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#include "input.h"
joypad_buttons_t pressed_p1;
joypad_buttons_t held_p1;
joypad_inputs_t inputs_p1;
void updateController()
{
joypad_poll();
pressed_p1 = joypad_get_buttons_pressed(JOYPAD_PORT_1);
held_p1 = joypad_get_buttons_held(JOYPAD_PORT_1);
inputs_p1 = joypad_get_inputs(JOYPAD_PORT_1);
float x = inputs_p1.stick_x;
float y = inputs_p1.stick_y;
if(x > 60)
{
x = 60.0f;
}
else if(x < -60)
{
x = -60.0f;
}
else if((x > -5) && (x < 5))
{
x = 0.0f;
}
if(y > 60)
{
y = 60;
}
else if(y < -60)
{
y = -60;
}
else if((y > -5) && (y < 5))
{
y = 0;
}
if(x > 0)
{
x -= 5;
}
else if(x < 0)
{
x += 5;
}
if(y > 0)
{
y -= 5;
}
else if(y < 0)
{
y += 5;
}
//float distance = sqrtf((x * x) + (y * y));
//char text[500];
//char text2[500];
//char text3[500];
//sprintf(text, "x %f", x);
//sprintf(text2, "y %f", y);
//sprintf(text3, "d %f", distance);
//DrawText(text, 100, 10, 12, GREEN);
//DrawText(text2, 100, 30, 12, GREEN);
//DrawText(text3, 100, 60, 12, GREEN);
/*
if(distance != 0)
{
inputs_p1.stick_x = (x / distance) * 127.0f;
inputs_p1.stick_y = (y / distance) * 127.0f;
}
*/
inputs_p1.stick_x = x / 55.0f * 127.0f;
inputs_p1.stick_y = y / 55.0f * 127.0f;
}
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