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RodeoKit
collision
gfx-rewrite
master
matrixtemp
rmlui
swirly-rotation
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rodeo
Age
Commit message (
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Author
2023-06-16
matrix math wrapper as well as various refactors for consistant and cleaner code
realtradam
2023-06-13
finish implementing letterbox functionality
realtradam
2023-06-11
partial working mouse with letterboxing
realtradam
2023-06-07
add letterboxing matrix
realtradam
2023-06-06
allow for setting initial size of collision vectors
realtradam
2023-06-06
complete most of the rewrite to avoid exposed pointers
realtradam
2023-06-05
begin rewrite to avoid exposed pointers
realtradam
2023-06-04
refactor to have graphics and windowing seperate
gfx-rewrite
realtradam
2023-05-30
add logging functions to header
realtradam
2023-05-27
add collision intersection function from raylib
arngo
2023-05-26
implemented 2d collision system
Arnold
2023-05-15
prototyping interfaces for 2d collision system
realtradam
2023-05-12
finish initial audio system
realtradam
2023-05-11
implemented some more audio functions
realtradam
2023-05-09
audio progress
realtradam
2023-05-03
fix cmake build files for both linux and web
realtradam
2023-05-02
added sample audio system
realtradam
2023-04-25
finish switching to c99
realtradam
2023-04-25
update readme + remove unused structs
realtradam
2023-04-25
added controller buttons to input system
realtradam
2023-04-25
added initial controller implementation for input system
realtradam
2023-04-24
add void* to callbacks
realtradam
2023-04-24
added unbounded ranges for the input system
realtradam
2023-04-24
added positional inputs to input system
realtradam
2023-04-24
rework input system. first proper interation
realtradam
2023-04-14
split off logging into seperate files
realtradam
2023-04-13
foundation of input system and initial implementation
realtradam