summaryrefslogtreecommitdiffhomepage
path: root/src/gfx/rodeo_gfx.c
blob: 04d923f24e107c753c09f8ddcd72fbf802fafe5b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719

// -- internal --
// public
#include "rodeo.h" // TODO remove this
#include "rodeo/gfx.h"
#include "rodeo/window.h"
#include "rodeo/log.h"
// private
#include "gfx/irodeo_gfx.h"
#include "window/irodeo_window.h"
#include "rodeo_config.h"

// -- external --
#include "bgfx/c99/bgfx.h"
#define CGLM_FORCE_DEPTH_ZERO_TO_ONE
#include "cglm/cglm.h"
#include "SDL_image.h"
#include "SDL.h" // used for timing, need to replace in this file with BGFX at some point

static irodeo_gfx_state_t irodeo_gfx_state = {0};

void
rodeo_gfx_init(void)
{

#ifdef __EMSCRIPTEN__
	bgfx_render_frame(-1);
#endif

	bgfx_platform_data_t pd = {0};
	memset(&pd, 0, sizeof(bgfx_platform_data_t));

#if !__EMSCRIPTEN__
	// x11
	pd.ndt = irodeo_window_wmi_get().info.x11.display;
	pd.nwh = (void*)(uintptr_t)irodeo_window_wmi_get().info.x11.window;
#else
	// web
	pd.nwh = (void*)"#canvas";
#endif

	bgfx_init_t init = {0};
	bgfx_init_ctor(&init);
	//init.type = BGFX_RENDERER_TYPE_COUNT; // auto determine renderer
	init.type = BGFX_RENDERER_TYPE_OPENGL; // force opengl renderer
	//SDL_GetWindowSize(irodeo_gfx_state.window, &irodeo_gfx_state.screen_width, &irodeo_gfx_state.screen_height);
	init.resolution.width = rodeo_window_screen_height_get();
	init.resolution.height = rodeo_window_screen_width_get();
	init.resolution.reset = BGFX_RESET_VSYNC;
	init.platformData = pd;
	bgfx_init(&init);

	bgfx_set_debug(BGFX_DEBUG_TEXT);

	//bgfx_set_state(BGFX_STATE_CULL_CCW, 0);
	
	bgfx_dbg_text_clear(0x0, false);

	bgfx_set_view_clear(
		0,
		BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH,
		0x443355FF,
		1.0f,
		0
	);

	rodeo_log(rodeo_logLevel_info, "Setting up default render pipeline...");
	// set up vertex layout
	mrodeo_bgfx_vertex_layout_do(&irodeo_gfx_state.vertex_layout)
	{
		bgfx_vertex_layout_add(&irodeo_gfx_state.vertex_layout, BGFX_ATTRIB_POSITION, 3, BGFX_ATTRIB_TYPE_FLOAT, false, false);
		bgfx_vertex_layout_add(&irodeo_gfx_state.vertex_layout, BGFX_ATTRIB_COLOR0, 4, BGFX_ATTRIB_TYPE_FLOAT, false, false);
		bgfx_vertex_layout_add(&irodeo_gfx_state.vertex_layout, BGFX_ATTRIB_TEXCOORD0, 2, BGFX_ATTRIB_TYPE_FLOAT, false, false);
		bgfx_vertex_layout_add(&irodeo_gfx_state.vertex_layout, BGFX_ATTRIB_TEXCOORD1, 1, BGFX_ATTRIB_TYPE_FLOAT, false, false);
	}

	// load shaders
	cstr shader_path = cstr_lit("???");
	switch(bgfx_get_renderer_type()) {
        case BGFX_RENDERER_TYPE_NOOP:
			rodeo_log(
				rodeo_logLevel_error,
				"BGFX failed to get determine an appropriate renderer"
			);
			exit(EXIT_FAILURE);
        case BGFX_RENDERER_TYPE_OPENGLES:
			cstr_assign(
				&shader_path,
				"shaders/100_es/"
			);
			break;
        case BGFX_RENDERER_TYPE_VULKAN:
			cstr_assign(
				&shader_path,
				"shaders/spirv/"
			);
			break;
        case BGFX_RENDERER_TYPE_OPENGL:
			cstr_assign(
				&shader_path,
				"shaders/opengl/"
			);
			break;
		default:
			rodeo_log(
				rodeo_logLevel_error,
				"No shaders implemented for BGFX renderer chosen"
			);
			exit(EXIT_FAILURE);
    }
	cstr vertex_shader_path = cstr_lit("simple.vertex.bin");
	cstr fragment_shader_path = cstr_lit("simple.fragment.bin");

	cstr_insert_s(
		&vertex_shader_path,
		0,
		shader_path
	);
	cstr_insert_s(
		&fragment_shader_path,
		0,
		shader_path
	);

	irodeo_gfx_state.vertex_shader = irodeo_gfx_shader_load(vertex_shader_path);
	irodeo_gfx_state.fragment_shader = irodeo_gfx_shader_load(fragment_shader_path);
	irodeo_gfx_state.program_shader = bgfx_create_program(
		irodeo_gfx_state.vertex_shader,
		irodeo_gfx_state.fragment_shader,
		true
	);
	rodeo_log(
		rodeo_logLevel_info,
		"Default render pipeline finished setup"
	);

	//bgfx_texture_handle_t default_bgfx_texture = rodeo_texture_2d_create_default();

	irodeo_gfx_state.default_texture.internal_texture = malloc(sizeof(irodeo_gfx_texture_internal_t));

	// used for binding textures to shader uniforms
	irodeo_gfx_state.texture_uniforms[0] = bgfx_create_uniform("default_texture", BGFX_UNIFORM_TYPE_SAMPLER, 1);
	irodeo_gfx_state.texture_uniforms[1] = bgfx_create_uniform("texture_0", BGFX_UNIFORM_TYPE_SAMPLER, 1);

	{
		// represents 1 pixel sized white texture
		const uint8_t default_texture_data[] = {
			//red, blue, green, alpha
			0xff, 0xff, 0xff, 0xff,
		};

		irodeo_gfx_state.default_texture.internal_texture->texture_bgfx = 
			bgfx_create_texture_2d(
				1,
				1,
				false,
				0,
				BGFX_TEXTURE_FORMAT_RGBA8,
				BGFX_SAMPLER_UVW_CLAMP | BGFX_SAMPLER_MAG_POINT,
				bgfx_copy(
					&default_texture_data,
					sizeof(default_texture_data)
				)
			);
		irodeo_gfx_state.default_texture.width = 1;
		irodeo_gfx_state.default_texture.height = 1;

		irodeo_gfx_state.active_texture_p = &irodeo_gfx_state.default_texture.internal_texture->texture_bgfx;
	}

	SDL_SetWindowResizable(irodeo_window_get(), true);

	bgfx_reset(
		(uint32_t)rodeo_window_screen_width_get(),
		(uint32_t)rodeo_window_screen_height_get(),
		//BGFX_RESET_MSAA_X16 | BGFX_RESET_MAXANISOTROPY,
		BGFX_RESET_VSYNC,
		BGFX_TEXTURE_FORMAT_COUNT
	);

	rodeo_random_seed_set(SDL_GetTicks64());

	irodeo_gfx_state.frame_end = (uint32_t)SDL_GetPerformanceCounter();
}

void
rodeo_gfx_deinit(void)
{

	free(irodeo_gfx_state.default_texture.internal_texture);

	bgfx_destroy_program(irodeo_gfx_state.program_shader);
	bgfx_shutdown();
}

void
rodeo_gfx_frame_begin(void)
{
	//vec3 eye = {0.0f, 0.0f, -35.0f};
	//vec3 center = {0.0f, 0.0f, 0.0f};
	//vec3 up = {0, 1, 0};
	
	//glm_lookat(eye, center, up, view);
	
	glm_mat4_identity(irodeo_gfx_state.view_matrix);

	//glm_perspective(glm_rad(60.f), 640.f / 480.f, 0.1f, 100.0f, proj);

	// TODO: figure out if why 'zo' is correct
	// but 'no' is incorrect
	glm_ortho_rh_zo( 
		0,
		(float)rodeo_window_screen_width_get(),
		(float)rodeo_window_screen_height_get(),
		0,
		// near
		-0.1f,
		// far
		100.0f,
		irodeo_gfx_state.proj_matrix
	);

	bgfx_set_view_transform(0, irodeo_gfx_state.view_matrix, irodeo_gfx_state.proj_matrix);
	bgfx_set_view_rect(0, 0, 0, rodeo_window_screen_width_get(), rodeo_window_screen_height_get());

	irodeo_gfx_render_buffer_transient_alloc();
	bgfx_touch(0);

	irodeo_gfx_state.frame_start = irodeo_gfx_state.frame_end;
}

void
rodeo_gfx_frame_end(void)
{
	rodeo_gfx_renderer_flush();

	bgfx_frame(false);

	#ifndef __EMSCRIPTEN__
		irodeo_gfx_frame_stall();
	#endif
	irodeo_gfx_state.frame_count += 1;
	irodeo_gfx_state.frame_end = (uint32_t)SDL_GetPerformanceCounter();
	//
#ifndef __EMSCRIPTEN__
	//irodeo_gfx_state.frame_time = ((float)(irodeo_gfx_state.frame_end - irodeo_gfx_state.frame_start) * 1000.0f / (float)SDL_GetPerformanceFrequency());
	irodeo_gfx_state.frame_time = (1.0f/60.f) * 1000; //((float)(state.end_frame - state.start_frame) * 1000.0f / (float)SDL_GetPerformanceFrequency());
#else
	irodeo_gfx_state.frame_time = (1.0f/60.f) * 1000; //((float)(state.end_frame - state.start_frame) * 1000.0f / (float)SDL_GetPerformanceFrequency());
#endif
}

float
rodeo_gfx_frame_time_get(void)
{
	return irodeo_gfx_state.frame_time; //(float)bgfx_get_stats()->cpuTimeFrame;
}

float
rodeo_gfx_frame_perSecond_get(void)
{
	return 1.0f / (rodeo_gfx_frame_time_get() / 1000.0f);
}

// measures how much time there is left in the remaining frame until
// the frame target time is reached. If we surpassed the target time
// then this will be negative
float
irodeo_gfx_frame_remaining_get(void)
{
	#ifdef __EMSCRIPTEN__
		float target = 60.0f;
	#else
		float target = (float)rodeo_gfx_frame_limit_get();
	#endif

	float result = (1/target * 1000.0f) - ((float)(SDL_GetPerformanceCounter() - irodeo_gfx_state.frame_start) / (float)SDL_GetPerformanceFrequency() * 1000.0f);

	return result;
}


// used internally at the end of every frame to fill for time
// in order to reach the desired framerate
void
irodeo_gfx_frame_stall(void)
{
	// if no frame limit then run as fast as possible
	if(rodeo_gfx_frame_limit_get() == 0)
	{
		return;
	}

	// sleep isnt perfectly accurate so we sleep for a slightly shorter
	// amount of time
	float stall_time = irodeo_gfx_frame_remaining_get();
	if(stall_time > 0.0005)
	{
		SDL_Delay((uint32_t)(stall_time * 0.9995));
	}

	// then we spinlock for the small remaining amount of time
	stall_time = irodeo_gfx_frame_remaining_get();
	while(stall_time > 0.0005) {
		stall_time = irodeo_gfx_frame_remaining_get();
	}
}

void
rodeo_gfx_renderer_flush(void)
{
	// set default texture
	bgfx_set_texture(
		0,
		irodeo_gfx_state.texture_uniforms[0],
		rodeo_gfx_texture_2d_default_get().internal_texture->texture_bgfx,
		UINT32_MAX
	);
	if(irodeo_gfx_state.active_texture_p != NULL)
	{
		// set dynamic texture
		bgfx_set_texture(
			1,
			irodeo_gfx_state.texture_uniforms[1],
			*irodeo_gfx_state.active_texture_p,
			UINT32_MAX
		);
	}
	else
	{
		// set to default if none exists
		bgfx_set_texture(
			1,
			irodeo_gfx_state.texture_uniforms[1],
			rodeo_gfx_texture_2d_default_get().internal_texture->texture_bgfx,
			UINT32_MAX
		);
	}

	if(irodeo_gfx_state.vertex_size > 0)
	{
		bgfx_set_state(
			BGFX_STATE_CULL_CW |
			BGFX_STATE_WRITE_RGB |
			BGFX_STATE_WRITE_A |
			//BGFX_STATE_DEPTH_TEST_LESS |
			//BGFX_STATE_MSAA |
			BGFX_STATE_BLEND_ALPHA,
			0
		);

		// upload remaining batched vertices
		bgfx_set_transient_vertex_buffer(0, &irodeo_gfx_state.vertex_buffer_handle, 0, irodeo_gfx_state.vertex_size);
		//const bgfx_memory_t* vbm = bgfx_copy(irodeo_gfx_state.batched_vertices, sizeof(rodeo_gfx_vertex_t) * irodeo_gfx_state.vertex_size);
		//bgfx_update_dynamic_vertex_buffer(irodeo_gfx_state.vertex_buffer_handle,  0, vbm);

		// upload remaining batched indices
		bgfx_set_transient_index_buffer(&irodeo_gfx_state.index_buffer_handle, 0, irodeo_gfx_state.index_size);
		//bgfx_set_dynamic_index_buffer(irodeo_gfx_state.index_buffer_handle, 0, irodeo_gfx_state.index_size);
		//const bgfx_memory_t* ibm = bgfx_copy(irodeo_gfx_state.batched_indices, sizeof(uint16_t) * irodeo_gfx_state.index_size);
		//bgfx_update_dynamic_index_buffer(irodeo_gfx_state.index_buffer_handle, 0, ibm);


		// submit vertices & batches
		bgfx_submit(0, irodeo_gfx_state.program_shader, 0, BGFX_DISCARD_NONE);

		// reset arrays
		irodeo_gfx_state.vertex_size = 0;
		irodeo_gfx_state.index_size = 0;
		irodeo_gfx_state.index_count = 0;

		// allocate new buffers
		irodeo_gfx_render_buffer_transient_alloc();
	}
	irodeo_gfx_state.active_texture_p = NULL;
}

rodeo_gfx_texture_2d_t
rodeo_gfx_texture_2d_default_get(void)
{
	return irodeo_gfx_state.default_texture;
}

rodeo_gfx_texture_2d_t
rodeo_gfx_texture_2d_create_from_RGBA8(
	const uint16_t width,
	const uint16_t height,
	const uint8_t memory[]
)
{
	rodeo_gfx_texture_2d_t texture;
	texture.internal_texture = malloc(sizeof(irodeo_gfx_texture_internal_t));
	bgfx_copy(memory, (uint32_t)width * (uint32_t)height * sizeof(uint8_t) * 4);
	texture.internal_texture->texture_bgfx =
			bgfx_create_texture_2d(
				width,
				height,
				false,
				0,
				BGFX_TEXTURE_FORMAT_RGBA8,
				BGFX_SAMPLER_UVW_CLAMP | BGFX_SAMPLER_MAG_POINT,
				bgfx_copy(memory, (uint32_t)width * (uint32_t)height * sizeof(uint8_t) * 4)
			);

	texture.width = width;
	texture.height = height;

	return texture;
}

void
rodeo_gfx_texture_2d_destroy(rodeo_gfx_texture_2d_t texture)
{
	bgfx_destroy_texture(texture.internal_texture->texture_bgfx);
	free(texture.internal_texture);
}

void
rodeo_gfx_rectangle_draw(
	const rodeo_rectangle_t rectangle,
	const rodeo_color_RGBAFloat_t color
)
{
	rodeo_gfx_texture_2d_draw(
		rectangle,
		(rodeo_rectangle_t){ 0, 0, (float)rodeo_gfx_texture_2d_default_get().width, (float)rodeo_gfx_texture_2d_default_get().height },
		color,
		rodeo_gfx_texture_2d_default_get()
	);
}

void
rodeo_gfx_texture_2d_draw(
	// cant be NULL
	const rodeo_rectangle_t destination,
	// default: entire texture
	const rodeo_rectangle_t source,
	// default: white
	const rodeo_color_RGBAFloat_t color,
	// default: default texture
	const rodeo_gfx_texture_2d_t texture
)
{
	// whether to use default or custom texture
	float texture_uniform_slot = 0.0;

	rodeo_rectangle_t source_applied;
	if((source.height != 0 || source.width != 0) && texture.internal_texture != NULL)
	{
		source_applied = (rodeo_rectangle_t){
			.x = source.x / (float)texture.width,
			.y = source.y / (float)texture.height,
			.width = source.width / (float)texture.width,
			.height = source.height / (float)texture.height,
		};
	}
	else
	{
		source_applied = (rodeo_rectangle_t){
			.x = 0.0f,
			.y = 0.0f,
			.width = 1.0f,
			.height = 1.0f,
		};
	}

	// if not using texture: use default instead
	// otherwise check what current texture is active
	//	if none or the same: set it
	//	if different: flush and then set it
	if(texture.internal_texture != NULL)
	{
		if(irodeo_gfx_state.active_texture_p != NULL)
		{
			if(&texture.internal_texture->texture_bgfx != irodeo_gfx_state.active_texture_p)
			{
				rodeo_gfx_renderer_flush();
			}
		}
		texture_uniform_slot = 1.0;
		irodeo_gfx_state.active_texture_p = &texture.internal_texture->texture_bgfx;
	}


	if(irodeo_gfx_state.vertex_size < mrodeo_vertex_size_max)
	{
		irodeo_gfx_state.batched_vertices[irodeo_gfx_state.vertex_size] =
			(rodeo_gfx_vertex_t)
			{ 
				.x = destination.width + destination.x,
				.y = destination.height + destination.y,
				//.z = 0.0f, 
				.color = color,
				.texture_id = texture_uniform_slot,
				.texture_x = source_applied.width + source_applied.x,
				.texture_y = source_applied.height + source_applied.y,
			};
		irodeo_gfx_state.vertex_size += 1;
		irodeo_gfx_state.batched_vertices[irodeo_gfx_state.vertex_size] =
			(rodeo_gfx_vertex_t)
			{ 
				.x = destination.width + destination.x,
				.y = destination.y,
				//.z = 0.0f, 
				.color = color,
				.texture_id = texture_uniform_slot,
				.texture_x = source_applied.width + source_applied.x,
				.texture_y = source_applied.y,
			};
		irodeo_gfx_state.vertex_size += 1;
		irodeo_gfx_state.batched_vertices[irodeo_gfx_state.vertex_size] =
			(rodeo_gfx_vertex_t)
			{ 
				.x = destination.x,
				.y = destination.y,
				//.z = 0.0f, 
				.color = color,
				.texture_id = texture_uniform_slot,
				.texture_x = source_applied.x,
				.texture_y = source_applied.y,
			};
		irodeo_gfx_state.vertex_size += 1;
		irodeo_gfx_state.batched_vertices[irodeo_gfx_state.vertex_size] =
			(rodeo_gfx_vertex_t)
			{ 
				.x = destination.x,
				.y = destination.height + destination.y,
				//.z = 0.0f, 
				.color = color,
				.texture_id = texture_uniform_slot,
				.texture_x = source_applied.x,
				.texture_y = source_applied.height + source_applied.y,
			};
		irodeo_gfx_state.vertex_size += 1;

		irodeo_index_type_t indices[] =
		{
			0, 1, 3,
			1, 2, 3
			//2, 1, 0,
			//2, 3, 1
		};
		irodeo_gfx_state.batched_indices[irodeo_gfx_state.index_size] = irodeo_gfx_state.index_count + indices[0];
		irodeo_gfx_state.index_size += 1;
		irodeo_gfx_state.batched_indices[irodeo_gfx_state.index_size] = irodeo_gfx_state.index_count + indices[1];
		irodeo_gfx_state.index_size += 1;
		irodeo_gfx_state.batched_indices[irodeo_gfx_state.index_size] = irodeo_gfx_state.index_count + indices[2];
		irodeo_gfx_state.index_size += 1;
		irodeo_gfx_state.batched_indices[irodeo_gfx_state.index_size] = irodeo_gfx_state.index_count + indices[3];
		irodeo_gfx_state.index_size += 1;
		irodeo_gfx_state.batched_indices[irodeo_gfx_state.index_size] = irodeo_gfx_state.index_count + indices[4];
		irodeo_gfx_state.index_size += 1;
		irodeo_gfx_state.batched_indices[irodeo_gfx_state.index_size] = irodeo_gfx_state.index_count + indices[5];
		irodeo_gfx_state.index_size += 1;
		irodeo_gfx_state.index_count += 4;
	}

	if(irodeo_gfx_state.vertex_size >= mrodeo_vertex_size_max)
	{
		rodeo_gfx_renderer_flush();
	}
}

rodeo_gfx_texture_2d_t
rodeo_gfx_texture_2d_create_from_path(cstr path)
{
	// load image to surface
	SDL_Surface *surface = IMG_Load(cstr_str(&path));
	if(surface == NULL)
	{
		rodeo_log(
			rodeo_logLevel_error,
			"Loading texture from image failed: %s",
			IMG_GetError()
		);
		return (rodeo_gfx_texture_2d_t){0};
	}

	// check and handle a color key for transparency
	// not sure if I actually need this...
	//uint32_t color_key;
	//if(SDL_GetColorKey(surface, &color_key) == 0)
	//{
	//	SDL_SetColorKey(surface, SDL_TRUE, color_key);
	//}

	// convert pixel format of surface into RGBA8
	SDL_Surface *converted_surface =
		SDL_ConvertSurfaceFormat(
			surface,
			// pixel format needs to be backwards
			// of what bgfx uses for some reason
			SDL_PIXELFORMAT_ABGR8888,
			0
		);
	if(converted_surface == NULL)
	{
		rodeo_log(
			rodeo_logLevel_error,
			"Converting image to RGBA8 while loading texture failed: %s",
			SDL_GetError()
		);
		SDL_FreeSurface(surface);
		return (rodeo_gfx_texture_2d_t){0};
	}

	// load the pixel data into our own texture
	rodeo_gfx_texture_2d_t texture = rodeo_gfx_texture_2d_create_from_RGBA8(
		(uint16_t)converted_surface->w,
		(uint16_t)converted_surface->h,
		converted_surface->pixels
	);

	SDL_FreeSurface(surface);
	SDL_FreeSurface(converted_surface);

	return texture;
}

uint64_t
rodeo_gfx_frame_count_get(void)
{
	return irodeo_gfx_state.frame_count;
}

void
rodeo_gfx_frame_limit_set(uint32_t limit)
{
	#ifdef __EMSCRIPTEN__
		rodeo_log(
			rodeo_logLevel_warning,
			"Framerate limit cannot be set on web platform. Limit is enforced by platform to 60fps"
		);
	#else
		irodeo_gfx_state.frame_limit = limit;
	#endif
}

uint32_t
rodeo_gfx_frame_limit_get(void)
{
	#ifdef __EMSCRIPTEN__
		return 60;
	#else
		return irodeo_gfx_state.frame_limit;
	#endif
}

cstr
rodeo_gfx_renderer_name_get(void)
{
	return cstr_from(
		bgfx_get_renderer_name(bgfx_get_renderer_type())
	);
}

bgfx_shader_handle_t
irodeo_gfx_shader_load(const cstr path)
{
	const char* path_cstr = cstr_str(&path);

	FILE *file = fopen(path_cstr, "rb");

	if(!file)
	{
		rodeo_log(
			rodeo_logLevel_error,
			"Shader file \"%s\" not found",
			path_cstr
		);
		return (bgfx_shader_handle_t)BGFX_INVALID_HANDLE;
	}

	fseek(file, 0, SEEK_END);
	int64_t file_size_temp = ftell(file);
	if(file_size_temp < 0)
	{
		rodeo_log(
			rodeo_logLevel_error,
			"Failed to get current file position of given stream(ftell() error)"
		);
		exit(EXIT_FAILURE);
	}
	if((file_size_temp + 1) > UINT32_MAX)
	{
		rodeo_log(
			rodeo_logLevel_error,
			"File size larger then what bgfx can allocate"
		);
		exit(EXIT_FAILURE);
	}
	uint32_t file_size = (uint32_t)file_size_temp;
	fseek(file, 0, SEEK_SET);

	
	const bgfx_memory_t *mem = bgfx_alloc(file_size + 1);
	fread(mem->data, 1, file_size, file);
	mem->data[mem->size - 1] = '\0';
	fclose(file);

	bgfx_shader_handle_t shader = bgfx_create_shader(mem);
	rodeo_log(
		rodeo_logLevel_info,
		"Shader loaded with idx: %"PRIu8"",
		shader.idx
	);

	return shader;
}

void
irodeo_gfx_render_buffer_transient_alloc(void)
{
	bgfx_alloc_transient_vertex_buffer(&irodeo_gfx_state.vertex_buffer_handle, mrodeo_vertex_size_max, &irodeo_gfx_state.vertex_layout);
	bgfx_alloc_transient_index_buffer(&irodeo_gfx_state.index_buffer_handle, mrodeo_index_size_max, false);
	irodeo_gfx_state.batched_vertices = (rodeo_gfx_vertex_t*)irodeo_gfx_state.vertex_buffer_handle.data;
	irodeo_gfx_state.batched_indices = (irodeo_index_type_t*)irodeo_gfx_state.index_buffer_handle.data;
}