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authorrealtradam <[email protected]>2024-05-12 13:30:08 -0400
committerrealtradam <[email protected]>2024-05-12 13:30:08 -0400
commitc0ff8b58a37a7d66b3ba5d2089132fb589b03ede (patch)
treef920c55787929a4bad2348b5b3c209ada4ff0034 /src/player.c
parentae35e8f858b761cc553c39328f1dc6577148f067 (diff)
downloadtojam2024-c0ff8b58a37a7d66b3ba5d2089132fb589b03ede.tar.gz
tojam2024-c0ff8b58a37a7d66b3ba5d2089132fb589b03ede.zip
renderable grid that doesn't crash
Diffstat (limited to 'src/player.c')
-rw-r--r--src/player.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/player.c b/src/player.c
index eca796a..64f12c9 100644
--- a/src/player.c
+++ b/src/player.c
@@ -11,12 +11,12 @@ drawPlayer(Player *player)
}
Camera
-lookThroughPlayer(Camera camera, Player player, Player player2)
+lookThroughPlayer(Camera camera, Player player)
{
//camera.position = player.position;
camera.position.x = player.position.x - (player.direction.x * 2);
camera.position.y = player.position.y - (player.direction.y * 2);
- camera.position.z = player.position.z - (player.direction.z * 2);
+ camera.position.z = player.position.z - (player.direction.z * 2) + 1;
camera.target.x = player.position.x;
camera.target.y = player.position.y;
camera.target.z = player.position.z;