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// -- internal --
// public
#include "rodeo/audio.h"
#include "rodeo/log.h"
// -- external --
#include "SDL.h"
#include "SDL_mixer.h"
Mix_Chunk *sample_sound = NULL;
void
rodeo_audio_initialize(void)
{
if(Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 2048) < 0)
{
rodeo_log(
rodeo_logLevel_error,
"Failed to initialize SDL Audio. SDL_Error: %s",
SDL_GetError()
);
}
}
void
rodeo_audio_deinitialize(void)
{
Mix_Quit();
}
void
rodeo_audio_loadSample(void)
{
sample_sound = Mix_LoadWAV("assets/sample.wav");
if(NULL == sample_sound)
{
rodeo_log(
rodeo_logLevel_error,
"Failed to load sound. Mix_Error: %s",
Mix_GetError()
);
}
}
void
rodeo_audio_freeSample(void)
{
Mix_FreeChunk(sample_sound);
sample_sound = NULL;
}
void
rodeo_audio_playSample(void)
{
Mix_PlayChannel(-1, sample_sound, 0);
}
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