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-rw-r--r--packages/kernel/src/server.cpp40
1 files changed, 40 insertions, 0 deletions
diff --git a/packages/kernel/src/server.cpp b/packages/kernel/src/server.cpp
index d4d6b56..df24f1f 100644
--- a/packages/kernel/src/server.cpp
+++ b/packages/kernel/src/server.cpp
@@ -58,6 +58,14 @@ void Server::terminate() {
wl_display_terminate(impl_->display);
}
+auto Server::ui_spike_frame_count() const -> int {
+ return impl_->ui_spike != nullptr ? impl_->ui_spike->frame_count() : 0;
+}
+
+auto Server::ui_spike_orientation() const -> int {
+ return impl_->ui_spike != nullptr ? impl_->ui_spike->check_orientation() : 0;
+}
+
// ---- Impl lifecycle --------------------------------------------------------
void Server::Impl::init() {
@@ -112,6 +120,10 @@ void Server::Impl::init() {
throw std::runtime_error("failed to start the wlr_backend");
}
+ if (options.ui_spike) {
+ start_ui_spike();
+ }
+
if (!options.startup_cmd.empty()) {
if (fork() == 0) {
// Child only: don't pollute our own environment.
@@ -123,7 +135,29 @@ void Server::Impl::init() {
}
}
+void Server::Impl::start_ui_spike() {
+ // The bridge needs the wlr renderer's EGLDisplay to build its sibling
+ // GLES 3.2 context. Only the gles2 renderer exposes one; under the
+ // pixman renderer (e.g. headless CI) there is no GL path, so the spike
+ // stays disabled — slice-2 behaviour is preserved.
+ if (!wlr_renderer_is_gles2(renderer)) {
+ wlr_log(WLR_INFO, "ui-spike: renderer is not gles2; spike disabled");
+ return;
+ }
+ wlr_egl* egl = wlr_gles2_renderer_get_egl(renderer);
+ if (egl == nullptr) {
+ wlr_log(WLR_ERROR, "ui-spike: gles2 renderer has no wlr_egl");
+ return;
+ }
+ EGLDisplay display_egl = wlr_egl_get_display(egl);
+ ui_spike = UiSpike::create(&scene->tree, display_egl, allocator, renderer);
+}
+
void Server::Impl::shutdown() {
+ // Slice-3 spike: tear down before scene/renderer/allocator die (it owns
+ // a scene node, GL objects on a sibling context, and borrows the others).
+ ui_spike.reset();
+
if (display != nullptr) {
wl_display_destroy_clients(display); // fires toplevel/popup destroy events
}
@@ -199,6 +233,12 @@ void Server::Impl::handle_new_output(wlr_output* wlr_output) {
outputs.push_back(std::move(owned));
output->frame.connect(wlr_output->events.frame, [this, output](void*) {
+ // Slice-3 spike: render the RMLUi document if dirty, before commit so
+ // its damage is picked up this frame. Cheap no-op when disabled.
+ if (ui_spike != nullptr) {
+ ui_spike->tick();
+ }
+
wlr_scene_output* scene_output = wlr_scene_get_scene_output(scene, output->output);
wlr_scene_output_commit(scene_output, nullptr);