summaryrefslogtreecommitdiffhomepage
path: root/src/combat.md
diff options
context:
space:
mode:
authorrealtradam <[email protected]>2022-11-14 03:28:15 -0500
committerrealtradam <[email protected]>2022-11-14 03:28:15 -0500
commit683e652c96cbe50f1fd893a72601075e01630e99 (patch)
tree329ca9fe6884e1f0a88787134154dd79d917f07a /src/combat.md
parentbeb954b74929633da599803c5b0e89548511e155 (diff)
downloadPlore-Tabletop-Game-683e652c96cbe50f1fd893a72601075e01630e99.tar.gz
Plore-Tabletop-Game-683e652c96cbe50f1fd893a72601075e01630e99.zip
lots of progress
Diffstat (limited to 'src/combat.md')
-rw-r--r--src/combat.md32
1 files changed, 0 insertions, 32 deletions
diff --git a/src/combat.md b/src/combat.md
deleted file mode 100644
index ca026b9..0000000
--- a/src/combat.md
+++ /dev/null
@@ -1,32 +0,0 @@
-# Combat
-
-## Start of Combat
-
-GM places enemies on board, draws from environment deck and places them in play as well.
-
-Turn order will be determined by some way in the future(not yet sure)
-
-All enemy turns are interlaced between player turns
-
-All abilities are tapped or "deactivated"
-
-## Player Turn
-
-At the start of the player turn abilities that are applicable are refreshed. Now the player can use their abilities or tap.
-
-## Other Player's or Enemy's Turns
-
-Only tappable abilities are allowed to be used, in reaction to another player or enemy declaring an action.
-
----
-
-Magic always hits but damage is unpredictable(roll for damage)
-Physical can sometimes miss(roll for hit) but has consistant damage
-
----
-
-A combat game will be structured in a way inspired by binding of issac board game
-
-Player card vs enemy cards.
-
-The location the players are in will determine what doodads are availible (doodads are things like furniture)