diff options
Diffstat (limited to 'Makefile')
| -rw-r--r-- | Makefile | 21 |
1 files changed, 12 insertions, 9 deletions
@@ -3,37 +3,40 @@ EXE := game BUILD_DIR := build INC_FLAGS := -Isrc -Iglfw/build/include -Iglad/include -Istb -Iglm LINK_FLAGS := -lGL -lX11 -lpthread -lXrandr -lXi -ldl -OBJ_NAMES := glad.o input.o shader.o batch.o texture.o window.o +OBJ_NAMES := glad.o input.o shader.o batch.o texture.o window.o random.o OBJ_FILES := $(addprefix $(BUILD_DIR)/, $(OBJ_NAMES)) -default: src/main.cpp $(OBJ_NAMES) +$(BUILD_DIR)/$(EXE): src/main.cpp $(OBJ_FILES) @mkdir -p $(BUILD_DIR) g++ -o $(BUILD_DIR)/$(EXE) src/main.cpp $(OBJ_FILES) $(INC_FLAGS) glfw/build/lib/libglfw3.a $(LINK_FLAGS) -glad.o: glad/src/glad.c +$(BUILD_DIR)/glad.o: glad/src/glad.c @mkdir -p $(BUILD_DIR) g++ -o $(BUILD_DIR)/glad.o -c glad/src/glad.c $(INC_FLAGS) $(LINK_FLAGS) -input.o: src/input.cpp src/input.hpp +$(BUILD_DIR)/input.o: src/input.cpp src/input.hpp @mkdir -p $(BUILD_DIR) g++ -o $(BUILD_DIR)/input.o -c src/input.cpp $(INC_FLAGS) $(LINK_FLAGS) -shader.o: src/shader.cpp src/shader.hpp +$(BUILD_DIR)/shader.o: src/shader.cpp src/shader.hpp @mkdir -p $(BUILD_DIR) g++ -o $(BUILD_DIR)/shader.o -c src/shader.cpp $(INC_FLAGS) $(LINK_FLAGS) -batch.o: src/batch.cpp src/batch.hpp +$(BUILD_DIR)/batch.o: src/batch.cpp src/batch.hpp @mkdir -p $(BUILD_DIR) g++ -o $(BUILD_DIR)/batch.o -c src/batch.cpp $(INC_FLAGS) $(LINK_FLAGS) -texture.o: src/texture.cpp src/texture.hpp +$(BUILD_DIR)/texture.o: src/texture.cpp src/texture.hpp @mkdir -p $(BUILD_DIR) g++ -o $(BUILD_DIR)/texture.o -c src/texture.cpp $(INC_FLAGS) $(LINK_FLAGS) -window.o: src/window.cpp src/window.hpp +$(BUILD_DIR)/window.o: src/window.cpp src/window.hpp @mkdir -p $(BUILD_DIR) g++ -o $(BUILD_DIR)/window.o -c src/window.cpp $(INC_FLAGS) $(LINK_FLAGS) +$(BUILD_DIR)/random.o: src/random.cpp src/random.hpp + @mkdir -p $(BUILD_DIR) + g++ -o $(BUILD_DIR)/random.o -c src/random.cpp $(INC_FLAGS) $(LINK_FLAGS) .PHONY: clean clean: rm -r $(BUILD_DIR) .PHONY: run -run: default +run: $(BUILD_DIR)/$(EXE) $(BUILD_DIR)/$(EXE) |
