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| author | realtradam <[email protected]> | 2024-05-12 13:30:08 -0400 |
|---|---|---|
| committer | realtradam <[email protected]> | 2024-05-12 13:30:08 -0400 |
| commit | c0ff8b58a37a7d66b3ba5d2089132fb589b03ede (patch) | |
| tree | f920c55787929a4bad2348b5b3c209ada4ff0034 /src/player.c | |
| parent | ae35e8f858b761cc553c39328f1dc6577148f067 (diff) | |
| download | tojam2024-c0ff8b58a37a7d66b3ba5d2089132fb589b03ede.tar.gz tojam2024-c0ff8b58a37a7d66b3ba5d2089132fb589b03ede.zip | |
renderable grid that doesn't crash
Diffstat (limited to 'src/player.c')
| -rw-r--r-- | src/player.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/player.c b/src/player.c index eca796a..64f12c9 100644 --- a/src/player.c +++ b/src/player.c @@ -11,12 +11,12 @@ drawPlayer(Player *player) } Camera -lookThroughPlayer(Camera camera, Player player, Player player2) +lookThroughPlayer(Camera camera, Player player) { //camera.position = player.position; camera.position.x = player.position.x - (player.direction.x * 2); camera.position.y = player.position.y - (player.direction.y * 2); - camera.position.z = player.position.z - (player.direction.z * 2); + camera.position.z = player.position.z - (player.direction.z * 2) + 1; camera.target.x = player.position.x; camera.target.y = player.position.y; camera.target.z = player.position.z; |
