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#define DOCTEST_CONFIG_IMPLEMENT_WITH_MAIN
#include <doctest/doctest.h>
#include "anim.hpp"
#include "dock_layout.hpp"
#include "gesture.hpp"
#include "reveal.hpp"
// Pure-core tests — the heart of this b4 step. No kernel, no wlroots, no RMLUi.
// Four cores: the reveal recognizer (reversible edge swipe -> fraction +
// commit), the dock layout geometry (reveal fraction -> rects), the e1 gesture
// Controller (touch/drag STREAM -> slide_px/dragging/open + the Outcome the glue
// applies), and the d1-fix SlideAnimator (the interruptible easing animator that
// drives slide_px over time for the keyboard/minimize/restore/drag-release
// paths). All four need nothing running.
namespace rv = unbox::ext_stage_dock::reveal;
namespace lay = unbox::ext_stage_dock::layout;
namespace gst = unbox::ext_stage_dock::gesture;
namespace anm = unbox::ext_stage_dock::anim;
using rv::RevealCommit;
using rv::RevealConfig;
using rv::RevealRecognizer;
// ============================================================================
// reveal recognizer
// ============================================================================
// A config with round numbers so fractions are exact: 100px dock, threshold
// 0.5, fling 1.0 px/ms, 24px edge slop.
static auto cfg() -> RevealConfig {
return RevealConfig{.dock_width = 100, .open_threshold = 0.5, .fling_velocity = 1.0, .edge_slop = 24};
}
TEST_CASE("begin: an edge-started press is a reveal; a non-edge press is not") {
RevealRecognizer r(cfg());
CHECK(r.begin(0.0, 200.0, 0)); // exactly the left edge
RevealRecognizer r2(cfg());
CHECK(r2.begin(24.0, 200.0, 0)); // exactly at edge_slop
RevealRecognizer r3(cfg());
CHECK_FALSE(r3.begin(25.0, 200.0, 0)); // just past the slop -> not a reveal
RevealRecognizer r4(cfg());
CHECK_FALSE(r4.begin(500.0, 200.0, 0)); // mid-screen -> not a reveal
}
TEST_CASE("fraction grows with inward drag and is clamped to [0,1]") {
RevealRecognizer r(cfg());
REQUIRE(r.begin(0.0, 0.0, 0));
CHECK(r.fraction() == doctest::Approx(0.0));
CHECK(r.update(50.0, 0.0, 100) == doctest::Approx(0.5)); // 50/100 dock_width
CHECK(r.update(100.0, 0.0, 200) == doctest::Approx(1.0)); // full
CHECK(r.update(180.0, 0.0, 300) == doctest::Approx(1.0)); // clamped at 1
}
TEST_CASE("fraction shrinks on reverse drag (reversible) and clamps at 0") {
RevealRecognizer r(cfg());
REQUIRE(r.begin(0.0, 0.0, 0));
CHECK(r.update(80.0, 0.0, 100) == doctest::Approx(0.8));
CHECK(r.update(30.0, 0.0, 200) == doctest::Approx(0.3)); // dragged back inward->edge
CHECK(r.update(0.0, 0.0, 300) == doctest::Approx(0.0)); // back to the edge
CHECK(r.update(-40.0, 0.0, 400) == doctest::Approx(0.0)); // past the edge -> clamp 0
}
TEST_CASE("slow drag past threshold commits open; below threshold commits close") {
RevealRecognizer open(cfg());
REQUIRE(open.begin(0.0, 0.0, 0));
open.update(60.0, 0.0, 1000); // fraction 0.6, 60px over 1000ms -> 0.06 px/ms (slow)
CHECK(open.end(1000) == RevealCommit::open);
RevealRecognizer close(cfg());
REQUIRE(close.begin(0.0, 0.0, 0));
close.update(40.0, 0.0, 1000); // fraction 0.4 (slow) -> below threshold
CHECK(close.end(1000) == RevealCommit::close);
}
TEST_CASE("at-threshold (==open_threshold) commits open") {
RevealRecognizer r(cfg());
REQUIRE(r.begin(0.0, 0.0, 0));
r.update(50.0, 0.0, 1000); // exactly 0.5
CHECK(r.end(1000) == RevealCommit::open);
}
TEST_CASE("a fast inward fling under threshold still commits open (velocity)") {
RevealRecognizer r(cfg());
REQUIRE(r.begin(0.0, 0.0, 0));
// Only 30px (fraction 0.3, below 0.5) but in 10ms -> 3 px/ms >= 1.0 fling.
r.update(30.0, 0.0, 10);
CHECK(r.fraction() == doctest::Approx(0.3));
CHECK(r.end(10) == RevealCommit::open);
}
TEST_CASE("a fast outward fling over threshold commits close (velocity)") {
RevealRecognizer r(cfg());
REQUIRE(r.begin(0.0, 0.0, 0));
r.update(90.0, 0.0, 1000); // fraction 0.9 (well past threshold), slow
r.update(60.0, 0.0, 1005); // yanked back 30px in 5ms -> -6 px/ms outward fling
CHECK(r.fraction() == doctest::Approx(0.6)); // still past threshold by position
CHECK(r.end(1005) == RevealCommit::close); // but the fling closes it
}
TEST_CASE("symmetric CLOSE drag: seed start_fraction=1.0, drag toward edge to close") {
// The already-open dock: begin at the dock's right edge with start_fraction
// 1.0, then drag back toward the screen edge. The SAME recognizer drives it.
RevealRecognizer r(cfg());
REQUIRE(r.begin(0.0, 0.0, 0, /*start_fraction=*/1.0));
CHECK(r.fraction() == doctest::Approx(1.0));
// Drag inward->edge by 70px slowly: 1.0 + (-70/100) = 0.3, below threshold.
r.update(-70.0, 0.0, 1000);
CHECK(r.fraction() == doctest::Approx(0.3));
CHECK(r.end(1000) == RevealCommit::close);
}
TEST_CASE("symmetric CLOSE drag that does not travel far stays open") {
RevealRecognizer r(cfg());
REQUIRE(r.begin(0.0, 0.0, 0, /*start_fraction=*/1.0));
r.update(-20.0, 0.0, 1000); // 1.0 - 0.2 = 0.8, still past threshold, slow
CHECK(r.end(1000) == RevealCommit::open);
}
TEST_CASE("dt==0 samples do not divide by zero and keep prior velocity") {
RevealRecognizer r(cfg());
REQUIRE(r.begin(0.0, 0.0, 0));
r.update(30.0, 0.0, 10); // 3 px/ms inward
const double v = r.velocity();
r.update(40.0, 0.0, 10); // same timestamp -> velocity unchanged
CHECK(r.velocity() == doctest::Approx(v));
CHECK(r.fraction() == doctest::Approx(0.4)); // fraction still tracks position
}
TEST_CASE("an inactive (non-edge) recognizer is inert") {
RevealRecognizer r(cfg());
CHECK_FALSE(r.begin(500.0, 0.0, 0));
CHECK_FALSE(r.active());
CHECK(r.update(600.0, 0.0, 100) == doctest::Approx(0.0)); // no movement
CHECK(r.end(100) == RevealCommit::close);
}
// ============================================================================
// dock layout
// ============================================================================
static auto metrics() -> lay::DockMetrics {
return lay::DockMetrics{.output_w = 1920, .output_h = 1080, .dock_width = 300};
}
TEST_CASE("dock_box: f=0 fully off-screen left, f=1 flush at x==0") {
auto m = metrics();
auto hidden = lay::dock_box(m, 0.0);
CHECK(hidden.x == -300); // -dock_width
CHECK(hidden.w == 300);
CHECK(hidden.y == 0);
CHECK(hidden.h == 1080); // covers the output
auto shown = lay::dock_box(m, 1.0);
CHECK(shown.x == 0);
CHECK(shown.w == 300);
CHECK(shown.h == 1080);
}
TEST_CASE("dock_box: x is monotonic non-decreasing in f and clamps outside [0,1]") {
auto m = metrics();
CHECK(lay::dock_box(m, 0.5).x == -150); // halfway
int prev = lay::dock_box(m, 0.0).x;
for (double f = 0.0; f <= 1.0; f += 0.1) {
int x = lay::dock_box(m, f).x;
CHECK(x >= prev);
prev = x;
}
CHECK(lay::dock_box(m, -1.0).x == -300); // clamped to f=0
CHECK(lay::dock_box(m, 2.0).x == 0); // clamped to f=1
}
// FULL-HEIGHT RAIL: the dock surface is kDockWidth wide x the FULL OUTPUT HEIGHT
// tall, REGARDLESS of card count (the RCSS owns the in-rail flex centering +
// overflow scroll; the C++ no longer sizes the surface to the card stack). The
// revealed frame the glue feeds to UiSurfaceSpec/set_position is dock_box(m, 1.0)
// at x==0, full output height — this is what the glue's create_dock_surface uses
// for spec.width/height. (The earlier hug-the-cards content_height/surface_height
// helpers were removed with the rail change; the RCSS scrolls the overflow.)
TEST_CASE("dock_box: revealed rail is dock_width x full output height, count-independent") {
// Various output heights -> the rail's h always equals output_h (never the
// card-stack content height); w always dock_width; revealed x == 0.
for (int oh : {600, 1080, 1440}) {
lay::DockMetrics m{.output_w = 1920, .output_h = oh, .dock_width = 288};
auto rail = lay::dock_box(m, 1.0);
CHECK(rail.x == 0);
CHECK(rail.y == 0);
CHECK(rail.w == 288);
CHECK(rail.h == oh); // FULL output height, independent of any card count
}
}
// ============================================================================
// gesture Controller (e1) — the touch/drag STREAM -> state transition
// ============================================================================
using gst::Controller;
// Matches the recognizer test config: 100px dock so fractions are exact, 0.5
// threshold, 1.0 px/ms fling, 24px edge slop. metrics: 100px dock_width so
// dock_box(f).x = -100*(1-f) (closed = -100, open = 0).
static auto ctrl() -> Controller {
return Controller(
RevealConfig{.dock_width = 100, .open_threshold = 0.5, .fling_velocity = 1.0,
.edge_slop = 24},
lay::DockMetrics{.output_w = 1920, .output_h = 1080, .dock_width = 100});
}
TEST_CASE("Controller: full OPEN stream past 50% ends open, flush, visible") {
Controller c = ctrl();
CHECK(c.open() == false);
CHECK(c.dragging() == false);
// touch_down at the very edge: begins the OPEN reveal.
auto down = c.touch_down(/*id=*/1, /*lx=*/0.0, /*ly=*/200.0, /*t=*/0);
CHECK(down.make_visible);
CHECK(down.dirty_slide);
CHECK(down.dirty_dragging);
CHECK(c.dragging());
CHECK(c.gesturing());
CHECK(c.slide_px() == doctest::Approx(-100.0)); // f=0 fully hidden
// motion inward to 60px -> fraction 0.6 -> slide -40.
auto m1 = c.touch_motion(1, 60.0, 200.0, 1000);
CHECK(m1.dirty_slide);
CHECK_FALSE(m1.dirty_dragging);
CHECK(c.slide_px() == doctest::Approx(-40.0));
// release at 0.6 (>= 0.5, slow) -> OPEN, slide 0, surface visible.
auto up = c.touch_up(1, 1000);
CHECK(up.make_visible);
CHECK(up.dirty_slide);
CHECK(up.dirty_dragging);
CHECK(c.open());
CHECK_FALSE(c.dragging());
CHECK_FALSE(c.gesturing());
CHECK(c.slide_px() == doctest::Approx(0.0));
}
TEST_CASE("Controller: slide_px advances monotonically with inward motion") {
Controller c = ctrl();
REQUIRE(c.touch_down(1, 0.0, 0.0, 0).make_visible);
double prev = c.slide_px();
for (double x : {10.0, 30.0, 55.0, 80.0, 100.0}) {
c.touch_motion(1, x, 0.0, static_cast<std::uint32_t>(x) + 100);
CHECK(c.slide_px() >= prev);
prev = c.slide_px();
}
CHECK(c.slide_px() == doctest::Approx(0.0)); // f=1 flush
}
TEST_CASE("Controller: OPEN release below 50% ends closed") {
Controller c = ctrl();
REQUIRE(c.touch_down(1, 0.0, 0.0, 0).make_visible);
c.touch_motion(1, 40.0, 0.0, 1000); // fraction 0.4, slow
auto up = c.touch_up(1, 1000);
CHECK(up.dirty_slide);
CHECK(up.dirty_dragging);
CHECK_FALSE(up.make_visible); // close: no make_visible (dock_settled hides)
CHECK_FALSE(c.open());
CHECK_FALSE(c.dragging());
CHECK(c.slide_px() == doctest::Approx(-100.0)); // closed offset
}
TEST_CASE("Controller: fast inward fling below 50% still opens") {
Controller c = ctrl();
REQUIRE(c.touch_down(1, 0.0, 0.0, 0).make_visible);
c.touch_motion(1, 30.0, 0.0, 10); // 0.3 fraction but 3 px/ms >= fling
auto up = c.touch_up(1, 10);
CHECK(up.make_visible);
CHECK(c.open());
CHECK(c.slide_px() == doctest::Approx(0.0));
}
TEST_CASE("Controller: edge-slop rejection — a press past the slop is ignored") {
Controller c = ctrl();
auto down = c.touch_down(1, /*lx=*/25.0, 0.0, 0); // just past 24px slop
CHECK_FALSE(down.make_visible);
CHECK_FALSE(down.dirty_slide);
CHECK_FALSE(down.dirty_dragging);
CHECK_FALSE(c.gesturing());
CHECK_FALSE(c.dragging());
// Subsequent motion/up for that id are no-ops (no active gesture).
auto m = c.touch_motion(1, 80.0, 0.0, 100);
CHECK_FALSE(m.dirty_slide);
auto up = c.touch_up(1, 100);
CHECK_FALSE(up.dirty_slide);
CHECK_FALSE(c.open());
}
TEST_CASE("Controller: a touch_down while already open is ignored") {
Controller c = ctrl();
c.open_now();
REQUIRE(c.open());
auto down = c.touch_down(1, 0.0, 0.0, 0); // edge press, but dock is open
CHECK_FALSE(down.make_visible);
CHECK_FALSE(down.dirty_slide);
CHECK_FALSE(c.gesturing());
CHECK(c.open()); // unchanged
}
TEST_CASE("Controller: motion/up for a non-active touch id are ignored") {
Controller c = ctrl();
REQUIRE(c.touch_down(1, 0.0, 0.0, 0).make_visible);
auto m = c.touch_motion(/*other id=*/2, 80.0, 0.0, 100);
CHECK_FALSE(m.dirty_slide);
CHECK(c.slide_px() == doctest::Approx(-100.0)); // unchanged by the foreign id
auto up = c.touch_up(2, 100);
CHECK_FALSE(up.dirty_slide);
CHECK(c.gesturing()); // id 1 still active
}
TEST_CASE("Controller: touch_cancel reverts the active OPEN gesture to closed") {
Controller c = ctrl();
REQUIRE(c.touch_down(1, 0.0, 0.0, 0).make_visible);
c.touch_motion(1, 90.0, 0.0, 1000); // dragged well open (0.9)
auto cancel = c.touch_cancel(1);
CHECK(cancel.dirty_dragging);
CHECK(cancel.dirty_slide);
CHECK_FALSE(cancel.make_visible);
CHECK_FALSE(c.open());
CHECK_FALSE(c.dragging());
CHECK_FALSE(c.gesturing());
CHECK(c.slide_px() == doctest::Approx(-100.0));
}
TEST_CASE("Controller: CLOSE drag toward the edge below 50% closes") {
Controller c = ctrl();
c.open_now();
REQUIRE(c.open());
CHECK(c.slide_px() == doctest::Approx(0.0));
// drag_start force-active at fraction 1.0 (finger lands anywhere on the open
// dock). dragging on, no slide change yet.
auto start = c.drag_start(/*x=*/50.0, /*y=*/200.0, /*t=*/0);
CHECK(start.dirty_dragging);
CHECK(c.dragging());
// drag_move back toward the edge: from x=50 to x=-20 is -70px travel ->
// 1.0 + (-70/100) = 0.3 fraction -> slide -70.
auto move = c.drag_move(-20.0, 200.0, 1000);
CHECK(move.dirty_slide);
CHECK(c.slide_px() == doctest::Approx(-70.0));
// drag_end at 0.3 (< 0.5, slow) -> CLOSE.
auto end = c.drag_end(1000);
CHECK(end.dirty_dragging);
CHECK(end.dirty_slide);
CHECK_FALSE(end.make_visible);
CHECK_FALSE(c.open());
CHECK_FALSE(c.dragging());
CHECK(c.slide_px() == doctest::Approx(-100.0));
}
TEST_CASE("Controller: a CLOSE drag that barely travels stays open") {
Controller c = ctrl();
c.open_now();
c.drag_start(50.0, 0.0, 0);
c.drag_move(30.0, 0.0, 1000); // -20px -> 0.8, still past threshold, slow
auto end = c.drag_end(1000);
CHECK(c.open());
CHECK_FALSE(c.dragging());
CHECK(c.slide_px() == doctest::Approx(0.0)); // snapped back to open
CHECK(end.dirty_slide);
}
TEST_CASE("Controller: open_now / close_now set the target + Outcome flags") {
Controller c = ctrl();
auto o = c.open_now();
CHECK(o.make_visible);
CHECK(o.dirty_slide);
CHECK(o.dirty_dragging);
CHECK(c.open());
CHECK_FALSE(c.dragging());
CHECK(c.slide_px() == doctest::Approx(0.0));
auto cl = c.close_now();
CHECK_FALSE(cl.make_visible);
CHECK(cl.dirty_slide);
CHECK(cl.dirty_dragging);
CHECK_FALSE(c.open());
CHECK(c.slide_px() == doctest::Approx(-100.0));
}
TEST_CASE("Controller: set_metrics re-scales the slide offset for a new output") {
Controller c = ctrl();
c.set_metrics(lay::DockMetrics{.output_w = 1920, .output_h = 1080, .dock_width = 100});
c.close_now();
CHECK(c.slide_px() == doctest::Approx(-100.0));
// dock_box only uses dock_width for .x, so changing only output_h keeps it.
c.set_metrics(lay::DockMetrics{.output_w = 2560, .output_h = 1440, .dock_width = 100});
c.close_now();
CHECK(c.slide_px() == doctest::Approx(-100.0));
}
// ============================================================================
// SlideAnimator (d1 fix) — the interruptible easing animator over time
// ============================================================================
using anm::SlideAnimator;
// A linear tween (identity) so lerped values are exact at any progress.
static auto linear() -> std::function<float(float)> {
return [](float t) { return t; };
}
TEST_CASE("SlideAnimator: starts inactive and reports its initial value") {
SlideAnimator a;
CHECK_FALSE(a.active());
CHECK(a.value() == doctest::Approx(0.0));
// tick while inactive is inert (returns the held value, does not advance).
CHECK(a.tick(0.016) == doctest::Approx(0.0));
CHECK_FALSE(a.active());
}
TEST_CASE("SlideAnimator: linear run progresses monotonically and ends exactly at target") {
// A 0.5s run; ticks of 0.05s (well under the kMaxTickDt clamp) so the
// accumulated elapsed is exact and the loop terminates deterministically.
SlideAnimator a;
a.start(/*from=*/-100.0, /*to=*/0.0, /*duration=*/0.5, linear());
CHECK(a.active());
CHECK(a.value() == doctest::Approx(-100.0)); // at start: from
// Advance in 0.05s steps; value must never go backward and tracks the lerp.
double prev = a.value();
for (int i = 0; i < 9; ++i) {
double v = a.tick(0.05);
CHECK(v >= prev); // monotonic for an inward (increasing) run
prev = v;
CHECK(a.active()); // still mid-run before the final step (0.45s < 0.5s)
}
// 0.45s elapsed -> 90% of the way: -100 + 90 = -10.
CHECK(a.value() == doctest::Approx(-10.0));
// The step that crosses duration lands EXACTLY on `to` and goes inactive. A
// final dt of 0.1 (the clamp) clears the remaining ~0.05s unambiguously.
double end = a.tick(0.1); // elapsed > duration -> done
CHECK(end == doctest::Approx(0.0)); // exactly the target, no float drift
CHECK_FALSE(a.active());
// Further ticks are inert and stay pinned at the target.
CHECK(a.tick(0.5) == doctest::Approx(0.0));
CHECK(a.value() == doctest::Approx(0.0));
}
TEST_CASE("SlideAnimator: overshooting dt pins exactly to target and marks done") {
SlideAnimator a;
a.start(0.0, 50.0, 0.05, linear()); // 50ms run
// First tick's dt (0.1s) exceeds the run AND is exactly the clamp; elapsed
// becomes 0.1 >= 0.05 so it completes this frame, pinned to `to`.
CHECK(a.tick(0.1) == doctest::Approx(50.0));
CHECK_FALSE(a.active());
}
TEST_CASE("SlideAnimator: dt is clamped (kMaxTickDt) so a huge frame gap doesn't teleport") {
SlideAnimator a;
a.start(0.0, 100.0, 1.0, linear());
// A 5-second stall: dt is clamped to kMaxTickDt (0.1s), so the run advances
// only 10% this frame — the motion stays visible instead of snapping to 100.
double v = a.tick(5.0);
CHECK(v == doctest::Approx(10.0)); // 0.1s / 1.0s = 10%
CHECK(a.active());
}
TEST_CASE("SlideAnimator: a non-linear tween is honoured and sampled at t=0 and t=1") {
// An ease-out-ish tween: f(t) = t*(2-t). f(0)=0, f(1)=1, f(0.5)=0.75.
auto ease_out = [](float t) { return t * (2.0F - t); };
// Sample at t=0.5: 100 * 0.75 = 75 (ahead of a linear 50 — the ease-out
// front-loads progress). Use a short 0.5s run so a single dt=0.05 tick (well
// under the clamp) lands at exactly progress 0.5.
SlideAnimator half;
half.start(/*from=*/0.0, /*to=*/100.0, /*duration=*/0.1, ease_out);
CHECK(half.tick(0.05) == doctest::Approx(75.0)); // progress 0.5 -> eased 0.75
// Endpoints: t=0 maps to `from`, t=1 maps EXACTLY to `to` (the done-pin,
// independent of the tween). Re-run to sample the start endpoint cleanly.
SlideAnimator b;
b.start(0.0, 100.0, 0.1, ease_out);
CHECK(b.value() == doctest::Approx(0.0)); // t=0 -> from, regardless of ease
CHECK(b.tick(0.1) == doctest::Approx(100.0)); // t=1 -> to (exact, pinned)
CHECK_FALSE(b.active());
}
TEST_CASE("SlideAnimator: a null ease falls back to linear") {
SlideAnimator a;
a.start(0.0, 100.0, /*duration=*/0.1, /*ease=*/nullptr);
CHECK(a.tick(0.025) == doctest::Approx(25.0)); // progress 0.25, pure linear
}
TEST_CASE("SlideAnimator: non-positive duration snaps immediately to target") {
SlideAnimator a;
a.start(-100.0, 0.0, /*duration=*/0.0, linear());
CHECK_FALSE(a.active()); // nothing to animate
CHECK(a.value() == doctest::Approx(0.0)); // landed on the target at once
CHECK(a.tick(0.016) == doctest::Approx(0.0)); // inert thereafter
}
TEST_CASE("SlideAnimator: set_immediate snaps the value and cancels any run") {
SlideAnimator a;
a.start(0.0, 100.0, 1.0, linear());
a.tick(0.3);
CHECK(a.active());
// The drag-scrub: snap the value to the finger position with no run.
a.set_immediate(42.0);
CHECK_FALSE(a.active());
CHECK(a.value() == doctest::Approx(42.0));
// tick is inert after set_immediate (the finger drives, not the clock).
CHECK(a.tick(0.1) == doctest::Approx(42.0));
CHECK_FALSE(a.active());
}
TEST_CASE("SlideAnimator: interrupting a run re-anchors continuously from the new from") {
SlideAnimator a;
// Short run so single sub-clamp ticks land at clean fractions.
a.start(-100.0, 0.0, 0.1, linear());
a.tick(0.04); // 40% of the way: -100 + 40 = -60
CHECK(a.value() == doctest::Approx(-60.0));
// Reverse mid-run (a drag-release back toward closed) from the CURRENT value:
// motion continues from -60, not from a stale anchor.
a.start(a.value(), -100.0, 0.1, linear());
CHECK(a.value() == doctest::Approx(-60.0)); // continuous: no jump on restart
CHECK(a.target() == doctest::Approx(-100.0));
a.tick(0.05); // halfway from -60 to -100 -> -80
CHECK(a.value() == doctest::Approx(-80.0));
}
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