diff options
| author | realtradam <[email protected]> | 2022-11-14 03:28:15 -0500 |
|---|---|---|
| committer | realtradam <[email protected]> | 2022-11-14 03:28:15 -0500 |
| commit | 683e652c96cbe50f1fd893a72601075e01630e99 (patch) | |
| tree | 329ca9fe6884e1f0a88787134154dd79d917f07a /src/running-the-game/checks.md | |
| parent | beb954b74929633da599803c5b0e89548511e155 (diff) | |
| download | Plore-Tabletop-Game-683e652c96cbe50f1fd893a72601075e01630e99.tar.gz Plore-Tabletop-Game-683e652c96cbe50f1fd893a72601075e01630e99.zip | |
lots of progress
Diffstat (limited to 'src/running-the-game/checks.md')
| -rw-r--r-- | src/running-the-game/checks.md | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/src/running-the-game/checks.md b/src/running-the-game/checks.md new file mode 100644 index 0000000..f8c553a --- /dev/null +++ b/src/running-the-game/checks.md @@ -0,0 +1,21 @@ +# Resolving Checks +When the player attempts to do an action and the GM has determined it is not trivial(e.g failure is possible and not insignificant) the GM should give the player a check which will determine the fate of their action. + +Here is an explanation of each step of a check. + +--- + +### 1. Action Request +Player asks to do an action or ability, naming a relevant discipline and/or object if applicable which would assist them(players are **NOT** to state they are 'using' or 'intending to use' a stat) + +### 2. Determine Difficulties and Advantages +GM determines how difficult a check is and what the relevant skill is. +| Medium | Hard | Extreme | Borderline Impossible | +| --- | --- | --- | --- | +| 3-4 | 5-7 | 8-10 | 11-12 | + +Subtract the player's relevant skill from the difficulty. If they are using a relevant skill then subtract 2 more. + +### 3. Resolve the Check +The player resolves the check by rolling. If the result is higher or equal to the difficulty then they succeed. Otherwise they fail. + |
