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Diffstat (limited to 'src/gfx/rodeo_gfx.c')
-rw-r--r--src/gfx/rodeo_gfx.c24
1 files changed, 18 insertions, 6 deletions
diff --git a/src/gfx/rodeo_gfx.c b/src/gfx/rodeo_gfx.c
index 9004370..5f7b35c 100644
--- a/src/gfx/rodeo_gfx.c
+++ b/src/gfx/rodeo_gfx.c
@@ -46,8 +46,8 @@ rodeo_gfx_init(float width, float height)
//init.type = BGFX_RENDERER_TYPE_COUNT; // auto determine renderer
init.type = BGFX_RENDERER_TYPE_OPENGL; // force opengl renderer
//SDL_GetWindowSize(irodeo_gfx_state.window, &irodeo_gfx_state.screen_width, &irodeo_gfx_state.screen_height);
- init.resolution.width = rodeo_window_screen_height_get();
- init.resolution.height = rodeo_window_screen_width_get();
+ init.resolution.width = rodeo_window_height_get();
+ init.resolution.height = rodeo_window_width_get();
init.resolution.reset = BGFX_RESET_VSYNC;
init.platformData = pd;
bgfx_init(&init);
@@ -174,8 +174,8 @@ rodeo_gfx_init(float width, float height)
SDL_SetWindowResizable(irodeo_window_get(), true);
bgfx_reset(
- (uint32_t)rodeo_window_screen_width_get(),
- (uint32_t)rodeo_window_screen_height_get(),
+ (uint32_t)rodeo_window_width_get(),
+ (uint32_t)rodeo_window_height_get(),
//BGFX_RESET_MSAA_X16 | BGFX_RESET_MAXANISOTROPY,
BGFX_RESET_VSYNC,
BGFX_TEXTURE_FORMAT_COUNT
@@ -217,7 +217,7 @@ rodeo_gfx_frame_begin(void)
float result_width = target_width;
float result_height = target_height;
const float game_aspect = target_width / target_height;
- const float window_aspect = (float)rodeo_window_screen_width_get()/(float)rodeo_window_screen_height_get();
+ const float window_aspect = (float)rodeo_window_width_get()/(float)rodeo_window_height_get();
if(window_aspect > game_aspect)
{
result_width /= (game_aspect) / window_aspect;
@@ -250,7 +250,7 @@ rodeo_gfx_frame_begin(void)
glm_translated(irodeo_gfx_state.proj_matrix, offset);
bgfx_set_view_transform(0, irodeo_gfx_state.view_matrix, irodeo_gfx_state.proj_matrix);
- bgfx_set_view_rect(0, 0, 0, (uint16_t)rodeo_window_screen_width_get(), (uint16_t)rodeo_window_screen_height_get());
+ bgfx_set_view_rect(0, 0, 0, (uint16_t)rodeo_window_width_get(), (uint16_t)rodeo_window_height_get());
irodeo_gfx_render_buffer_transient_alloc();
bgfx_touch(0);
@@ -280,6 +280,18 @@ rodeo_gfx_frame_end(void)
}
float
+rodeo_gfx_width_get(void)
+{
+ return irodeo_gfx_state.target_width;
+}
+
+float
+rodeo_gfx_height_get(void)
+{
+ return irodeo_gfx_state.target_height;
+}
+
+float
rodeo_gfx_frame_time_get(void)
{
return irodeo_gfx_state.frame_time; //(float)bgfx_get_stats()->cpuTimeFrame;