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$input v_color0, v_texcoord0
#include <bgfx_shader.sh>
SAMPLER2D(default_texture, 0);
SAMPLER2D(texture_0, 1);
//vec3 toLinear(vec3 _rgb)
//{
// return pow(abs(_rgb), vec3_splat(2.2) );
//}
//
//vec4 toLinear(vec4 _rgba)
//{
// return vec4(toLinear(_rgba.xyz), _rgba.w);
//}
void main()
{
//if(v_texcoord0.y < 0.0)
//{
gl_FragColor = v_color0 * texture2D(default_texture, v_texcoord0.xy);
//}
//else
//{
//gl_FragColor = v_color0 * texture2D(texture_0, v_texcoord0.xy);
//}
}
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