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#pragma once
// -- internal --
// public
#include "rodeo/input_t.h"
//typedef rodeo_input_scene_t *rodeo_input_scene_p;
#define i_tag input_scene
#define i_key rodeo_input_scene_data_t*
#include <stc/cset.h>
typedef
struct
{
cset_input_scene active_scenes;
}
irodeo_input_state_t;
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