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authorAdam Malczewski <[email protected]>2026-06-13 19:29:44 +0900
committerAdam Malczewski <[email protected]>2026-06-13 19:29:44 +0900
commit46f5cb7e9fa479b551cb9281ebb0f075fada1b85 (patch)
tree576b17f7a13837b00132981edaa072db977b47b3 /packages/kernel/tests/test_kernel.cpp
parentfaf9d8c41ea87fe91f40af881ed1c920a82fac6f (diff)
downloadunbox-46f5cb7e9fa479b551cb9281ebb0f075fada1b85.tar.gz
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Slice 10 d1: RCSS animation — dock slide-in + per-slot settle
Layers animation on c2's static pipeline with zero data-model / contract change (c2 glue test passes unchanged). The dock body slides in from the left edge on empty->non-empty via an RCSS transition on transform:translateX driven by a bound `open` bool (data-class-open); slide-out defers set_visible(false) until the slide's transitionend so the close is seen. Each freshly instanced preview card plays a one-shot @keyframes (scale 0.72->1.0 + fade, transform-origin top-left = "scales down into a spot"). Dock stays a 240px left-edge strip (animation is a transform inside the surface, never a resize) so windows stay clickable. Key finding: RmlUi 6.2 dispatches animationend/transitionend as real events, and the substrate's data-event-* path binds a listener for ANY registered event — so data-event-transitionend routes into bind_event with NO kernel change. The ONLY remaining gap for the literal cross-screen window->dock flight is a single input-transparent UiSurfaceSpec flag (a kernel boundary decision, NOT built). Restore stays instant in d1 (animated grow-back is e1's drag-out). 10/10 suites green on build + build-asan (asan clean). Visual feel is real-seat.
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