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// -- internal --
// public
#include "rodeo_types.h"
#include "rodeo/input.h"
#include "rodeo/log.h"
#include "rodeo/common.h"
#include "rodeo/audio.h"
#include "rodeo/collision.h"
#include "rodeo/gfx.h"
#include "rodeo/window.h"
#include "rodeo/math.h"
// -- system --
#include <stdint.h>
/// --- Math ---
rodeo_color_RGBA8_t
rodeo_color_RGBAFloat_to_RGBA8(const rodeo_color_RGBAFloat_t color);
rodeo_color_RGBAFloat_t
rodeo_color_RGBA8_to_RGBAFloat(const rodeo_color_RGBA8_t color);
/// --- Core ---
void
rodeo_mainLoop_run(
rodeo_mainLoop_function main_loop_func
);
void
rodeo_debug_text_draw(uint16_t x, uint16_t y, const char *format, ...);
// intialize all subsystems
void
rodeo_init(float width, float height, cstr window_name, uint32_t audio_channels);
// deintialize all subsystems
void
rodeo_deinit(void);
// macro to intialize/deinitialize all subsystems
#define \
mrodeo_do(width, height, window_name, audio_channels) \
mrodeo_defer_do( \
rodeo_init(width, height, window_name, audio_channels), \
rodeo_deinit() \
)
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