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#pragma once
// -- external --
#include "stc/cstr.h"
// -- system --
#include <stdbool.h>
#include <stdint.h>
#include <stddef.h>
typedef
void
(*rodeo_mainLoop_function)(void);
typedef
struct
{
float x;
float y;
float width;
float height;
}
rodeo_rectangle_t;
/*
typedef struct
{
rodeo_texture_2d_t texture;
rodeo_frameBuffer_internal_p internal_frame_buffer;
}
rodeo_frameBuffer_2d_t;
*/
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