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#include <stdbool.h>
#include <stdio.h>
#include <string.h>
#include <limits.h>
#include "SDL2/SDL.h"
#include "SDL2/SDL_syswm.h"
#include "bgfx/c99/bgfx.h"
#include "rodeo_types.h"
void
Rodeo__\
init_window(
Rodeo__data_t* state,
int screen_height,
int screen_width,
char* title
);
void
Rodeo__\
deinit_window(Rodeo__data_t* state);
void
Rodeo__\
quit();
void
Rodeo__\
begin(Rodeo__data_t* state);
void
Rodeo__\
end(Rodeo__data_t* state);
void
Rodeo__\
draw_debug_text(u_int16_t x, u_int16_t y, const char *format, ...);
const char *
Rodeo__\
get_renderer_name_as_string();
void
Rodeo__\
flush_batch(Rodeo__data_t *state);
void
Rodeo__\
draw_rectangle(
Rodeo__data_t *state,
u_int16_t x,
u_int16_t y,
u_int16_t width,
u_int16_t height,
struct Rodeo__color_rgba_t color
);
bgfx_shader_handle_t
Rodeo__\
load_shader(const char* path);
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