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| author | realtradam <[email protected]> | 2022-11-14 03:28:15 -0500 |
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| committer | realtradam <[email protected]> | 2022-11-14 03:28:15 -0500 |
| commit | 683e652c96cbe50f1fd893a72601075e01630e99 (patch) | |
| tree | 329ca9fe6884e1f0a88787134154dd79d917f07a /src/combat.md | |
| parent | beb954b74929633da599803c5b0e89548511e155 (diff) | |
| download | Plore-Tabletop-Game-683e652c96cbe50f1fd893a72601075e01630e99.tar.gz Plore-Tabletop-Game-683e652c96cbe50f1fd893a72601075e01630e99.zip | |
lots of progress
Diffstat (limited to 'src/combat.md')
| -rw-r--r-- | src/combat.md | 32 |
1 files changed, 0 insertions, 32 deletions
diff --git a/src/combat.md b/src/combat.md deleted file mode 100644 index ca026b9..0000000 --- a/src/combat.md +++ /dev/null @@ -1,32 +0,0 @@ -# Combat - -## Start of Combat - -GM places enemies on board, draws from environment deck and places them in play as well. - -Turn order will be determined by some way in the future(not yet sure) - -All enemy turns are interlaced between player turns - -All abilities are tapped or "deactivated" - -## Player Turn - -At the start of the player turn abilities that are applicable are refreshed. Now the player can use their abilities or tap. - -## Other Player's or Enemy's Turns - -Only tappable abilities are allowed to be used, in reaction to another player or enemy declaring an action. - ---- - -Magic always hits but damage is unpredictable(roll for damage) -Physical can sometimes miss(roll for hit) but has consistant damage - ---- - -A combat game will be structured in a way inspired by binding of issac board game - -Player card vs enemy cards. - -The location the players are in will determine what doodads are availible (doodads are things like furniture) |
