diff options
| author | realtradam <[email protected]> | 2022-11-11 21:00:47 -0500 |
|---|---|---|
| committer | realtradam <[email protected]> | 2022-11-11 21:00:47 -0500 |
| commit | 42345b253b3708e0792bb3c3e36cfe5f70c6adcc (patch) | |
| tree | 8e177f24747610f3ff7082e4a1b72382e5389737 /src/combat.md | |
| parent | ce2531f12ba2982ed9c7998653896b9f70f1092d (diff) | |
| download | Plore-Tabletop-Game-42345b253b3708e0792bb3c3e36cfe5f70c6adcc.tar.gz Plore-Tabletop-Game-42345b253b3708e0792bb3c3e36cfe5f70c6adcc.zip | |
cards have export and many other additions/changes
Diffstat (limited to 'src/combat.md')
| -rw-r--r-- | src/combat.md | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/combat.md b/src/combat.md index 99abffb..ca026b9 100644 --- a/src/combat.md +++ b/src/combat.md @@ -12,8 +12,11 @@ All abilities are tapped or "deactivated" ## Player Turn -At the start of the player turn abilities that are applicable are refreshed. Now the player can use their abilities or tap +At the start of the player turn abilities that are applicable are refreshed. Now the player can use their abilities or tap. +## Other Player's or Enemy's Turns + +Only tappable abilities are allowed to be used, in reaction to another player or enemy declaring an action. --- @@ -25,4 +28,5 @@ Physical can sometimes miss(roll for hit) but has consistant damage A combat game will be structured in a way inspired by binding of issac board game Player card vs enemy cards. + The location the players are in will determine what doodads are availible (doodads are things like furniture) |
