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require 'ruby2d'
module UIToolkit
# a nice looking box for placing text inside
# only StandardTextbox works as intended
module Textbox
class StandardTextbox
attr_reader :objects, :base,
:top_border, :right_border,
:left_border, :bottom_border,
:base_color, :swap_colors
def initialize(x: 0, y: 0, width: 90, height: 90, border_width: 10, base_color: '#ff7f2a', swap_colors: false, z: 99)
@base_color = Color.new(base_color)
border_light = Color.new([[@base_color.r - 0.2, 0].max, [@base_color.g - 0.2, 0].max, [@base_color.b - 0.2, 0].max, @base_color.a])
border_dark = Color.new([[@base_color.r - 0.4, 0].max, [@base_color.g - 0.4, 0].max, [@base_color.b - 0.4, 0].max, @base_color.a])
@objects ||= []
@base ||= Rectangle.new(x: border_width + x,
y: border_width + y,
width: width - (border_width * 2),
height: height - (border_width * 2),
color: @base_color,
z: z)
@objects.push @base
@top_border = Quad.new(x1: x,
y1: y,
x2: x + width,
y2: y,
x3: x + width - border_width,
y3: y + border_width,
x4: x + border_width,
y4: y + border_width,
color: border_light,
z: z)
@objects.push @top_border
@right_border = Quad.new(x1: x + width,
y1: y,
x2: x + width,
y2: y + height,
x3: x + width - border_width,
y3: y + height - border_width,
x4: x + width - border_width,
y4: y + border_width,
color: border_light,
z: z)
@objects.push @right_border
@bottom_border = Quad.new(x1: x,
y1: y + height,
x2: x + width,
y2: y + height,
x3: x + width - border_width,
y3: y + height - border_width,
x4: x + border_width,
y4: y + height - border_width,
color: border_dark,
z: z)
@objects.push @bottom_border
@left_border = Quad.new(x1: x,
y1: y,
x2: x,
y2: y + height,
x3: x + border_width,
y3: y + height - border_width,
x4: x + border_width,
y4: y + border_width,
color: border_dark,
z: z)
@objects.push @left_border
@swap_colors = false
self.swap_colors = swap_colors
end
def remove
@objects.each do |object|
object.remove
end
end
def add
@objects.each do |object|
object.add
end
end
def base_color=(base_color)
@base_color = Color.new(base_color)
border_light = Color.new([[@base_color.r - 0.2, 0].max, [@base_color.g - 0.2, 0].max, [@base_color.b - 0.2, 0].max, @base_color.a])
border_dark = Color.new([[@base_color.r - 0.4, 0].max, [@base_color.g - 0.4, 0].max, [@base_color.b - 0.4, 0].max, @base_color.a])
@base.color = @base_color
@top_border.color = border_light
@right_border.color = border_light
@bottom_border.color = border_dark
@left_border.color = border_dark
end
def swap_colors=(swap_colors)
if swap_colors
border_base= Color.new([[@base_color.r - 0.1, 0].max, [@base_color.g - 0.1, 0].max, [@base_color.b - 0.1, 0].max, @base_color.a])
border_light = Color.new([[@base_color.r - 0.2, 0].max, [@base_color.g - 0.2, 0].max, [@base_color.b - 0.2, 0].max, @base_color.a])
border_dark = Color.new([[@base_color.r - 0.4, 0].max, [@base_color.g - 0.4, 0].max, [@base_color.b - 0.4, 0].max, @base_color.a])
@left_border.color = border_base
@bottom_border.color = border_base
@top_border.color = border_dark
@right_border.color = border_dark
@base.color = border_light
else
border_light = Color.new([[@base_color.r - 0.2, 0].max, [@base_color.g - 0.2, 0].max, [@base_color.b - 0.2, 0].max, @base_color.a])
border_dark = Color.new([[@base_color.r - 0.4, 0].max, [@base_color.g - 0.4, 0].max, [@base_color.b - 0.4, 0].max, @base_color.a])
@left_border.color = border_dark
@bottom_border.color = border_dark
@top_border.color = border_light
@right_border.color = border_light
@base.color = @base_color
end
end
def x
@top_border.x1
end
def x=(x)
x -= self.x
@objects.each do |object|
object.x1 += x
object.x2 += x
object.x3 += x
object.x4 += x
end
end
def y
@top_border.y1
end
def y=(y)
y -= self.y
@objects.each do |object|
object.y1 += y
object.y2 += y
object.y3 += y
object.y4 += y
end
end
def width
@top_border.x2 - @top_border.x1
end
def width=(width)
width -= self.width
@base.x2 += width
@base.x3 += width
@top_border.x2 += width
@top_border.x3 += width
@right_border.x1 += width
@right_border.x2 += width
@right_border.x3 += width
@right_border.x4 += width
@bottom_border.x2 += width
@bottom_border.x3 += width
end
def height
@right_border.y2 - @right_border.y1
end
def height=(height)
height -= self.height
@base.y3 += height
@base.y4 += height
@right_border.y2 += height
@right_border.y3 += height
@bottom_border.y1 += height
@bottom_border.y2 += height
@bottom_border.y3 += height
@bottom_border.y4 += height
@left_border.y2 += height
@left_border.y3 += height
end
def border_width
@top_border.y4 - @top_border.y1
end
def border_width=(border_width)
border_width -= self.border_width
@base.width += border_width * 2
@base.height += border_width * 2
@top_border.x3 += border_width
@top_border.y3 -= border_width
@top_border.x4 -= border_width
@top_border.y4 -= border_width
@right_border.x3 += border_width
@right_border.y3 += border_width
@right_border.x4 += border_width
@right_border.y4 -= border_width
@bottom_border.x3 += border_width
@bottom_border.y3 += border_width
@bottom_border.x4 -= border_width
@bottom_border.y4 += border_width
@left_border.x3 -= border_width
@left_border.y3 += border_width
@left_border.x4 -= border_width
@left_border.y4 -= border_width
@base.x = @top_border.x4
@base.y = @top_border.y4
end
def z
@object[0].z
end
def z=(z)
@objects.each do |object|
object.z = z
end
end
def contains(x, y)
(x >= self.x) && (x <= self.x + width) && (y >= self.y) && (y <= self.y + height)
end
end
class TaperedTextbox < StandardTextbox
def initialize(x: 0, y: 0, width: 90, height: 90, border_width: 10, base_color: '#ff7f2a', z: 99)
super(x: x + width - border_width, y: y, width: -(width - (border_width * 2)), height: height, border_width: border_width, base_color: base_color, z: z)
@base.x += border_width
@base.width -= border_width * 2
end
def x
@top_border.x3
end
def width
@top_border.x4 - @top_border.x3
end
def width=(width)
width -= self.width
@base.x2 -= width
@base.x3 -= width
@top_border.x2 -= width
@top_border.x3 -= width
@right_border.x1 -= width
@right_border.x2 -= width
@right_border.x3 -= width
@right_border.x4 -= width
@bottom_border.x2 -= width
@bottom_border.x3 -= width
self.x += width
end
end
class RoundedTextbox < TaperedTextbox
attr_reader :top_left, :top_right,
:bottom_right, :bottom_left
def initialize(x: 0, y: 0, width: 90, height: 90, border_width: 10, base_color: '#ff7f2a', z: 99)
@objects ||= []
@base_color = Color.new(base_color)
border_light = Color.new([[@base_color.r - 0.2, 0].max, [@base_color.g - 0.2, 0].max, [@base_color.b - 0.2, 0].max, @base_color.a])
border_dark = Color.new([[@base_color.r - 0.4, 0].max, [@base_color.g - 0.4, 0].max, [@base_color.b - 0.4, 0].max, @base_color.a])
@top_left = Circle.new(x: x + border_width,
y: y + border_width,
radius: border_width,
color: border_light)
@objects << @top_left
@top_right = Circle.new(x: x + width - border_width,
y: y + border_width,
radius: border_width,
color: border_dark)
@objects << @top_right
@bottom_right = Circle.new(x: x + width - border_width,
y: y + height - border_width,
radius: border_width,
color: border_dark)
@objects << @bottom_right
@bottom_left = Circle.new(x: x + border_width,
y: y + height - border_width,
radius: border_width,
color: border_dark)
@objects << @bottom_left
super(x: x, y: y, width: width, height: height, border_width: border_width, base_color: base_color, z: z)
end
def x=(x)
x -= self.x
@objects.each do |object|
if !object.is_a? Circle
object.x1 += x
object.x2 += x
object.x3 += x
object.x4 += x
else
object.x += x
end
end
end
def y=(y)
y -= self.y
@objects.each do |object|
if !object.is_a? Circle
object.y1 += y
object.y2 += y
object.y3 += y
object.y4 += y
else
object.y += y
end
end
end
def width=(width)
tempwidth = width - self.width
@top_left.x -= tempwidth
@bottom_left.x -= tempwidth
super(width)
end
def base_color=(base_color)
@base_color = Color.new(base_color)
border_light = Color.new([[@base_color.r - 0.2, 0].max, [@base_color.g - 0.2, 0].max, [@base_color.b - 0.2, 0].max, @base_color.a])
border_dark = Color.new([[@base_color.r - 0.4, 0].max, [@base_color.g - 0.4, 0].max, [@base_color.b - 0.4, 0].max, @base_color.a])
@top_left.color = border_light
@top_right.color = @bottom_left.color = @bottom_right.color = border_dark
super(base_color)
end
def border_width=(border_width)
super(border_width)
@top_left.x = x + border_width
@top_left.y = y + border_width
@top_left.radius = border_width
@top_right.x = x + width - border_width
@top_right.y = y + border_width
@top_right.radius = border_width
@bottom_right.x = x + width - border_width
@bottom_right.y = y + height - border_width
@bottom_right.radius = border_width
@bottom_left.x = x + border_width
@bottom_left.y = y + height - border_width
@bottom_left.radius = border_width
end
end
end
# A Hollow Textbox
# Only StandardBorderbox works as intended
module Borderbox
class StandardBorderbox < UIToolkit::Textbox::StandardTextbox
def initialize(x: 0, y: 0, width: 90, height: 90, border_width: 10, base_color: '#ff7f2a', z: 99)
super(x: x, y: y, width: width, height: height, border_width: border_width, base_color: base_color, z: z)
@base.remove
@objects.delete @base
end
end
class TaperedBorderbox < UIToolkit::Textbox::TaperedTextbox
def initialize(x: 0, y: 0, width: 90, height: 90, border_width: 10, base_color: '#ff7f2a', z: 99)
super(x: x, y: y, width: width, height: height, border_width: border_width, base_color: base_color, z: z)
@base.remove
@objects.delete @base
end
end
class RoundedBorderbox < UIToolkit::Textbox::RoundedTextbox
def initialize(x: 0, y: 0, width: 90, height: 90, border_width: 10, base_color: '#ff7f2a', z: 99)
super(x: x, y: y, width: width, height: height, border_width: border_width, base_color: base_color, z: z)
@base.remove
@objects.delete @base
end
end
end
end
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