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// -- internal --
// public
#include "rodeo/collision_t.h"
#include "rodeo_types.h"
rodeo_collision_2d_collection_t
rodeo_collision_2d_collection_create(void);
void
rodeo_collision_2d_collection_destroy(
rodeo_collision_2d_collection_t collection
);
rodeo_collision_2d_item_t
rodeo_collision_2d_item_create(
rodeo_collision_2d_collection_t collection,
rodeo_collision_2d_item_data_t item_params
);
void
rodeo_collision_2d_item_destroy(
rodeo_collision_2d_item_t item
);
void
rodeo_collision_2d_item_destroy_by_id(
rodeo_collision_2d_item_id_t id
);
rodeo_collision_2d_item_t
rodeo_collision_2d_item_get_by_id(
rodeo_collision_2d_item_id_t id
);
void
rodeo_collision_2d_collection_compare_self(
rodeo_collision_2d_collection_t collection,
rodeo_collision_2d_resolver_f resolver
);
void
rodeo_collision_2d_collection_compare_other(
rodeo_collision_2d_collection_t collection_a,
rodeo_collision_2d_collection_t collection_b,
rodeo_collision_2d_resolver_f resolver
);
// from raylib GetCollisionRect
rodeo_rectangle_t
rodeo_collision_2d_get_collision_rect(
rodeo_rectangle_t a,
rodeo_rectangle_t b
);
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