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$input a_position, a_color0, a_texcoord0
$output v_color0, v_texcoord0
#include <bgfx_shader.sh>
void main()
{
gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0));
v_color0 = a_color0;
v_texcoord0 = a_texcoord0;
}
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