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| author | realtradam <[email protected]> | 2021-05-04 01:10:27 -0400 |
|---|---|---|
| committer | realtradam <[email protected]> | 2021-05-04 01:10:27 -0400 |
| commit | e99176e14a5a5b8c46bba0591010f7e55c535981 (patch) | |
| tree | 538f21932b9e7e898907943d404dd46fed999905 /lib/camera/wrappers/image_wrapper.rb | |
| download | tileset-map-editor-e99176e14a5a5b8c46bba0591010f7e55c535981.tar.gz tileset-map-editor-e99176e14a5a5b8c46bba0591010f7e55c535981.zip | |
init
Diffstat (limited to 'lib/camera/wrappers/image_wrapper.rb')
| -rw-r--r-- | lib/camera/wrappers/image_wrapper.rb | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/lib/camera/wrappers/image_wrapper.rb b/lib/camera/wrappers/image_wrapper.rb new file mode 100644 index 0000000..9e4b163 --- /dev/null +++ b/lib/camera/wrappers/image_wrapper.rb @@ -0,0 +1,73 @@ +# frozen_string_literal: true + +module Camera + # Wraps existing variables as well as adding new methods + # so that it can be handled by the Camera Module + module ImageWrapped + # Recalculates real coordiantes + # Use after changing variables + def redraw + angle = Camera.angle * (Math::PI / 180) + half_width = Window.width * 0.5 + half_height = Window.height * 0.5 + offset_x = x + (width / 2) + offset_y = y + (height / 2) + @x = (((offset_x - Camera.x) * Math.cos(angle)) - ((offset_y - Camera.y) * Math.sin(angle))) \ + * Camera.zoom + half_width - (width * Camera.zoom / 2) + @y = (((offset_x - Camera.x) * Math.sin(angle)) + ((offset_y - Camera.y) * Math.cos(angle))) \ + * Camera.zoom + half_height - (height * Camera.zoom / 2) + @rotate = rotate + Camera.angle + @width = width * Camera.zoom + @height = height * Camera.zoom + end + + #Methods for moving the shape + + # Wrappers for the coordinates so that + # they are handled by the Camera instead + # and for ease of programming + def x + @virtual_x ||= @x + end + + def x=(x) + @virtual_x = x + end + + def y + @virtual_y ||= @y + end + + def y=(y) + @virtual_y = y + end + + def x + @virtual_x ||= @x + end + + def rotate + @virtual_rotate ||= @rotate + end + + def rotate=(rotate) + @virtual_rotate = rotate + end + + def width + @virtual_width ||= @width + end + + def width=(width) + @virtual_width = width + end + + def height + @virtual_height ||= @height + end + + def height=(height) + @virtual_height = height + end + end +end |
