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cmake_minimum_required(VERSION 3.25.1)
include(ExternalProject)
project(RodeoEngine)
set(CMAKE_BUILD_TYPE Debug)
if(${CMAKE_SYSTEM_NAME} MATCHES "Emscripten")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -s USE_SDL=2 -s USE_SDL_IMAGE=2 -std=c++11")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -s USE_SDL=2 -s USE_SDL_IMAGE=2")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -s USE_SDL=2 -s USE_SDL_IMAGE=2 -s MIN_WEBGL_VERSION=2")
endif()
option(CGLM_SHARED "Shared build" OFF)
option(CGLM_STATIC "Static build" ON)
file(GLOB SOURCES
"src/rodeo.c"
"src/rodeo_math.c"
"src/rodeo_types.c"
"src/rodeo_string.c"
)
#add_library(lib src/lib.c)
add_library(${PROJECT_NAME} ${SOURCES})
if (NOT ${CMAKE_SYSTEM_NAME} MATCHES "Emscripten")
target_compile_options(${PROJECT_NAME} PRIVATE
-Wall
-Wextra
-Wpedantic
#-Werror
)
endif()
find_package(Git QUIET)
if(GIT_FOUND AND EXISTS "${PROJECT_SOURCE_DIR}/.git")
# Update submodules as needed
option(GIT_SUBMODULE "Check submodules during build" ON)
if(GIT_SUBMODULE)
message(STATUS "Submodule update")
execute_process(COMMAND ${GIT_EXECUTABLE} submodule update --init --recursive
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
RESULT_VARIABLE GIT_SUBMOD_RESULT)
if(NOT GIT_SUBMOD_RESULT EQUAL "0")
message(FATAL_ERROR "git submodule update --init failed with ${GIT_SUBMOD_RESULT}, please checkout submodules")
endif()
endif()
endif()
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Emscripten")
add_subdirectory(external/SDL)
endif()
add_subdirectory(external/cglm)
message("this is the dir")
message(${CMAKE_CURRENT_SOURCE_DIR})
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND make --makefile=buildShaders.mk
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
)
if(${CMAKE_SYSTEM_NAME} MATCHES "Emscripten")
ExternalProject_Add(project_bgfx
#BUILD_IN_SOURCE true # this just doesn't work
SOURCE_DIR "external/bgfx"
BINARY_DIR "${CMAKE_CURRENT_SOURCE_DIR}/external/bgfx"
DOWNLOAD_COMMAND ""
CONFIGURE_COMMAND ""
BUILD_COMMAND make wasm-release
INSTALL_COMMAND ""
BUILD_ALWAYS TRUE
)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
ExternalProject_Add(project_bgfx
#BUILD_IN_SOURCE true # this just doesn't work
SOURCE_DIR "external/bgfx"
BINARY_DIR "${CMAKE_CURRENT_SOURCE_DIR}/external/bgfx"
DOWNLOAD_COMMAND ""
CONFIGURE_COMMAND ""
BUILD_COMMAND make linux-release64
INSTALL_COMMAND ""
BUILD_ALWAYS TRUE
)
endif()
add_dependencies(RodeoEngine project_bgfx)
if(${CMAKE_SYSTEM_NAME} MATCHES "Emscripten")
target_include_directories(${PROJECT_NAME}
PUBLIC external/bgfx/include
PUBLIC external/bx/include
PUBLIC external/cglm/include
PUBLIC external/STC/include
PUBLIC include
PRIVATE src
)
target_link_directories(${PROJECT_NAME}
PRIVATE external/bgfx
)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
target_include_directories(${PROJECT_NAME}
PUBLIC external/SDL/include
PUBLIC external/bgfx/include
PUBLIC external/bx/include
PUBLIC external/cglm/include
PUBLIC external/STC/include
PUBLIC include
PRIVATE src
)
target_link_directories(${PROJECT_NAME}
PRIVATE external/SDL
PRIVATE external/bgfx
)
endif()
ExternalProject_Get_Property(project_bgfx BINARY_DIR)
if(${CMAKE_SYSTEM_NAME} MATCHES "Emscripten")
target_link_libraries(${PROJECT_NAME} PRIVATE
cglm
${BINARY_DIR}/.build/wasm/bin/bgfxRelease.bc
${BINARY_DIR}/.build/wasm/bin/bxRelease.bc
${BINARY_DIR}/.build/wasm/bin/bimgRelease.bc
)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
target_link_libraries(${PROJECT_NAME} PRIVATE
#SDL2::SDL2-static # static lib
#SDL2::SDL2main
SDL2::SDL2 # dynamic lib
cglm
${BINARY_DIR}/.build/linux64_gcc/bin/libbgfx-shared-libRelease.so
)
endif()
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