vector2 v2 = { cx - half * 0.8f, cy };
    Vector2 v3 = { cx + half * 0.7f, cy + half };
    DrawTriangle(v1, v2, v3, color);
}

/* Draw a right-pointing triangle (seek forward) centered at cx,cy */
static void draw_seek_fwd_icon(float cx, float cy, float size, Color color)
{
    float half = size / 2.0f;
    Vector2 v1 = { cx - half * 0.7f, cy - half };
    Vector2 v2 = { cx - half * 0.7f, cy + half };
    Vector2 v3 = { cx + half * 0.8f, cy };
    DrawTriangle(v1, v2, v3, color);
}

static bool button_hit(float cx, float cy, float radius)
{
    if (!IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) return false;
    Vector2 m = GetMousePosition();
    float dx = m.x - cx;
    float dy = m.y - cy;
    return (dx * dx + dy * dy) <= (radius * radius);
}

int main(void)
{
    InitWindow(SCREEN_W, SCREEN_H, "Study Player");
    InitAudioDevice();
    SetTargetFPS(60);

    /* Load fonts (embedded or default) */
#if FONT_EMBEDDED
    Font fontSmall = LoadFontFromMemory(".otf", embedded_font_data, embedded_font_data_len, 60, NULL, 0);
    Font font      = LoadFontFromMemory(".otf", embedded_font_data, embedded_font_data_len, 80, NULL, 0);
    Font fontMed   = LoadFontFromMemory(".otf", embedded_font_data, embedded_font_data_len, 100, NULL, 0);
    Font fontLarge = LoadFontFromMemory(".otf", embedded_font_data, embedded_font_data_len, 160, NULL, 0);
    Font fontHelp  = LoadFontFromMemory(".otf", embedded_font_data, embedded_font_data_len, 40, NULL, 0);
    float szSmall = 60.0f;
    float szHelp  = 40.0f;
    float szFont  = 80.0f;
    float szMed   = 100.0f;
    float szLarge = 160.0f;
#else
    Font fontSmall = GetFontDefault();
    Font font      = GetFontDefault();
    Font fontMed   = GetFontDefault();
    Font fontLarge = GetFontDefault();
    Font fontHelp  = GetFontDefault();
    float szSmall = 30.0f;
    float szHelp  = 20.0f;
    float szFont  = 40.0f;
    float szMed   = 50.0f;
    float szLarge = 80.0f;
#endif

    Color bgColor      = (Color){ 26, 26, 46, 255 };      /* #1a1a2e */
    Color textColor     = (Color){ 234, 234, 234, 255 };   /* #eaeaea */
    Color accentColor   = (Color){ 233, 69, 96, 255 };     /* #e94560 */
    Color mutedColor    = (Color){ 140, 140, 160, 255 };
    Color barBgColor    = (Color){ 60, 60, 60, 255 };
    Color btnHoverColor = (Color){ 255, 255, 255, 40 };

    PlayerState state = { 0 };

    /* Layout constants */
    const float titleY    = 60.0f;
    const float barY      = 460.0f;
    const float barHeight = 50.0f;
    const float barWidth  = SCREEN_W * 0.65f;
    const float barX      = (SCREEN_W - barWidth) / 2.0f;
    const float statusY   = barY + barHeight + 30.0f;
    const float btnY      = statusY + 120.0f + 55.0f; /* below status text + gap */
    const float btnRadius = 55.0f;
    const float btnSpacing = 150.0f;
    const float btnCenterX = SCREEN_W / 2.0f;
    const float helpY     = SCREEN_H - 80.0f;

    while (!WindowShouldClose())
    {
        /* --- 1.1 Drag & drop file loading --- */
        if (IsFileDropped())
        {
            FilePathList files = LoadDroppedFiles();
            if (files.count > 0)
            {
                const char *path = files.paths[0];
                const char *ext = GetFileExtension(path);

                if (ext != NULL && strcasecmp_ext(ext, ".mp3") == 0)
                {
                    if (state.loaded)
                    {
                        StopMusicStream(state.music);
                        UnloadMusicStream(state.music);
                        state.loaded = false;
                        state.playing = false;
                    }

                    state.music = LoadMusicStream(path);
                    state.duration = GetMusicTimeLength(state.music);
                    state.loaded = true;
                    state.playing = true;

                    const char *base = basename_from_path(path);
                    strncpy(state.filename, base, sizeof(state.filename) - 1);
                    state.filename[sizeof(state.filename) - 1] = '\0';

                    PlayMusicStream(state.music);

                    /* Detect silence regions (threshold: 0.01, min duration: 0.5s) */
                    detect_silence(path, &state, 0.03f, 0.75f);

                    char titleBuf[320];
                    snprintf(titleBuf, sizeof(titleBuf), "Study Player - %s", state.filename);
                    SetWindowTitle(titleBuf);
                }
            }
            UnloadDroppedFiles(files);
        }

        /* --- Button clicks --- */
        if (state.loaded)
        {
            /* Seek back button */
            if (button_hit(btnCenterX - btnSpacing, btnY, btnRadius))
            {
                seek_to(&state, state.currentTime - 5.0f);
            }

            /* Play/pause button */
            if (button_hit(btnCenterX, btnY, btnRadius))
            {
                if (state.playing)
                {
                    PauseMusicStream(state.music);
                    float rewind = state.currentTime - 1.0f;
                    if (rewind < 0.0f) rewind = 0.0f;
                    SeekMusicStream(state.music, rewind);
                    state.currentTime = rewind;
                    state.playing = false;
                }
                else
                {
                    ResumeMusicStream(state.music);
                    state.playing = true;
                }
            }

            /* Seek forward button */
            if (button_hit(btnCenterX + btnSpacing, btnY, btnRadius))
            {
                seek_to(&state, state.currentTime + 5.0f);
            }
        }

        /* --- 1.2 Play/pause with keyboard --- */
        if (state.loaded && IsKeyPressed(KEY_SPACE))
        {
            if (state.playing)
            {
                PauseMusicStream(state.music);
                float rewind = state.currentTime - 1.0f;
                if (rewind < 0.0f) rewind = 0.0f;
                SeekMusicStream(state.music, rewind);
                state.currentTime = rewind;
                state.playing = false;
            }
            else
            {
                ResumeMusicStream(state.music);
                state.playing = true;
            }
        }

        /* --- 2.3 Click-to-seek on progress bar --- */
        if (state.loaded && IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
        {
            Vector2 mouse = GetMousePosition();
            if (mouse.x >= barX && mouse.x <= barX + barWidth &&
                mouse.y >= barY && mouse.y <= barY + barHeight)
            {
                float target = ((mouse.x - barX) / barWidth) * state.duration;
                seek_to(&state, target);
            }
        }

        /* --- 1.3 Arrow key seeking --- */
        if (state.loaded && IsKeyPressed(KEY_LEFT))
        {
            seek_to(&state, state.currentTime - 5.0f);
        }
        if (state.loaded && IsKeyPressed(KEY_RIGHT))
        {
            seek_to(&state, state.currentTime + 5.0f);
        }
        if (state.loaded && IsKeyPressed(KEY_UP) && !state.playing)
        {
            ResumeMusicStream(state.music);
            state.playing = true;
        }
        if (state.loaded && IsKeyPressed(KEY_DOWN) && state.playing)
        {
            PauseMusicStream(state.music);
            float rewind = state.currentTime - 1.0f;
            if (rewind < 0.0f) rewind = 0.0f;
            SeekMusicStream(state.music, rewind);
            state.currentTime = rewind;
            state.playing = false;
        }
        /* --- Number key seeking (0-9 = 0%-90%) --- */
        if (state.loaded)
        {
            for (int k = 0; k <= 9; k++)
            {
                if (IsKeyPressed(KEY_ZERO + k))
                {
                    float target = state.duration * (k / 10.0f);
                    seek_to(&state, target);
                    break;
                }
            }
        }

        /* --- 1.4 Music stream update (after input so state is fresh) --- */
        if (state.loaded)
        {
            UpdateMusicStream(state.music);
            if (state.playing)
                state.currentTime = GetMusicTimePlayed(state.music);
        }

        /* --- Drawing --- */
        BeginDrawing();
        ClearBackground(bgColor);

        if (state.loaded)
        {
            /* 3.2 Filename — shown below where title was */
            draw_text_centered(font, state.filename, titleY, szFont, mutedColor);

            /* --- 2.1 Progress bar --- */
            float currentTime = state.currentTime;
            float progress = (state.duration > 0.0f) ? currentTime / state.duration : 0.0f;
            if (progress > 1.0f) progress = 1.0f;

            Rectangle barBg = { barX, barY, barWidth, barHeight };
            Rectangle barFill = { barX, barY, barWidth * progress, barHeight };
            DrawRectangleRounded(barBg, 0.4f, 8, barBgColor);
            if (progress > 0.001f)
                DrawRectangleRounded(barFill, 0.4f, 8, accentColor);

            /* --- 2.2 Time labels --- */
            char timeBuf[16];
            int elapsedSec = (int)currentTime;
            if (elapsedSec < 0) elapsedSec = 0;
            int totalSec = (int)state.duration;
            int remainSec = totalSec - elapsedSec;
            if (remainSec < 0) remainSec = 0;

            format_time((float)elapsedSec, timeBuf, sizeof(timeBuf));
            float timeFontSize = szSmall;
            float timeSpacing = timeFontSize * 0.03f;
            Vector2 leftSize = MeasureTextEx(fontSmall, timeBuf, timeFontSize, timeSpacing);
            DrawTextEx(fontSmall, timeBuf, (Vector2){ barX - leftSize.x - 20, barY + (barHeight - timeFontSize) / 2.0f }, timeFontSize, timeSpacing, textColor);

            char remainBuf[16];
            format_time((float)remainSec, remainBuf, sizeof(remainBuf));
            float rightX = barX + barWidth + 20;
            DrawTextEx(fontSmall, remainBuf, (Vector2){ rightX, barY + (barHeight - timeFontSize) / 2.0f }, timeFontSize, timeSpacing, textColor);

            /* Percent centered above progress bar — color indicates silence/speech */
            char pctBuf[16];
            int pct = (int)(progress * 100.0f);
            snprintf(pctBuf, sizeof(pctBuf), "%d%%", pct);
            bool inSilence = false;
            for (int i = 0; i < state.silenceCount; i++)
            {
                if (progress >= state.silence[i].start && progress <= state.silence[i].end)
                {
                    inSilence = true;
                    break;
                }
            }
            Color pctColor = inSilence ? accentColor : (Color){ 80, 200, 100, 255 };
            draw_text_centered(fontSmall, pctBuf, barY - timeFontSize - 10, timeFontSize, pctColor);

            /* 3.3 Playback status */
            draw_text_centered(font, state.playing ? "PLAYING" : "PAUSED", statusY, szFont, accentColor);

            /* --- Buttons --- */
            Vector2 mousePos = GetMousePosition();

            /* Seek back button */
            float sbx = btnCenterX - btnSpacing;
            float sdx1 = mousePos.x - sbx, sdy1 = mousePos.y - btnY;
            bool hoverBack = (sdx1*sdx1 + sdy1*sdy1) <= (btnRadius*btnRadius);
            DrawCircle((int)sbx, (int)btnY, btnRadius, (Color){ 50, 50, 70, 255 });
            if (hoverBack) DrawCircle((int)sbx, (int)btnY, btnRadius, btnHoverColor);
            draw_seek_back_icon(sbx, btnY, 50, textColor);

            /* Play/pause button */
            float ppx = btnCenterX;
            float pdx = mousePos.x - ppx, pdy = mousePos.y - btnY;
            bool hoverPP = (pdx*pdx + pdy*pdy) <= ((btnRadius+5)*(btnRadius+5));
            DrawCircle((int)ppx, (int)btnY, btnRadius + 8, accentColor);
            if (hoverPP) DrawCircle((int)ppx, (int)btnY, btnRadius + 8, btnHoverColor);
            if (state.playing)
                draw_pause_icon(ppx, btnY, 50, textColor);
            else
                draw_play_icon(ppx, btnY, 50, textColor);

            /* Seek forward button */
            float sfx = btnCenterX + btnSpacing;
            float sdx2 = mousePos.x - sfx, sdy2 = mousePos.y - btnY;
            bool hoverFwd = (sdx2*sdx2 + sdy2*sdy2) <= (btnRadius*btnRadius);
            DrawCircle((int)sfx, (int)btnY, btnRadius, (Color){ 50, 50, 70, 255 });
            if (hoverFwd) DrawCircle((int)sfx, (int)btnY, btnRadius, btnHoverColor);
            draw_seek_fwd_icon(sfx, btnY, 50, textColor);

            /* Speaking portion counter below buttons */
            {
                /* Count speaking portions: regions between silences */
                int totalPortions = state.silenceCount + 1;
                /* Determine current portion:
                   - Before first silence or in first speech gap = 1
                   - During silence after portion N = N
                   - At start of next speech = N+1 */
                int currentPortion = 1;
                for (int i = 0; i < state.silenceCount; i++)
                {
                    if (progress >= state.silence[i].end)
                        currentPortion = i + 2;  /* past this silence = next portion */
                    else
                        break;
                }
                if (currentPortion > totalPortions) currentPortion = totalPortions;
                char portionBuf[32];
                snprintf(portionBuf, sizeof(portionBuf), "%d/%d", currentPortion, totalPortions);
                draw_text_centered(fontSmall, portionBuf, btnY + btnRadius + 20, szSmall, mutedColor);
            }
        }
        else
        {
            /* 3.1 Title — shown only when no file loaded */
            draw_text_centered(fontLarge, "Study Player", titleY, szLarge, textColor);
            /* 3.2 No file prompt — vertically centered */
            draw_text_centered(fontMed, "Drag an MP3 file here", SCREEN_H / 2.0f - 20, szMed, mutedColor);
        }

        /* 3.4 Help text */
        draw_text_centered(fontHelp, "Space: play/pause    Arrows: play/pause/seek    0-9: jump to 0%-90%    Click bar: seek", helpY, szHelp, mutedColor);

        EndDrawing();
    }

    if (state.loaded)
    {
        StopMusicStream(state.music);
        UnloadMusicStream(state.music);
    }

#if FONT_EMBEDDED
    UnloadFont(fontSmall);
    UnloadFont(font);
    UnloadFont(fontMed);
    UnloadFont(fontLarge);
    UnloadFont(fontHelp);
#endif
    CloseAudioDevice();
    CloseWindow();

    return 0;
}