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Diffstat (limited to 'src/combat.md')
| -rw-r--r-- | src/combat.md | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/combat.md b/src/combat.md index 99abffb..ca026b9 100644 --- a/src/combat.md +++ b/src/combat.md @@ -12,8 +12,11 @@ All abilities are tapped or "deactivated" ## Player Turn -At the start of the player turn abilities that are applicable are refreshed. Now the player can use their abilities or tap +At the start of the player turn abilities that are applicable are refreshed. Now the player can use their abilities or tap. +## Other Player's or Enemy's Turns + +Only tappable abilities are allowed to be used, in reaction to another player or enemy declaring an action. --- @@ -25,4 +28,5 @@ Physical can sometimes miss(roll for hit) but has consistant damage A combat game will be structured in a way inspired by binding of issac board game Player card vs enemy cards. + The location the players are in will determine what doodads are availible (doodads are things like furniture) |
