diff options
| author | realtradam <[email protected]> | 2022-11-14 03:28:15 -0500 |
|---|---|---|
| committer | realtradam <[email protected]> | 2022-11-14 03:28:15 -0500 |
| commit | 683e652c96cbe50f1fd893a72601075e01630e99 (patch) | |
| tree | 329ca9fe6884e1f0a88787134154dd79d917f07a /src | |
| parent | beb954b74929633da599803c5b0e89548511e155 (diff) | |
| download | Plore-Tabletop-Game-683e652c96cbe50f1fd893a72601075e01630e99.tar.gz Plore-Tabletop-Game-683e652c96cbe50f1fd893a72601075e01630e99.zip | |
lots of progress
Diffstat (limited to 'src')
17 files changed, 85 insertions, 9 deletions
diff --git a/src/.obsidian/app.json b/src/.obsidian/app.json index 930ef51..df8ec96 100644 --- a/src/.obsidian/app.json +++ b/src/.obsidian/app.json @@ -1,3 +1,6 @@ { - "fileSortOrder": "byModifiedTime" + "fileSortOrder": "byModifiedTime", + "alwaysUpdateLinks": false, + "trashOption": "local", + "useMarkdownLinks": true }
\ No newline at end of file diff --git a/src/SUMMARY.md b/src/SUMMARY.md index 8be9d04..e2373a6 100644 --- a/src/SUMMARY.md +++ b/src/SUMMARY.md @@ -1,4 +1,5 @@ # Summary + [Intro](./intro.md) - [Build Your Character](character-builder.md) @@ -14,14 +15,15 @@ - [Armour](armour.md) - [Weapons](weapons.md) -- [Spellcasting](Spellcasting.md) - - [Running The Game]() - - [Combat](./combat.md) - - [Social](social.md) - - [Checks](checks.md) - - [Fate Deck](fate-deck.md) - - [Travel](travel.md) + - [Checks](running-the-game/checks.md) + - [Abilities](running-the-game/abilities.md) + - [Attacking](running-the-game/weapons.md) + - [Spellcasting](running-the-game/spellcasting.md) + - [Combat](running-the-game/combat.md) + - [Social](running-the-game/social.md) + - [Fate Deck](running-the-game/fate-deck.md) + - [Travel](running-the-game/travel.md) - [Indices]() - [Weapons](./weapons.md) diff --git a/src/running-the-game/abilities.md b/src/running-the-game/abilities.md new file mode 100644 index 0000000..08e09ad --- /dev/null +++ b/src/running-the-game/abilities.md @@ -0,0 +1,32 @@ +# Abilities + +Abilities are represented as cards which your character can learn, equip, and/or use. Spells, weapons, and racial feats are just some of the things which are represented as ability cards. Many of these cards follow shorthand for mechanics which are common throught the game. Here they are: + +## Symbols + +### Tap + +This symbol represents an ability which can be used once before requiring to be recharged. When a card is "tapped" place it sideways to signify this state. Once the card becomes [refreshed](/running-the-game/abilities.md#refresh) place it regularly. Unless otherwise stated, these cards [refresh](/running-the-game/abilities.md#refresh) at the start of your turn, or within a couple of in game seconds. If there is a set of brackets immediatly after the symbol they denotes the restrictions that must be met to use the ability. + +These abilities can be used in reactions on other's turns. + +### Suit Card Cost +    +Each of these 4 symbols represent an ability where you must play a matching card to use it. If there is a set of brackets immediatly after the symbol it denotes an additional restrictions the card played must meet. for example if the symbol is a heart followed by the word "even" in brackets then to activate the ability you must play heart card that has an even number to activate the ability. + +These abilities **can not** be used in reactions on other's turns unless otherwise stated. + +### Any Card Cost + +This symbol represents an ability where you can play a card of any suit. Like the previous explanation, a set of brackets afterwards will denote any additional restrictions. + +These abilities **can not** be used in reactions on other's turns unless otherwise stated. + +### Blood Cost + +This symbol represents an ability where you must use a blood spellcasting tool(unless otherwise specified) and pay for the cost to cast the spell. + +## Key Words + +### Refresh +To refresh a card means to undo its [tapped state](/running-the-game/abilities.md#tap) state into untapped. This means the card can once again be tapped.
\ No newline at end of file diff --git a/src/checks.md b/src/running-the-game/checks.md index f8c553a..f8c553a 100644 --- a/src/checks.md +++ b/src/running-the-game/checks.md diff --git a/src/running-the-game/club_symbol.png b/src/running-the-game/club_symbol.png Binary files differnew file mode 100644 index 0000000..8198c2c --- /dev/null +++ b/src/running-the-game/club_symbol.png diff --git a/src/combat.md b/src/running-the-game/combat.md index ca026b9..ca026b9 100644 --- a/src/combat.md +++ b/src/running-the-game/combat.md diff --git a/src/running-the-game/diamond_symbol.png b/src/running-the-game/diamond_symbol.png Binary files differnew file mode 100644 index 0000000..c75e267 --- /dev/null +++ b/src/running-the-game/diamond_symbol.png diff --git a/src/fate-deck.md b/src/running-the-game/fate-deck.md index c285013..c285013 100644 --- a/src/fate-deck.md +++ b/src/running-the-game/fate-deck.md diff --git a/src/running-the-game/heart_symbol.png b/src/running-the-game/heart_symbol.png Binary files differnew file mode 100644 index 0000000..5f79390 --- /dev/null +++ b/src/running-the-game/heart_symbol.png diff --git a/src/running-the-game/joker_symbol.png b/src/running-the-game/joker_symbol.png Binary files differnew file mode 100644 index 0000000..24ec635 --- /dev/null +++ b/src/running-the-game/joker_symbol.png diff --git a/src/social.md b/src/running-the-game/social.md index 825234a..cb7ae20 100644 --- a/src/social.md +++ b/src/running-the-game/social.md @@ -1,5 +1,5 @@ # Social - + Social checks take into account 3 different factors in addition to the regular ones. ## Factors diff --git a/src/running-the-game/spade_symbol.png b/src/running-the-game/spade_symbol.png Binary files differnew file mode 100644 index 0000000..a23eb9b --- /dev/null +++ b/src/running-the-game/spade_symbol.png diff --git a/src/running-the-game/spellcasting.md b/src/running-the-game/spellcasting.md new file mode 100644 index 0000000..19064e5 --- /dev/null +++ b/src/running-the-game/spellcasting.md @@ -0,0 +1,19 @@ +# Spellcasting + +## Types of Spells + +### Blood Spells +Blood spells are the most common and accessable type of magic. These are spells that require blood to power them. + +To cast a blood spell a "spell casting" medium may be needed. A given spellcasting medium will have a dice associated with it. When casting a spell this dice is rolled. If the result is greater then the blood cost of a spell then you dont pay anything. However if the number rolled is equal to or less then the value then you pay 1 blood. If the spell cost is higher then the dice of your casting medium then the medium is too weak to cast the spell. Using no casting medium is possible, instead of rolling a dice the result is always 1 and you cannot cast spells higher then this cost. + +### Divine Spells +Divine spells use magic that originates from a god. The rules of these spells vary wildly and can depend on various different factors. These are forbidden in most places so if you somehow get access to one, be careful with how you use it. + +### Alchemy +Alchemy is a form of magic which involves the preparation of various ingredients which form compounds that perform spell effects. + +## Spell Keywords + +### Concentration +When you get damaged while concentrating, you need to reroll the blood die. If you fail the roll you pay the cost and your concentration ends.
\ No newline at end of file diff --git a/src/running-the-game/tap_symbol.png b/src/running-the-game/tap_symbol.png Binary files differnew file mode 100644 index 0000000..0a9fd87 --- /dev/null +++ b/src/running-the-game/tap_symbol.png diff --git a/src/travel.md b/src/running-the-game/travel.md index e4a3efb..e4a3efb 100644 --- a/src/travel.md +++ b/src/running-the-game/travel.md diff --git a/src/running-the-game/weapon_example.png b/src/running-the-game/weapon_example.png Binary files differnew file mode 100644 index 0000000..061a621 --- /dev/null +++ b/src/running-the-game/weapon_example.png diff --git a/src/running-the-game/weapons.md b/src/running-the-game/weapons.md new file mode 100644 index 0000000..d008695 --- /dev/null +++ b/src/running-the-game/weapons.md @@ -0,0 +1,20 @@ +# Weapons + +## Example + + + + +1. The top box which contains the name of the weapon as well as possibly a few stats. +2. This is the damage stat. The weapon will deal this much damage in an attack(unless otherwise stated) and will deal half of this(rounded down) in a reposte. +3. This is how much this weapon raises your defensive roll target for repostes. If it is unlisted then the weapon does not have a reposte. +4. This is the ability box, which lists out all the active and passive abilities this weapon has seperated by a bold line. This example weapon has 2 abilities. +5. The [symbol means you need to tap](running-the-game/abilities.md#Tap) to use this ability. The ["to hit" wording signifies it is an attack](running-the-game/weapons.md#To%20Hit) +7. The [symbol](running-the-game/abilities.md#Suit%20Card%20Cost) in front of this ability signifies that you must play a specific card to play it. [Refresh](running-the-game/abilities.md#Refresh) is a specific keyword. +9. This text states what type of card this is. Note that the colour of the card corresponds with the type of card. In this example the card is a Weapon, or a Dagger Weapon to be specific and the card is a purple colour. +10. This faded text is flavour. + +## Key Words + +### To Hit +These words are used in conjunction with a dice roll. It signifies that this ability is an attack and that this is how the attack roll is determined for it. If damage is unlisted then it is equal to the damage stat listed in the top box of the card.
\ No newline at end of file |
