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#pragma once
/* ui.h — rendering and input contract.
*
* Owns: font/color initialization, all drawing, all mouse/keyboard input
* for the player tab, the smart-play hold button, study-mode checkbox.
* Does NOT own: tab bar (drawn by main via raygui), layout editor tab,
* drag-drop file loading (main), config save on tab switch (main). */
#include "types.h"
#include "config.h"
/* ------------------------------------------------------------------ */
/* UI state — fonts, colors, interaction flags. */
/* ------------------------------------------------------------------ */
typedef struct {
/* Fonts (loaded in ui_init, unloaded in ui_destroy) */
Font fontSmall, font, fontMed, fontLarge, fontHelp;
float szSmall, szHelp, szFont, szMed, szLarge;
/* Colors */
Color bgColor;
Color textColor;
Color accentColor;
Color mutedColor;
Color barBgColor;
Color btnHoverColor;
/* Interaction state */
bool smartPlayHeld;
} UIState;
/* ------------------------------------------------------------------ */
/* Lifecycle */
/* ------------------------------------------------------------------ */
/* Load fonts (embedded or default) and set colors. Call after InitWindow. */
void ui_init(UIState *ui);
/* Unload fonts (embedded only). Call before CloseWindow. */
void ui_destroy(UIState *ui);
/* ------------------------------------------------------------------ */
/* Input — call once per frame BEFORE player_update, only on tab 0. */
/* Processes button clicks, keyboard, click-to-seek, smart-play hold, */
/* study-mode checkbox toggle. Mutates state and ui->smartPlayHeld. */
/* ------------------------------------------------------------------ */
void ui_handle_input(UIState *ui, PlayerState *state, const UILayout *layout);
/* ------------------------------------------------------------------ */
/* Rendering — call inside BeginDrawing/EndDrawing, only on tab 0. */
/* ------------------------------------------------------------------ */
/* Draw the player UI (filename, progress bar, buttons, help, checkbox).
* Call when state->loaded is true. */
void ui_render_player(const UIState *ui, const PlayerState *state,
const UILayout *layout);
/* Draw the "no file loaded" splash screen. */
void ui_render_empty(const UIState *ui, const UILayout *layout);
/* Draw the help text and study-mode checkbox (always visible on tab 0).
* Call after ui_render_player or ui_render_empty. */
void ui_render_overlay(const UIState *ui, const PlayerState *state,
const UILayout *layout);
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