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authorArnold <[email protected]>2021-12-26 23:09:29 -0500
committerGitHub <[email protected]>2021-12-26 23:09:29 -0500
commit0a611afcb8474afe01a451b20fa5608be334053b (patch)
tree6af89bbdab20d6f9ded6c711aefd450ca12e7350 /app/systems/player_weapon.rb
parentb7dea8016b5b1328808e28b76cc12343907de63e (diff)
parent20da68139878d9286cb642c9bcb5e20c28077ba7 (diff)
downloadSteelWings-0a611afcb8474afe01a451b20fa5608be334053b.tar.gz
SteelWings-0a611afcb8474afe01a451b20fa5608be334053b.zip
Merge pull request #12 from realtradam/development
version 1.0
Diffstat (limited to 'app/systems/player_weapon.rb')
-rw-r--r--app/systems/player_weapon.rb11
1 files changed, 7 insertions, 4 deletions
diff --git a/app/systems/player_weapon.rb b/app/systems/player_weapon.rb
index 2ecd250..e16570c 100644
--- a/app/systems/player_weapon.rb
+++ b/app/systems/player_weapon.rb
@@ -1,16 +1,19 @@
FF::Scn::BoidRules.add(
FF::Sys.new('PlayerWeapon') do
- if $gtk.args.inputs.mouse.down
- player = FF::Cmp::SingletonPlayer[0].entities[0]
- unless player.nil?
+ player = FF::Cmp::SingletonPlayer[0].entities[0]
+ unless player.nil?
+ weapon = player.components[FF::Cmp::Weapon][0]
+ weapon.cooldown -= 1 unless weapon.cooldown <= 0
+ if $gtk.args.inputs.mouse.button_left
boid = player.components[FF::Cmp::Boid][0]
- weapon = player.components[FF::Cmp::Weapon][0]
if player.components[FF::Cmp::Weapon][0].cooldown <= 0
+ weapon.cooldown += weapon.cooldown_max
# spawn bullet facing correct angle
mag = Math.sqrt((boid.vx ** 2) + (boid.vy ** 2))
bullet = Factory::Bullet.new(damage: weapon.damage, vx: (boid.vx/mag) * weapon.speed, vy: (boid.vy/mag) * weapon.speed, x: boid.x, y: boid.y)
bullet.remove(bullet.components[FF::Cmp::Team][0])
bullet.add(FF::Cmp::Team.new(team: 'player'))
+ $gtk.args.gtk.queue_sound "sounds/shoot.mp3"
end
end
end