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authorArnold <[email protected]>2021-12-26 18:39:15 -0500
committerGitHub <[email protected]>2021-12-26 18:39:15 -0500
commitb7dea8016b5b1328808e28b76cc12343907de63e (patch)
tree5339c23bbde03c4d6c8c79d96b2033ab9e838ec0 /app/systems/death.rb
parentf70283e5ad5f5a5744ca0695a184f72f88803aca (diff)
downloadSteelWings-b7dea8016b5b1328808e28b76cc12343907de63e.tar.gz
SteelWings-b7dea8016b5b1328808e28b76cc12343907de63e.zip
implement ai randomizer, gameover screen, and other bug fixes
* Cleaned up factory. Fixed most bugs with death(last bug should be with move camera). * check if player entity is nil before shooting or moving camera * implement ai randomizer * separate button click detection to new system * implement gameover screen with button to return to menu * use reverse_each instead of cloning Co-authored-by: realtradam <[email protected]>
Diffstat (limited to 'app/systems/death.rb')
-rw-r--r--app/systems/death.rb8
1 files changed, 5 insertions, 3 deletions
diff --git a/app/systems/death.rb b/app/systems/death.rb
index 7c10212..edeb493 100644
--- a/app/systems/death.rb
+++ b/app/systems/death.rb
@@ -2,10 +2,12 @@ FF::Scn::BoidRules.add(
FF::Sys.new("Death", priority: 200) do
FF::Cmp::Hp.each do |hp|
if hp.health <= 0
- component_hash = hp.entities[0].components.clone
- component_hash.each_pair do |manager, manager_array|
+ hp.entities[0].components.each do |manager, manager_array|
+ if manager.equal?(FF::Cmp::SingletonPlayer)
+ FF::Sys::EndGame.call
+ end
next if manager.equal?(FF::Cmp::Hp)
- manager_array.each do |component|
+ manager_array.reverse_each do |component|
next if component.respond_to?(:singleton)
component.delete
end