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| author | Arnold <[email protected]> | 2021-12-26 23:09:29 -0500 |
|---|---|---|
| committer | GitHub <[email protected]> | 2021-12-26 23:09:29 -0500 |
| commit | 0a611afcb8474afe01a451b20fa5608be334053b (patch) | |
| tree | 6af89bbdab20d6f9ded6c711aefd450ca12e7350 /app/systems/ai | |
| parent | b7dea8016b5b1328808e28b76cc12343907de63e (diff) | |
| parent | 20da68139878d9286cb642c9bcb5e20c28077ba7 (diff) | |
| download | SteelWings-0a611afcb8474afe01a451b20fa5608be334053b.tar.gz SteelWings-0a611afcb8474afe01a451b20fa5608be334053b.zip | |
Merge pull request #12 from realtradam/development
version 1.0
Diffstat (limited to 'app/systems/ai')
| -rw-r--r-- | app/systems/ai/randomize_ai.rb | 4 | ||||
| -rw-r--r-- | app/systems/ai/rejoin.rb | 1 | ||||
| -rw-r--r-- | app/systems/ai/scatter.rb | 7 | ||||
| -rw-r--r-- | app/systems/ai/target_player.rb | 5 |
4 files changed, 8 insertions, 9 deletions
diff --git a/app/systems/ai/randomize_ai.rb b/app/systems/ai/randomize_ai.rb index f272181..b3ab59b 100644 --- a/app/systems/ai/randomize_ai.rb +++ b/app/systems/ai/randomize_ai.rb @@ -9,7 +9,7 @@ FF::Scn::BoidRules.add( #puts 'remove pick' end FF::Cmp::BoidsSeparation.each do |sep| - if rand < 0.3 + if rand < 0.05 sep.entities[0].add random_ai_pick #puts 'pick' end @@ -26,7 +26,7 @@ FF::Scn::BoidRules.add( #puts 'target' end #timer.interval = (300..1200).to_a.sample - timer.interval = 60 + timer.interval = (5..20).to_a.sample #puts timer.interval timer.timer = 0 end diff --git a/app/systems/ai/rejoin.rb b/app/systems/ai/rejoin.rb index 9e06eb7..bc804de 100644 --- a/app/systems/ai/rejoin.rb +++ b/app/systems/ai/rejoin.rb @@ -2,6 +2,7 @@ FF::Sys.new("Rejoin", priority: 40) do FF::Cmp::SingletonRandomAIPick[0].entities.each do |entity| sep = entity.components[FF::Cmp::BoidsSeparation][0] sep.distance = Factory::SampleEnemy.defaults[:boids_seperation_distance] + sep.strength = Factory::SampleEnemy.defaults[:boids_seperation_strength] alignment_mgr = entity.components[FF::Cmp::BoidsAlignment] cohesion_mgr = entity.components[FF::Cmp::BoidsCohesion] if alignment_mgr.nil? || alignment_mgr.empty? diff --git a/app/systems/ai/scatter.rb b/app/systems/ai/scatter.rb index 82bcb65..1b51061 100644 --- a/app/systems/ai/scatter.rb +++ b/app/systems/ai/scatter.rb @@ -1,11 +1,8 @@ FF::Sys.new("Scatter", priority: 40) do FF::Cmp::SingletonRandomAIPick[0].entities.each do |entity| sep = entity.components[FF::Cmp::BoidsSeparation][0] - # I did times 3 becase then it will always be greater then - # what it was before and that means it will force a - # seperation to happen even if the default value is - # changed and you forget to update this number here - sep.distance = Factory::SampleEnemy.defaults[:boids_seperation_distance] * 3 + sep.distance = Factory::SampleEnemy.defaults[:boids_seperation_distance] * 10 + sep.strength = Factory::SampleEnemy.defaults[:boids_seperation_strength] #puts 'remove align/cohesion/follow'.upcase alignment_mgr = entity.components[FF::Cmp::BoidsAlignment] cohesion_mgr = entity.components[FF::Cmp::BoidsCohesion] diff --git a/app/systems/ai/target_player.rb b/app/systems/ai/target_player.rb index 1e4a3ea..bf8b9e8 100644 --- a/app/systems/ai/target_player.rb +++ b/app/systems/ai/target_player.rb @@ -1,11 +1,12 @@ FF::Sys.new("TargetPlayer", priority: 40) do FF::Cmp::SingletonRandomAIPick[0].entities.each do |entity| sep = entity.components[FF::Cmp::BoidsSeparation][0] - sep.distance = 200 + sep.distance = Factory::SampleEnemy.defaults[:boids_seperation_distance] + sep.strength = Factory::SampleEnemy.defaults[:boids_seperation_strength] follow_mgr = entity.components[FF::Cmp::Follow] player_boid = FF::Cmp::SingletonPlayer[0].entities[0].components[FF::Cmp::Boid][0] if follow_mgr.nil? || follow_mgr.empty? - entity.add FF::Cmp::Follow.new(target: player_boid, strength: 1.2) + entity.add FF::Cmp::Follow.new(target: player_boid, strength: 0.6) end end end |
