blob: cda89a98991eba3f3c579a65a7d1da405f310be1 (
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$input a_position, a_color0, a_texcoord0, a_texcoord1
$output v_color0, v_texcoord0, v_texcoord1
#include <bgfx_shader.sh>
void main()
{
gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0));
v_color0 = a_color0;
v_texcoord0 = a_texcoord0;
v_texcoord1 = a_texcoord1;
}
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