diff options
| author | Arnold <[email protected]> | 2021-12-26 23:09:29 -0500 |
|---|---|---|
| committer | GitHub <[email protected]> | 2021-12-26 23:09:29 -0500 |
| commit | 0a611afcb8474afe01a451b20fa5608be334053b (patch) | |
| tree | 6af89bbdab20d6f9ded6c711aefd450ca12e7350 /app/systems/player_weapon.rb | |
| parent | b7dea8016b5b1328808e28b76cc12343907de63e (diff) | |
| parent | 20da68139878d9286cb642c9bcb5e20c28077ba7 (diff) | |
| download | SteelWings-0a611afcb8474afe01a451b20fa5608be334053b.tar.gz SteelWings-0a611afcb8474afe01a451b20fa5608be334053b.zip | |
Merge pull request #12 from realtradam/development
version 1.0
Diffstat (limited to 'app/systems/player_weapon.rb')
| -rw-r--r-- | app/systems/player_weapon.rb | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/app/systems/player_weapon.rb b/app/systems/player_weapon.rb index 2ecd250..e16570c 100644 --- a/app/systems/player_weapon.rb +++ b/app/systems/player_weapon.rb @@ -1,16 +1,19 @@ FF::Scn::BoidRules.add( FF::Sys.new('PlayerWeapon') do - if $gtk.args.inputs.mouse.down - player = FF::Cmp::SingletonPlayer[0].entities[0] - unless player.nil? + player = FF::Cmp::SingletonPlayer[0].entities[0] + unless player.nil? + weapon = player.components[FF::Cmp::Weapon][0] + weapon.cooldown -= 1 unless weapon.cooldown <= 0 + if $gtk.args.inputs.mouse.button_left boid = player.components[FF::Cmp::Boid][0] - weapon = player.components[FF::Cmp::Weapon][0] if player.components[FF::Cmp::Weapon][0].cooldown <= 0 + weapon.cooldown += weapon.cooldown_max # spawn bullet facing correct angle mag = Math.sqrt((boid.vx ** 2) + (boid.vy ** 2)) bullet = Factory::Bullet.new(damage: weapon.damage, vx: (boid.vx/mag) * weapon.speed, vy: (boid.vy/mag) * weapon.speed, x: boid.x, y: boid.y) bullet.remove(bullet.components[FF::Cmp::Team][0]) bullet.add(FF::Cmp::Team.new(team: 'player')) + $gtk.args.gtk.queue_sound "sounds/shoot.mp3" end end end |
